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Everything posted by Bulletpoint
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Just started the Scottish Corridor campaign (late to the party, I know).. I have artillery available but I'm not sure if I use it in the first mission, I won't have it for later missions? In "Road to Montebourg" there were several missions where you had to decide to use artillery or not, and if you used it in one mission, you wouldn't have it for other missions. But it warned you about that in the briefing, whereas in this mission, there is no such warning. I just don't want to end up in a later mission that might be impossible to win because I don't have any fire support left.
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Jumbos, Jagdtigers, and Brummbärs, Oh MY!
Bulletpoint replied to Col Rosenberger's topic in Combat Mission Final Blitzkrieg
Ah, right. Thanks. That movie was never big over here, so it's not really a part of our popular culture. -
How much time does it really take to do a 3D model of a spruce tree with snow on it, I wonder?
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Jumbos, Jagdtigers, and Brummbärs, Oh MY!
Bulletpoint replied to Col Rosenberger's topic in Combat Mission Final Blitzkrieg
Unrelated, but why do Americans always list three things and then end with "oh my"? -
No Vehicle Tracks in the snow?
Bulletpoint replied to cdcool's topic in Combat Mission Final Blitzkrieg
Actually it's even worse on summer terrain, since a real tank will dig nice big brown earth tracks that stand out against the green grass, but a track on snow is often just white like the rest of the snow. You can definitely see the track in the snow, but it's less obvious than on summer ground. -
Rate of disabled tank guns
Bulletpoint replied to Homer The Doomer's topic in Combat Mission Final Blitzkrieg
I'm pretty sure it happens because tanks are very often "partial hull down", which means the enemy tank will aim for the turret. At the short ranges of the typical CM battle, tanks are accurate enough to often hit what they aim for - the front of the turret/weapon mount, knocking out the gun. It only takes a quite small wall/hedge or bump in the ground to give the partial hull down effect. -
I could swear it used to be like that. At least I remember keeping my halftracks buttoned and that they would man the MG when I gave a target order...
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How do you move/mount a poster on a wall?
Bulletpoint replied to Tempestzzzz's topic in CM Normandy Maps and Mods
I also spent a very, very long time trying to get posters to work, and finally gave up. Don't waste your time. -
If the claymore charge doesn't do the job, send in your veteran bagpipe platoon to flush them out of the forest
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Something wrong with the tracers? And what's that bright white light?
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Small arms casualties - tank crews
Bulletpoint replied to Redmarkus's topic in Combat Mission Final Blitzkrieg
Sounds reasonable, but I feel there's something missing from the argument. The more threat to the vehicle, the more chance of popping up to the machinegun to "defend" the vehicle. OK. But this defense is a bit meaningless, because the gunner is extremely unlikely to hit anything, and extremely likely to get hit, himself. The more enemy infantry, and the closer they are, the worse chances of defending the vehicle. The more suicidal the behaviour becomes. Correct me if I'm wrong, but I believe this is because the gunner receives no "micro terrain protection modifier", whereas the enemy infantry outside the vehicle does receive a significant protection bonus. Would you look into adding a protection bonus to crewmembers? -
Yes I remember seeing this happen a lot in CMBN - especially annoying that it seemed to hurt infantry at even longer ranges than mortar shell explosions. Seemed like the AP shells were behaving like fragmentation shells. I haven't seen it happen any more in CMBN after latest patches though, so maybe somebody forgot to carry over this fix to CMFB.
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Scenario Editor Question
Bulletpoint replied to General Jack Ripper's topic in Combat Mission Battle for Normandy
You can also place any vehicle in the editor and then dismount it, and move the crew somewhere else. Might look better in your video if you're going for a realistic "firing range" feel. -
German Tanks - MG-34s In Commander's Cupola?
Bulletpoint replied to user1000's topic in Combat Mission Battle for Normandy
@landser Did you read the amazon reviews of the book? Seems like there's some doubt as to whether or not this book is based on real eyewitness accounts or if it's basically fiction. -
German Tanks - MG-34s In Commander's Cupola?
Bulletpoint replied to user1000's topic in Combat Mission Battle for Normandy
We don't know if he was talking about German or American panzers though. He could be talking about the Sherman tank with its mounted machinegun. -
What triggers uncontrolled MG recoil?
Bulletpoint replied to Bulletpoint's topic in Combat Mission Battle for Normandy
That's odd, I find that even crawling into position, the guys end up crouching at the end anyway... But I will experiment a bit with your suggestion. -
Scenarios you play...and the others
Bulletpoint replied to Childress's topic in Combat Mission Battle for Normandy
When the map is supposed to be a historical battle, or based on a real location, but the map in the game doesn't really look much like the actual place... I probably skip it. -
What triggers uncontrolled MG recoil?
Bulletpoint replied to Bulletpoint's topic in Combat Mission Battle for Normandy
Thanks for the info. Will modify my tactics to take this into account. -
What triggers uncontrolled MG recoil?
Bulletpoint replied to Bulletpoint's topic in Combat Mission Battle for Normandy
So in your experience, firing the bipod MG from prone position makes it more accurate (in the game)? If so, in rare cases it might be worth it to place the gunner outside the protection of the bocage... -
Small arms casualties - tank crews
Bulletpoint replied to Redmarkus's topic in Combat Mission Final Blitzkrieg
If the infantry is 260 metres away, wouldn't the best defense simply be to stay inside the tank? -
Quick question - quick answer
Bulletpoint replied to mbarbaric's topic in Combat Mission Final Blitzkrieg
Was this changed? I also remember using halftracks like that, keeping them buttoned, but that they will man the gun when given a fire order... If you need to unbutton them now before they will fire, that seems like a change... -
Looking forward to seeing someone pop in to explain this as being a highly realistic feature based on an obscure real-life tactic of driving back and forth on bridges to clear them of mines or whatever
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Please BFC, no more titanium trees
Bulletpoint replied to rocketman's topic in Combat Mission Final Blitzkrieg
I noticed in a recent H2H battle that one (1) HE shot from a Sherman was enough to strip a tree of its leaves. That seems to be something new that was introduced in the latest patch (?) If my memory serves me right, it used to take several HE bursts to remove the foliage from a tree. -
Targeting options/priorities
Bulletpoint replied to Anthony P.'s topic in Combat Mission Final Blitzkrieg
Is this issue due to a change to AI logic? Because I don't remember ever seeing a similar situation. In my experience, tanks will normally use their main cannon to kill anything that moves, even jeeps. I've never seen a tank "save ammo" by using its machinegun against lightly armoured targets before, -
What triggers uncontrolled MG recoil?
Bulletpoint replied to Bulletpoint's topic in Combat Mission Battle for Normandy
I am not complaining about the game, I am just asking because I am curious. Obviously in real life, guns have recoil, and the faster they fire and the bigger they are, the harder the recoil is to control. But as you say, real soldiers are able to control the recoil better by resting the gun on something to stabilise it. I am wondering if the game models this, or if it's basically completely random, so that as long as the MG is "semi deployed", it has a random chance to lose control of recoil. I always assumed that placing my gunner next to a low wall, a window, or bocage would mean higher accuracy. But I don't know if I am right. Maybe the bigger accuracy only comes from being prone (deploying the bipod)? Or maybe none of this matters, and every weapon only has one accuracy setting that is used for all situations (apart from "deployed" state)?