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Rinaldi

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Everything posted by Rinaldi

  1. Only the AI will automatically surrender; hot-seats are multiplayer and said games between 'two' humans will only end when a ceasefire is agreed on, surrender is issued or time has run out.
  2. If this is directed at me: Thanks, I run 0 mods on my Shock Force and Black Sea installs currently. The images are just from a text AAR of Halt Hammerzeit I've been slowly working on, as I haven't the time or software presently to cut a video.
  3. Oh goodness, George, I went and mixed them up...which I suppose illustrates the point about confusing nomenclature, as well as how daft I am.
  4. No sadly, nothing more than speculation; I wonder if that's because they count the actual crewman as 'infantry' - which would therefore fall under 'refit' rather than attached to the vehicle - which would fall under repair. Possible oversight. Easily fixed I suppose by a campaign designer being merciful and just slamming 100/100 on both values at a certain point. Speaking of which, nitpicky but some errata to my previous post: Last mission of TF 3-69 actually only gives the US a 25 percent chance to refit.
  5. You have the measure of it. Refit would replace a knocked out or destroyed vehicle, whereas a repair would say, bring back to the TO&E a fallen-out vehicle (say if it was immobilized) or put all its subsystems back to status green. I used Ian's website to finally figure it out by looking at the scripted values for the Black Sea campaigns. For example, you have a 50/50 chance of refit before the final US mission. I struck out and therefore had to make due with a heavily worn-out Scout platoon. The confusion comes for a lot of people, understandably, because 'refitting' a vehicle is often used interchangeably with 'repairing' one. Whereas in the context of CM it means 'refitting the unit' versus 'repairing the vehicle.'
  6. Everyone, let's take a moment to give @Sgt.Squarehead a slow clap for his fantastic bait. We already have a nationalist spaz-out in response. Telemark Battalion DUI: 2.SS Das Reich DUI: Really makes you think friendo. Going to be a Y I K E S from me.
  7. They're using SS runes and the idiots who follow them use dirt-ass Neo Nazi rock to celebrate them, the only cover they deserve is how they're giving the bots who slurp up Russian propaganda an inch to turn into a mile.
  8. Only when it's asinine. Yes, a m113 in an insurgency - definitely a front-line unit for a conventional, fictional conflict.
  9. Putting the Dragon in would finally silence those who believe @Battlefront.com is a NATO stooge; finally a BLUE ATGM with an equally hilarious failure rate of the average RED one.
  10. Glad you know :^), just pointing out that it's all the more reason not to see it in.
  11. 1st of 4th is a dedicated OPFOR unit so it using dated equipment is by no means a good measure of what is front line equipment, @sburke
  12. Another thread sent off the rails and burning at the bottom of the valley by our favourite bots. It's good to have consistency in life, it's an anchor.
  13. Might not have to wait that long. I imagine the hinted-at Marine module will mirror SF2's in adding additional formations for the other armies. I'd place money on seeing Air Assault regiments for the Russians and Ukrainians in that.
  14. Really disappointed to read that, I really liked Red Storm Rising, though yes of course like most WWIII alternatives it is always 'best case' for one side or the other. A similar criticism can be shared with Red Army, which I equally loved. The only real 'breaks' from reality as the authors knew at the time in both books is (a) the total denuclearization/dechemicallization of the battlefield and (b) the aggressive stance the Soviet Navy took. Each his own of course. From a purely literal perspective, Red Army is just a better book, with actual character development and depth. Anyways, as for the actual hypothetical @kinophile I'm going to be revealing my power levels here, but I always figured the following: Tensions remain high because the UKR has enclaves in the separatist regions, so it would be plausible that all belligerents have forces 'near ready' on the border with one another. When the balloon goes up following the 'Ambush' incident, things deteriorate rapidly as a result. By early July the first ABCT units are arriving - based on @George MC's standalone scenarios and the TF 3-69 campaign, the timeline goes in two ways: The Russian spearheads are either cut off and defeated in detail along E-95 (Attacking N-S) and P-32 (Attacking E-W), which are roughly perpendicular to one another and form an obvious pocket; or The Russians manage to maintain their momentum on the South-North axes and defeat and destroy the NATO counter-offensives. August scenario diverges in a similar manner: If NATO win in July, they 'race to the river' to defeat remaining Russian forces across the Dnieper and push into the southeast, if Russia win they mop up south of Kiev and start banging on the bargaining table. I think the 'keep it simple' scenario was done deliberately, best not to overthink it beyond the above in my view. It also suggests why the game plays out the way it does, its bang-bang from the word 'go' without all the strategic preponderance everyone else is worrying about. It's a true flashpoint conflict in every sense of the word. Compelling stuff, really, hats off to Battlefront for it.
  15. Yikes. Imagining asking him that when you can ask him the much more burning question: Who killed Vince Foster?
  16. This, obviously. Though if I was actually able to have a single modicum of influence on what they release next: battlepacks for Black Sea. The team has a well-thought out strategic and operational chain of events for the game that are itching to be fleshed out. In fact, I think focusing on smaller, shorter releases would benefit every title after the next spate of modules. As much as everyone is looking forward to the end-war modules and the hinted-at formation expansions in Black Sea, I'd like to see the singleplayer experience built up some more with the type of small, 3-6 mission campaigns we've seen recently.
  17. Love it, can't wait to replay it in the new engine. Congrats George.
  18. Jesus....mate, I can give it a go in French and Italian if that'll help some.
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