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Hilts

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Everything posted by Hilts

  1. From memory I think it was Paper Tiger who made the campaign but I didn't have any trouble in crossing the bridge. What version are you playing it in?
  2. Definitely stick with version 3.0 It's harder, more realistic and frankly more fun. Anyway if you get halfway through you can always upgrade to 4.0 if they release a patch but you can't do this the other way round (i e start in 4.0 and revert to 3.0)
  3. The map on this scenario is outstanding, almost like a dream but with regards to the mission......well, someone has come up with a real nightmare!
  4. This battle is the one after that, entitled 'To The Meuse!'
  5. My rig is nothing special but I'm using some of Worg's terrain mods and on this particular battle BarbaricCo's Advanced War Movie mod. Are you playing in version 3.0 or 4.0? I'm playing it in version 3.0 as I find it harder and more realistic.
  6. It's the final battle in the Kampfgruppe Peiper campaign.
  7. Sorry, this was meant to go on the screenshot thread but I f****d up!
  8. Well that'll be it then. Thanks for the info.
  9. Maybe that's it because 3 yellow bars is only one bar better than a Soviet truck although according to the manual the T34/76 and the T34 flame tank both have 5 green bars! I have a feeling though that are going to be some angry folks on here when we start playing in the mud and the snow and all their T34/85s have bogged down.
  10. Got a situation where I have some T34/85s and some JS2 tanks. I just noticed that the T34 off road capability is only 3 yellow bars whereas the JS2 has 4 green bars! Can this be right? I always thought the T34 was legendary for being one of the best off road tanks in existence at the time and would have thought that the heavy JS 2 was much more likely to bog.
  11. The attack to relieve Stavelot commences:
  12. Thanks for posting this test. It's very informative. I would be interested to know what would happen if the platoon hq were eliminated and the company hq stepped in. Would you expect these results to be replicated?
  13. I have some FI saved turns from a PBEM battle that perfectly illustrate the currently absurd situation of good quality troops fleeing foxholes and trenches due to enemy small arms fire. Let me know where you want 'em sent.
  14. Thanks for the prompt replies lads. You are correct Ian. The older version of the game does not recognise the newer version saved game file.
  15. Having upgraded all my games to 4.0 what's the quickest and easiest way of getting the previous version back on my PC and can battles/campaigns that have been started in 4.0 be resumed in 3.0?
  16. This is a good test and illustrates perfectly the problems most of us are encountering. What is the point of entrenchments at all if troops abandon them so easily? In the other post on the FI forum Steve comments about the effects of panic on troops. I think we can all agree that if troops panic, no matter what their skill level they will become unpredictable. The problem is that troops are vacating buildings and entrenchments before they get to a panicked state as was aptly shown by the fleeing of the MG team in the video. I have seen this many times in my own battles. I think it needs more than just tweaking. Personally I would be for re-setting things back to version 3.0 at the very least.
  17. Agreed...... I have seen a lot of this lately. It doesn't take much to make good quality troops vacate buildings or foxholes and I'm not talking just about HE . Small arms fire will suffice. It's sometimes kind of cool if the troops retreat out the back into cover when under fire but half the time they run out through the front into a hail of bullets or tank shells, well that just looks f*****g ridiculous!
  18. Most of the BS mods were done by Kieme. You can find them all in his modding corner. It's the 8th post down on this page.
  19. Sure thing. I have two files up to now which I will send to you. Where do you want them?
  20. From my observations it seems to me that in about 80% of scenarios and maybe 90% of Quick battles that there is not an underlying problem. However, once in a while a scenario or mission from a campaign comes along that falls into the other category. The parameters are usually the same i.e. it involves a heavy attacking force trying to dislodge a much weaker defending force from either buildings or foxholes/entrenchments. I have noted the effects are similar whether the defending troops are controlled by human player or the AI. Unfortunately for me I am in the middle of one right now, trying to occupy building, trenches and foxholes at each end of a bridge to gain a victory. I am experiencing veteran and crack paratroopers running from buildings and fortifications when under small arms fire and no they are not panicked but merely rattled. Their desire to evacuate the said buildings/fortifications is so strong that at times they even over-ride the pause orders that I keep having to give them. The troops in the trench in the foreground are all running or about to run due to small arms fire and then to make matters worse they get creamed by mortars that just start landing on them as they cower and run around in the open. You will notice that the HQ I highlighted is crack and rattled as are most of the others. My opponent must be having a field day but I can assure you it is not much fun for me. And yes, before all you nay sayers pipe up, I do have a saved game which proves what I and many others have been stating on here for the last few months. I will be happy to share it with any or all interested parties.
  21. Just tried it in game. Sounds good. Thanks mate.
  22. Just out of interest, was this played in version 3.0 or the new 4.0 upgrade?
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