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Everything posted by Bulletpoint
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This guy is worth a watch
Bulletpoint replied to bangers's topic in Combat Mission - General Discussion
...and a whole continent of resources, far away from enemy bombers. I wonder what went through Hitler's mind when he declared war on the US. Was he in a manic fit? Was he too stupid to understand what he was doing? Of all the strange decisions of WW2, this is one of the most puzzling to me. -
Mod to remove thunder?
Bulletpoint replied to Bulletpoint's topic in Combat Mission Final Blitzkrieg
So I can just dump the .wav sound file there and the game will automatically pick it up and use it instead of the old one? -
Yeah, and it's difficult to "Find, fix, and flank" the enemy, when you can't fix them..
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When we order a vehicle to hide, I assume that means turning off its engine in order to not be heard from a distance (this option was added in a semi-recent patch) However, the idling engine sound still plays while the vehicle is hiding. But before you chew me out - yes, I know this is a small thing, and no, I am not demanding that this be fixed instead of [your favorite idea].
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Mod to remove thunder?
Bulletpoint replied to Bulletpoint's topic in Combat Mission Final Blitzkrieg
Thanks, how do I add it to the game instead of the thunder one? Sorry for being daft, I'm not usually much of a modder... -
Looks like you could just jump in, turn the key, and rumble off...
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What killed my recon squad ?
Bulletpoint replied to Storko's topic in Combat Mission Final Blitzkrieg
isn't that the exact nature of a spoiler? Hopefully I'm not spoiling anything here, but.. that steeple was his father, and it dies in the end. -
I started a PBEM with the default title "Quick Battle 001", but my opponent says this is a problem for him because he already plays other games that use that naming/numbering scheme. However, if he changes the name of the file, that confused CMhelper and it stops recognising the incoming files. Can I teach CMhelper that this game has changed name, or do we have to start over?
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Grabner's force at Arnhem Bridge
Bulletpoint replied to John Kettler's topic in Combat Mission Battle for Normandy
Not only that, they also saved two dots of paint for the Umlaut... as far as I can see, he was called Gräbner. -
Grabner's force at Arnhem Bridge
Bulletpoint replied to John Kettler's topic in Combat Mission Battle for Normandy
"Enemy vehicle approaching!" "What kind of vehicle?" "Eh, it looks like a SdfK.. SKdfsz... A Puma, sir!" -
Floating icons and "pointers" effect on FPS and camera
Bulletpoint replied to rocketman's topic in CM2 General Tech Support
Never thought about this before; always assumed that it was the actual units, not the icons, that causes a burden... did you test this out? -
Ok, I figured out what is going on: It's a campaign where you continue playing with the same units. I lost both Forward Observers in an earlier battle, and while their manpower has been replenished, the actual replacement guy is not an observer. So in a sense, I guess it is a kind of bug. They wouldn't replace the observer with a random guy with a rifle I suppose.
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A distraction while we wait..
Bulletpoint replied to PIATpunk's topic in Combat Mission - General Discussion
Agreed, but I'd overlook that if they manage to crack the old problem of how to make a tactical multiplayer shooter, well... tactical. Instead of a random chaos mess. -
That would decrease it for me. Hearing the snap of a sniper round when I don’t know where he is? Way cool. Rounds hitting with no sound? Weird. I don’t go searching for audio sources to pinpoint my targets but I do like hearing the rounds You misunderstood. I just meant they could disable the positional aspect of the sound, but still play the sound. So you'd hear the crack of the rifle like in your example, but not know where it came from.