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Posts
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Everything posted by Hilts
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I've done some tests and the problem seems to be if the mission was started on 1.01 and then the patch was applied halfway through. When I start the mission from scratch on 1.02 everything appears normal.
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Oh ok. Didn't know that. Cheers!
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I'm having the same problem in Courage Conquers campaign (1st mission) but with US 81mm mortar crews. Dismount from halftracks and then refuse to move any further. Have tried using the dismount order and also just the move order but with the same result. Light mortar teams, no problem. Also my two man US MG teams refuse to deploy. No problem with moving them though. Running version 1.02
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Yeah, I noticed that too but it doesn't seem to be operative even if you assign a key to it. I'm thinking it may become available in the impending 4.0 upgrade
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Once again, many thanks for all your hard work in producing this magnificent must have mod. Cheers!
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Training Campaign: Save game for the end of mission 2?
Hilts replied to gnarly's topic in Combat Mission Final Blitzkrieg
I think if you just press ceasefire in each mission it takes you to the next one. -
Try adding Waclaw,s CMRT Winter mod. Don't have the link but it's on CMMODS. Cold winds blowing and definitely no insects.
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Neither can I now! Maybe they did come under fire and I didn't notice, in which case my apologies. Will keep an eye on it and report back if necessary
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81 mm mortar crews given a long move order are often seen moving quickly or even fast and if not noticed usually arrive at the waypoint exhausted. Curiously, I am seeing the same thing in my current CMBN battle. The units are not under fire.
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Looking for a PBEM opponent to play GoW. I like to play blind so if you've not played it either but fancy a game then get in touch. Am happy to play Axis or Allied. I play on iron level with CM helper and drop box. I'm in the UK and usually good for 2 or 3 game turns per day. Cheers.
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Yes I can. It sounds like it might be a hot key issue. Make sure the same key isn't allocated to more than one action (which happened to me when I added the patch).
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Well, I just fired up August Morning to take a look and ALL the US units have smoke grenades!
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An observation about trees ( forests)
Hilts replied to lcm1977's topic in Combat Mission Battle for Normandy
Just press Alt+T and turn them off!Problem solved...... -
On the second picture everything was normal until the end of the turn when the ATG jumped into the back of the truck. It's a PBEM game but I can probably get you a saved file. Where do I send it?
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" Men! ....When I said load up the anti-tank guns I didn't mean!..... First time I have seen this annoying little bug. Same thing happened for the Russian ATG's as well.
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Well, I've just finished Aris' scenario Bon Giorno Tomahawks and that was great fun H2H but man was it brutal. Company size, nice forcemix and kudos to him for the design. It's available at GAJ's site. Also Clearing the Niscemi Highway was another of my favourites H2H.
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If somebody could mod them to look like Rachel Weisz I might be interested, otherwise forget it........
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Thank you for your replies gentlemen.
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Can an artillery bombardment that is pre-planned on set up but with a time delay be cancelled and/or adjusted later before it is due?
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Yes, please number them then we can use both, right? The more variation the better and it would be a pity not to use Mord's and Dietrich's mods as well. BTW, the MG 42 from the DH mod you did is the best I've heard. Thanks.
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Hey Kieme, thanks for the good work! I like the way you are tackling mods that don't normally get attention. That concrete bunker looked exceptional! Now then, I don't suppose you can do anything with the Russian small arms, can you? They sure need some weathering.
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OK. Thanks, man....
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Anyone know why there is no deployment button for this weapon? Does it deploy automatically? It states there is a deployment time of 26 seconds and interestingly a pack up time of 0 seconds, which seems very quick!
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[WIP] Independent buildings revamp
Hilts replied to Kieme(ITA)'s topic in CM Red Thunder Maps and Mods
This is great work, Kieme. I'm not sure that roof looks right with the barn though. Barns are simple structures, often wood framed with simple and cheap, usually corrugated rooves. Your roof appears to be either slate or stone and is too expensive and elaborate for the building in my opinion. The vanilla roof looks more in keeping. Can that be modded?