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Everything posted by Bulletpoint
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CMFB gets a metion on Rock Paper Shotgun
Bulletpoint replied to A Canadian Cat's topic in Combat Mission Final Blitzkrieg
In most quick battles I've played, the AI troops just sit and wait for me to attack them. But sometimes, the designer who made the scenario has added some orders that make various groups of enemies advance at certain times. A bit like a mechanical toy that you wind up and then it walks forward banging its drum. -
Shadows go on/off at various camera angles
Bulletpoint replied to Bulletpoint's topic in Combat Mission Battle for Normandy
I'm not moving the camera behind anything, just turning it a bit back and forth. Also, shadows seem to change direction sometimes based on camera angle (instead of being based on the sun's location). -
Should foxholes be visible before infantry?
Bulletpoint replied to Schmoly War's topic in Combat Mission Final Blitzkrieg
If foxholes were spotted afer infantry it might look odd, firing away at a guy and have a foxhole pop up around him and then sometimes disappearing. The kind of foxhole in the game seems to be with a pile of fresh soil around it, and topped with sandbags, which would be pretty visible in the landscape. -
A Muddy Affair vs the AI
Bulletpoint replied to slysniper's topic in Combat Mission Final Blitzkrieg
Did that change? If so, when ? -
With the camera close to the ground, looking straight ahead, turning the camera at certain angles makes shadows disappear. So if I look towards, for example, a house, all shadows disappear, both from the house, trees, bocage, etc. Turning the camera to face away from the house makes shadows come back. Anyone else has this problem and knows how to fix it?
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CMFB gets a metion on Rock Paper Shotgun
Bulletpoint replied to A Canadian Cat's topic in Combat Mission Final Blitzkrieg
I also enjoy playing missions about attacking fixed positions. It can be challenging, depending on the scenario. -
CMFB gets a metion on Rock Paper Shotgun
Bulletpoint replied to A Canadian Cat's topic in Combat Mission Final Blitzkrieg
" Battlefront’s AI will be left to choreograph the American AFVs " Do they even know there's no AI in the game? -
Greetings all! Newbie here
Bulletpoint replied to Banjohero's topic in Combat Mission Final Blitzkrieg
Be careful, once you start doing that, you get hooked. I just played one of the defensive battles of the Scottish Corridor campaign against the computer, and it's just so boring to 'shoot nazi fish in the barrel' compared to the really tense games I had against human opponents. Knocking out another player's armoured car feels like a much bigger victory than destroying two elite Tiger Tanks against the computer. -
Looks nice, thanks for sharing
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Would be the easiest map in the world to make in the editor - probably 10 minutes work, tops. But who would have fun playing it?
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V3.12 and pillboxes - possible bug
Bulletpoint replied to RockinHarry's topic in Combat Mission Battle for Normandy
I love the smell of confirmed and reported bugs in the morning. -
bullets fly through a concrete DoD
Bulletpoint replied to killerkzz's topic in Combat Mission Final Blitzkrieg
Well I guess you could appreciate it as a kind of modern poetry.. -
All the Great Modders and the mods they make.
Bulletpoint replied to z1812's topic in Combat Mission Battle for Normandy
I'm running the basic game without mods... which are you using? -
I would say first of all play the demo(s), then buy the game that covers the time period you are most interested in. You don't need to buy any bundles. About size of maps, you can also find Normandy maps that are big. But due to bocage terrain, many Normany maps are somewhat infantry centric, and even small maps can be a pain in the neck to fight in. So yes, it might only be 500mx500m but getting from one end to the other will take time and good tactics, especially against a human opponent.
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Rain constantly stops and starts
Bulletpoint replied to Bartokomus's topic in Combat Mission Final Blitzkrieg
I'm seeing the same thing. Rain stops and starts constantly. It only seems to happen at some zoom levels above the ground. -
Artillery and "soft" ground.
Bulletpoint replied to iluvmy88's topic in Combat Mission Final Blitzkrieg
Well I am pretty sure it makes a difference. I just bought and started playing the CMBN Commonwealth module, and it's raining non-stop in the first missions. I noticed that quite a few of the mortar shells I'm firing seem to be duds, they make just a small puff on the ground and fail to explode. I never noticed this effect before, despite playing regular CMBN for more than two years (all missions in dry weather). So, I'm inclined to believe that rainy conditions makes ground more soft, which increases the risk of shells failing to explode. However, this is about regular "grass" terrain, under rainy conditions. I am not sure if muddy terrain becomes more muddy during rain, or if it's just a general modifier to all terrain while it's raining. -
That made me laugh, it's funny cause it's true (and kind of horrible) In any case, maybe being great at baseball wouldn't necessarily help you throw a grenade through a window, since in baseball, you want to throw a powerful ball, which is a different skill than putting a grenade through a window at 8 metres range?
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This is all well and good for HMGs like you have in the opening of the Road to Montebourg, but have you tried rifle infantry? Can't remember the engagement range for the glider infantry mission, but if you're close enough to hit with rifle grenades, you're probably quite close.. In any case, I don't argue that it should not be possible to shoot at bunkers, but that it should be up to the player to give the targeting order. I believe most infantry teams should prioritise staying out of sight from bunkers at ranges where they can't do anything to them anyway.
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Apparently, once something is uploaded to his webpage, it can never ever be updated, changed or removed. What you do in life echoes in eternity...
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Yeah the fact is there's very little AI to move troops around, it's all done by the scenario designer setting various groups of units to move at various times, or triggering when the player moves into various areas. But of course, we as players have the imagination to "trick" ourselves a lot to explain why something happens or not in the game.
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The problem is you can't really do this well in the game, as your covering suppressive fire will suppress your assault team as well. And it's very likely that one of the enemy in the building will "wake up" from suppression and kill your guys standing in full view in front of the windows, instead of staying out of view next to the windows. So, for gameplay reasons at least, I would like to see troops being able to throw grenades from across the street - if nothing else to simulate a proper assault, like we see with troops chucking grenades at tanks to represent close assaulting them.