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Artkin

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Everything posted by Artkin

  1. That is really not good especially considering most/all youtube videos shown are in TRAINING. Now you have a veteran stryker with a hard mounted ags performing worse than a tripod ags on a training ground.
  2. yeah setup zones cause a HUGE hit on fps. It makes larger scenarios a pain.
  3. Dude the only limitation is your computer. Enough nonsense.
  4. Lol yeah I remember. I am pretty sure if you set them with a target arc they will fire, or at least be inclined to. Just had it happen a turn ago in a game I'm playing
  5. Set your troops to "hide" on turn 0, and when they are being shelled. It makes them significantly more survivable.
  6. Dude this dispersion is NOTHING like how it is ingame.
  7. I've noticed it on larger maps. Laggier camera and laggier gameplay too
  8. Not happening around here. I assume the forces being pushed into battle now are the 50,000 strong corps that we heard about earlier this year. Idk though. I knew they announced the formation of a new unit some time ago and I dont think I've seen it pop up before this.
  9. The switch between win7 and win10: I hate win10 with a passion.
  10. >US engineers cant mark mines >Create test scenario to see what the issue is, buy infantry engineer battalion >Vehicle pack required Dude, what the actual **** is wrong with the steam versions of these games. Edit: Just tested it, US engineers sure can mark mines, just not in the tournament game. Does anyone else have this issue? WTF?
  11. I get it, but the game will amount to nothing without a scenario editor.
  12. Yep I thought we've seen this before too. That FPV drone footage was pretty memorable.
  13. The game's producer already said the game won't have a scenario editor so don't even dream about it anymore.
  14. Also maybe youre running two different versions of the game?
  15. I think he would still be able to see the position. My fault for not moving it. Still, a total cheeseball move and he will regret it.
  16. No worries as the americans but my opponent didnt send my axis turn until we were at 007, and then he dropped artillery right on top of my AT gun. Good guy. I'll make sure to return the favor now and in any future games to the best of my ability.
  17. Whoever set up the defenders spawn zones should definitely not be allowed to touch any more scenarios.
  18. Oh for ****s sake. Yeah I read over this thinking I'd never save and look what happened.
  19. Dude I just spent an hour of work on a turn in cmcw and it all disappeared. I saved the game, left, and reloaded it from the saved games folder. My work was gone. Fine. It wasn't much anyway. But then I submitted the turn after redoing absolutely everything and the turn never sent. The file was originally 002, but changed to 003 when I saved it. When I reloaded 003 and submitted it, it saved as 004. @BFCElvis can you please check and see if my turn went through? Sorry to be a pain but I don't want to redo all of this. Hopefully the naming discrepancy is at fault here and my turn still sent. I was the US defender submitting file "004" in CMCW
  20. I guess the units that are set as reinforcements but arent present will experience the same refit percentages as the other units in the scenario.
  21. No AV or VPN. But I did come to say that I just submitted a turn on the Steam version of CMCW AND I didn't have to log back in after submitting that turn. The last time I experienced the problem was on the steam version of SF2. I'll give that a check now and I'll edit this post if I have to relog. OK I THINK I found the issue. If I don't have my email written down in the email box, I will have to relog every time I access the multiplayer. @BFCElvis Yep that's the issue. I just fixed both problems that I had earlier in the thread. My turns sent fine through the system and I also didn't have to relog. It would be good to write somewhere on the multiplayer page (For next update) that email is mandatory.
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