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Falaise

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Everything posted by Falaise

  1. The stock card editor does not allow for 22.5 ° routes, so map designers are forced to make shark tooth roads to take the paths at this angle. What I propose is to use a few tiles of the highway that I modified to achieve this type of road. This is useful to the new map designers or for someone who wants to straighten the roads on existing scenarios. You must then go to the scenario editor and modify the map according to the exemple above.
  2. yes for the map designer in the existing scenarios you have to modify them yourself
  3. I know the author, it's a work begun in adolescence that he completed at the age of thirty. he met veterans from both sides. Unlike some new books and as reliable as the conspiracy theory or the construction of pyramide by the aliens ... it is very very serious !!!
  4. MG team in action infantry and armored in cooperation
  5. Hi RockinHarry I'm waiting for the answer from Fewgoodmen, I asked to register on scenario depot to share the mods it is possible to do it for any type of way but it will be necessary to make a choice ! also it can not be used with maps including a highway I only have CMBN I get look if it's possible to make with demo version for the other titles ! PS: i like your idea to use a bridge to go through building with vehicules
  6. lol , j'adore ce film !! it's a Norman tradition to throw cows !!!! it must be said that it is very available here in Normandy!!!! ncc1701e a priori it work with every game where you can make highway Bonne année à toi aussi, décidément ce thread est très Francophone
  7. the mod I did is only visual it's to avoid that with highway tiles
  8. I did a mod taking the color of the road to make the whole visually coherent. but it's really highway tile that is used so it behaves in the engine as such
  9. Yes, Aragorn, I'm going to put also the "disemboweled cow" that you asked me a long time ago! to make the roads, it's very simple as often with good ideas in "highway" use elements 8 and 10 It assembles like that For the other direction, use 13 and 15 according to the same principle
  10. yes Bulletpoint it's LongLeftFlank who found the principle. I just modified the highway texture to coordinate with normal roads I think it's a real plus to get a nice map I agree with you
  11. hi CMFDR yes the behavior seems consistent it's road tile that I use ! meilleur à toi aussi !!
  12. There are 2 things I hate in mission combat It and that "shark teeth" As for the distortion in the ploughed fields, Kieme's mod brilliantly solved the problem. But for shark teeth alas, it is a constraint related to the engine of the game. Some scenario maker and map maker make a lot of effort to avoid them. I am thinking of the Bulletpoint "front contact" scenario where no shark teeth are visible, which gives you some of the most beautiful and realistic map. some other map makers , shift the bend two or three turns to avoid the effect of shark teeth. However for historical scenarios that rely on a precise map of places there is sometimes no choice. I recently tried the scenario The Carillon 1 It's Quiet-Too Quiet and I noticed this curious road with an unknown angle of 22.5 ° Revelation !! The author, (I do not know who) is a genius who managed with the highway tiles to do this feat, opening a new field of possibility in the design of the maps. The only flaw is the visual So I created this little mod to give a coherent visual. Now I like everything !! Road of Carillon Change on the map of "Liking up and breaking out" then and now this one to compare with the one above that I hate the different angles of the road
  13. I regularly buy games for my boys for their PS4 and XBOX and it's 50 € each time. I remember one that the elder finished in 4 hours! when I discovered CMBN, I did not have any games on my PC and I had to buy one with enough power and a graphics card (talking to Madame about the interest of such a computer for the studies of children you can lift mountains ...) Then I buy the CMBN game. like i do not have enough computer flow I buy it in disc with customs fees All combined, game and PC , I paid a little more than 1000 € Well, I do not regret! The number of hours passed since but especially the pleasure of the game justifies more than largely such expense I happen to buy a good bottle of wine at 100 or 200 € which ends in 1 hour I do not regret either, everything is a matter of choice
  14. hi Yes it happens to me sometimes I did a series of tests on the same place where it happened often. I changed the pace: fast, quick, move, slow. I noticed that the phenomenon happened more often in fast and quick and much less, but still, in move and slow (I did not test hunt) To ensure the movement, the best is to divide the teams. Even without giving a deadline, they will all choose the same path.
  15. i found in the scenario TWC First Crack at Cristo, british uniform of the 50th ID
  16. yes thank you for rename isn't a problem i modifying every and i tag the mod for each scenario
  17. thank Badger but it's the ones with the different divisions and especially the 50th TT that interests me, just to have the right insignia corresponding to the scenario I will have to download them when possible it's just those concerning the badge badge that interests me
  18. Hi yes it's the mod that allows to have the soldiers of the 50th with the right arm badges I think I remember that it was a Frenchman who made this series of mods with those of the Polish armored division
  19. Hello I want to start "for the king and the country" and then it's the drama !!! My soldiers wear badges of the wessex division with the yellow vouivre I remember seeing in the old combat mission website, the mods of the Northumbrian division but also of the Staffordshire division, Welsh, Highland, Scottish and the 3rd identity card but these mods are not found on CMMOD'S III Anyone know where I can find this mods?
  20. During combat !! I was in the german side and i was surprise by a concentric attack of 5 shermans the Wittmann syndrom !!!
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