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Jock Tamson

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Everything posted by Jock Tamson

  1. If you are "serious about gaming and performance", Windows 10 will be the OS to have as soon as DX12 titles start coming out, because the new API will not be available on earlier versions of the OS. One of the reasons is that it is core to WDDM 2.0, the new rendering engine in Windows 10 which is offering significant improvements to rendering speeds in DX10/11 games played in fullscreen borderless mode ie using desktop composition. To be honest, no-one who is serious about performance or gaming would think that UI changes preclude improvements to the kernel, which is what your post seems to suggest. TheWood1's stats in this thread would appear to support the reported benefits to gamers in upgrading. As the owner of a 2500k clocked at 4.7 on air, and an overclocked GTX 980, I struggle to think of any settings in Windows 7 that were relevant to the overclocks.
  2. The forum has rules. Please familiarise yourself with them. The abusive personalities section might interest you most: 7. Baiter - someone who purposefully goads another Member into a violation. People who make a habit of trying to needle someone into doing something they ordinarily wouldn't do are a detriment to the sense of community and therefore will be held accountable for their actions. That being said, Members are still responsible for how they respond to a Baiter, therefore it is possible that both parties will find themselves banned (though perhaps for different durations).
  3. Eh, no. Where did you get that info from? The API, SDK and runtime are all free, and the client is a core part of the paid for OS. Even Visual Studio is free for teams of up to 5 devs.
  4. Won't last beyond the first farmers' protest. Still, at least if anything ever kicks off with Russia the French will have inside scoop on all the ships they've sold them. But maybe only if they don't have people out there supporting them as they did in Argentina with the Exocets in '82.
  5. btt attached in zip Needless to say when I have tested it again this morning it is much less evident. YMMV. test.zip
  6. Yes tt does have a ? , as you'd expect. The point is (I was playing hotseat), the Russians all have ? too, and in every single test not one of them slewed to the ? prior to getting a definite visual. Nor did any of the other platoon members slew to a ? when the first Russian got a definite visual. The effect of this is that the Russians were always beaten to the draw. I've got the btt. But it would take less time for you to create it yourself. Map is 1400 * 1400, units are all veteran. Each side is given a move order in column to the other end of the map. T90AM v M1A2, dry, warm, clear, no EW.
  7. What I've noticed is quite a lot of this: tank 1 is the only tank with visual, but tank 3 is already slewing round to the target. Observing the Russians, they don't slew until they have a visual.
  8. What's the most RAM you have ever seen CM use? If you have 64 Bit Windows the 32 Bit exe can use up to 4GB.
  9. Wow, my first internet stalker. Which forum did you dig that out of, CMRT? I don't find the trees as bad in CMBS but there is undoubtedly something about the rendering that is very inefficient. Maybe it's an issue with the API. As far as CMBS is concerned:
  10. Why would I cite a source when I haven't made any sweeping generalisations about how popular a feature is? There are many, many more Arma players who have never touched multiplayer, myself included. You have no idea what features they may use. BTW, most of ACE works perfectly well with the AI, as does nearly every other mod on Armaholic. From memory, the most active threads on the BI Forums were usually the AI related ones.
  11. Perhaps not to you. It does to anyone who knows anything about computers. What would the impact on frame rates be if the CPU was dealing with a 2 second spotting cycle for every unit? It matters in Real Time. It doesn't particularly matter in WEGO. So, by the same token, any developments of the AI which demand more cycles from the CPU will negatively affect frame rates. Again, matters in Real Time, doesn't particularly matter in WEGO.
  12. I wonder how much Real Time - which I would see dropped in a heartbeat - hinders what BFC feel they can achieve with the AI. For example, is the 7 second spotting cycle to help support a certain minimum frame rate in Real Time?
  13. Source? Or do you mean just with you? I remember spending many hours in Arma 2 setting up the AI to go head to head and then flitting round the battlefield watching "cool stuff" happen. It might not be high up my wishlist in CM but I can absolutely see the appeal, because plenty cool stuff happens in CM too.
  14. I wouldn't sweat it. Some of the people that you are debating with don't even own the game. So arguing that they don't want precious resources wasted on features that you want, when they haven't even bought it...
  15. It's also what the AI has to use, so if you want to be fair to the computer player, arguably you should use it too.
  16. Yes, this is one of the things that reassures me he isn't actually Derek Smart
  17. The ideal would be if the game supported multiple players such that each player's playback was limited to what his units could see (or, if the playback was limited to tabbing between your allocated units). Then some of the game's inbuilt C2 would be at play.
  18. Could this be numbered in the usual way so that, say, there are 5 standard hulls and 1 with the signal panel?
  19. Look at it this way - if they hadn't created the new engine, how many more CMx1 titles would they have sold between then and now?
  20. Of course I do, it was deliberately offensive, in response to something that I found equally offensive.
  21. Sorry Steve, I work in software myself so I understand the approach. However if I am called a liar, I am probably going to be unnecessarily offensive in return. Happy to retract the "strawman" allegation and agree that Vanir's summation of the thread was a gross exaggeration.
  22. I am not referring to you. Search the page for "lie". Up to that point, it had been a civil discussion.
  23. Well, I don't particularly like being called a liar by obnoxious forumites.
  24. Ignore him, he's just pissed at the number of bugs he missed in Beta. Personally I wish they would spend my money on professional testers.
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