Jump to content
Battlefront is now Slitherine ×

JM Stuff

Members
  • Posts

    2,942
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by JM Stuff

  1. This thread is Pacific...in this way we are talking about the Theater ?, just to remember, Kind bads guys...were also Japanese ! I dont wish that this thread will be closed by big boss! JM
  2. Your script seem to have a long life here, this is also something that I would like to learn but don t know how can I begin, more please... JM
  3. Thank you Erwin I like to created things and share it, the problem is to know if some models dont have Copyright, I have to read in details, this one is for exemple from Call of duty If you were playing this game you have probably seing it, so not all models are from my collections, but this will be nice to introduce it when a "The Pacific mod" can see the light. JM
  4. ...Lets come the Pacific, I have already some Japanese wrecks... JM
  5. Some news first for my friend @Aragorn2002 ONE of the red cross vehicles than again the idea from "Not introduce British vehicles" (in the threath CMRT Battle pack) this is the ones that I would like include, in CMBN, first as a floating Icons wrecks, than to replace the usual "vehicle in movements" like the British Bedford my famous chevrolet for the Canadian soldiers (they are waiting already since 1 year about !) hull from the original Bedford with cabin and more from the chevrolet ! view from Blender the view from CM could be (will be) probably different. also would like introduce the following Bedford without camo and would like also introduce Bussing for heavy things and munitions hull from Opel Blitz cabin from Bussing for CMRT untill this moment there is a lot a lot of work more have to come JM
  6. Yes like the song "Non, rien de rien, je ne regrette rien" this is what I said when I see yours videos works...I hope soon to help you to added some flavours... hem hem,!!! I dont see for the time my Opel Blitz ambu to see the effect in a video... just a little remind ! JM
  7. Courage and Fortitude long time ago that I play this campaign Nice to remind it ! Yes is a part of this campaing I just see now the details thanks @Warts 'n' all. JM
  8. In truth, I like everything that NPye shows us in his videos, but I find the music a "little too Russian" for the chosen theme, which is Normandy, if I'm not mistaken! JM
  9. Ryan is back... Immersion total, perhaps the Russian music !! ?? JM
  10. Nice video I like the maps with some hills... what is the map name ? JM
  11. First time that I see my airborne in action very nice and happy that can help some of us. All is perfect, a good immersion, I saw some textures on the town that I like, can you provide a link to Normandy textures also the tiles falling from house and junks on the street pls ? JM
  12. Hi, I can only say that everys flavours objects have 2 3 4 5 slots used, depending from BFC need in the game, but a maximum of 9 slots for everys flavour object can be created for use, most of the time we have to created them untill a limit of 9. But like I read above I have to check if I can added more and this will be very useful... Another's things is sometimes by differents modules bn fb sf rt... some have flavours object in game folder, but not in the editor, so we cannot use them : for exemple the case of "pallets" that are is present in folder game but not in the editor... I know that because I was using the flavour object "pallet" in my wrecks work, and when I put in bn this one don't appear in editor picture, and I have to choose another one. (Is also understanding because they were not using pallet in the ww2) so is logical, but we have to know. So If you are working with flavour objects pay attention that this one appear also in the editor. I don't know if I was understanding enough... JM
  13. There are "talking" picture for me, more of this. Propose you to make wrecks models and you the textures... ! We will than say Thanks for the wrecks @JM Stuff and @Lucky_Strike, just an idea hehehe ! This is direcdtly another Combat Mission, hope that BFC is on the forum. No but really with this we can created the famous "Falaise street wrecks" in Normandy, battle of Kursk (when it come out,) or everys battlefield disaster. JM
  14. He boy I would like to see the red cross amb in the game, don't forget that the models are not official and I have to make more modifications, it was only to help tou to make yours diorama... are you working on a news maps ? JM
  15. Beautiful and on the limit of the perfection like always Mark, and this is only a warm up, like you said, cannot waiting to see the final version, I keep an eye on you boy ! I have always a problem to apply textures, specialy in blender, is true that some can be added to wrecks this give a good aspect so, everybody's is free to make a try. The details make always the difference. JM
  16. Thank you all will be in a next pack but shared for (bn bs rt sf and cw) Details later... JM
  17. Yes but the textures they are not dead because they are moving all the time between blender and Cm transfert...un "case tete" or a headache... But all with a for friend. JM
  18. I am very happy to see a smile to you, you dont have to apologise I will do, and much more J., give me more inputs and time I love to do things... Remind you this is a flavour object vehicle not a vehicle that you can give command, but one day I will also do it. PS pm send. Cheer for now JM
  19. Thanks to your reply Effectivly good remark, but they did already some so this must be usefull for a while...can somebody provide some infos about dysfunction of the tank and the situation ? My question stay open to know if, I introduce it in the game do will, I have for short, a better protection ? @Aquila-SmartWargames was Making already some extra Armor on vehicles but I don't know the result of impacts? JM
  20. No sorry to desapoint you, this forum is for CM and not snooker heroes ! JM
  21. I saw something interresting about Sherman's Know somebody's something about? I know about german tanks the famous "Zimmerit" but never about Allied. I wonder if this will have an impact in the game, when I added some welcome protections in the front, I cannot reproduce cement, but added some stufs, and created for short a "Super Sherman"... JM
  22. Thanks to take time to post the link, yes 37mm make also always good job. JM
  23. Take your time and enjoy your fight...was only nice to see, I wonder about the animations I will check myself is perhaps already on the forum thanks to your reply... JM
  24. Beautiful screenshots I like, the explosions and the fog, do you use yours own textures, or are there from a mod on the CMMODs ? JM
×
×
  • Create New...