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Zveroboy1

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Everything posted by Zveroboy1

  1. I'd love to see various militias and separatists so we can recreate the current events. Oh and winter.
  2. Impressive. But are the two towers just for show? I mean there are no modular windows, so you can't shoot from them, right?
  3. For your spotting issues, try sending a two men scout team ahead of your infantry by using the split squad button under the administrative commands tab. Then keep the rest of the platoon behind. How far behind depends on the terrain, it could be only 30 seconds behind in wooded areas where visibility is low or a whole minute or two, sometimes more, when crossing a field with long lines of sight and no cover for instance. The important thing is to make sure the rest of your men can spot whatever fires at your scouts. So if you reach a treeline for instance, have the scout stop there and wait for the rest of your infantry and proceed as before. Also keep some units like battalion or company commanders or forward observers or snipers well behind where they can see the battlefield. The equipment and in particular the optics (night vision, infra red, even binoculars or sniper rifle scope) your pixel troops carry is important as well as experience, i.e green, regular, veterans. Also units that are not moving will spot better than units that are moving. You need to keep these things in mind.
  4. I used one, the ZALA micro UAV, as the Russians in the Gagarina scenario and it spotted a Ukrainian BTR 4 half hidden under quite a large patch of trees. It seemed to work fine except its deployment and launch took much longer than the 3 minutes suggested by the manual.
  5. I didn't know you could do that either before I watched one of chris' vids.
  6. The thing is this is probably a good opportunity to get started with mapping. So why don't you pick a small sector, say no bigger than 600 X 600 to keep it manageable in a spot that you find interesting and see what you can come up with? As long as it is in the general area it should be fine really. I doubt we'll ever get to know where precisely the fighting took place. You hear about fighting in the town centre or at a railroad crossing, but which one? So just picking a likely spot is probably good enough imo. It could be a particular couple of blocks or a long stretch of road leading to Debal'tseve. At the end of the day, it doesn't really matter as long as it is in the general area and it makes sense tactically to fight there.
  7. I have been following the news and watching the events there unfold too. The fighting seems to take place in both Vuhlehirs'k and Debal'tseve. As far as I understand the situation, Debalt'seve is a road/rail hub linking the two separatists strongholds of Luhansk and Donestk. It is halfway between these two points and also alongside a NW-SE highway originating at Artemiv'k that the Ukrainians use for supply and reinforcements. So it sounds like it could make for some interesting scenarios. But how do you portray the fairly low intensity fighting taking place there compared to the full blown war depicted in CMBS? And how do you represent the separatists? Until we get militias/irregulars in a possible future module, do we simply use lowish quality/equipement Russian units? What the community could do is split the work between several mappers as you suggested. Maybe one could select an area of interest and then highlight it on a reference map here so we don't have two people working on the same sector. For instance I have been working on a small map covering the area inside the red rectangle in the image below. I have no idea if any fighting occured there, but it looked like it could be suitable for a small fictional ME and the terrain looked interesting.
  8. I can't download either, damn it looks amazing though.
  9. Oh yes good pics, these are definitely more green than yellow.
  10. More yellowish and less apple green was fine imo, just a tad less bright than it was. Just my 2 cents.
  11. Wow this is impressive. That should keep us busy for a little while. Did Mark Ezra really create all these 330 maps all by himself?
  12. Not yet, 20 minutes to go. Fingers crossed. I didn't realize everybody could download, I thought it was only people who have preordered.
  13. Guys take a deep breath, the servers are just getting hammered it has nothing to do with your browser or your anti virus, fix yourself a nice stiff drink, you'll have the game soon enough if not today then tomorrow.
  14. For the love of god, no early access. This is one of the worst trends in games development : customers get to pay to beta test a game lol; I mean come on, how masochistic or impatient do you have to be to subscribe to that model? Besides there is a lot less incentive for the developers to actually finish the game so it takes twice as long to get a finished product and often games are stuck in limbo forever being never fully done. And when (if) the game is finally released, half the player base has already moved on to something else, having only experienced a buggy version with incomplete features.
  15. On the attack I like to just put them with the firebase alongside MGs and mortars but slightly on the flanks, to avoid having them shredded to bits by the arty. That usually means they will be out of command but when I put them with the advancing rifle companies even when trailing behind they tend to die pretty fast for some reason. As scouts they're wasted really. They might spot slightly better than a simple two men team split from a squad, but especially with the Russians when there are no on map mortars and you have to rely on arty with a long delay, they're invaluable for targetting AT guns, if not by destroying them at least to pin them down until the arty finally lands on their positions. By the way, in CMBB you could have a higher level HQ take over a lower one and put units in command directly. This is not possible anymore, is it?
  16. Yes tactically it is good, the equilibrium of the forces involved is perfect. Unlike other periods, no side has a tank the other side can't beat, like KV's at the beginning of the war or some stugs in CMBB that were impossible to penetrate frontally. And it is refreshing to have the Soviets on the offense for a change. I actually like that aspect. Guys, I know there are books on Bagration, I am reading one at the moment. Good call on the The Battle for L'vov and theVasily Grossman references though, these two sound like they would fit the bill and have plenty of details. Some of the other books mentioned though just prove my point, When Titans Clashed, for instance is a great book but it is a strategic study of the whole war and I doubt the Osprey book goes into too much details at the battalion or company scale. Anyway I know it is not impossible to make interesting scenarios for Bagration; all I am saying is that of all the time periods of the war on the East front, this is probably the one where source materials for small scale engaments are the hardest to find.
  17. Thanks, the 1 pixel gap thing was driving me crazy. I couldn't figure what I was doing wrong.
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