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Jock Tamson

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Everything posted by Jock Tamson

  1. Tank Jeep Joking aside, the manual goes into quite a lot of detail re the various vehicle systems. Maybe I would unbutton a T-64 in some circumstances, but so far I have tended to keep everything else buttoned.
  2. If you don't want to split your teams up and micro - the only way to do this properly - give the whole team an area fire target against the building and an Assault move up to the door. That way, fire will be poured into it by the fire team at the base, the initial assaulting team when it arrives at the door, and the fire team when it moves up. You could then do the same type of move into the building itself. Or, you could stop them short of the door and they will use grenades, then move them up. Lots of ways to do it. Once you are in the building, use suppression against each floor as you move up.
  3. Those buildings are beautiful, really looking forward to this.
  4. These are great. Really looking forward to the buildings, they were fantastic in Shock Force, particularly the window details.
  5. This has finally appeared in the Repository, just in time for CMBS release :-( http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=3469 Enjoy!
  6. With respect, Scrum is merely one of many agile methodology frameworks. An agile approach to CM development would require that testing was continuous. Given how rigorous the testing needs to be in CM (reference any thread where spotting or penetration is felt to be off), I am not sure the wider community could support it that level of testing.
  7. Blimey has done a Taliban Mod for CMSF which would go nicely with this, it uses models and textures from CM Afghanistan.
  8. How long does it take a file to get into the Repository normally? - I submitted this about 4 days ago.
  9. It makes sense to anyone who has played Steel Beasts. Essentially when you are lasing against a moving target it calculates the lead as well as the range, so you really do have to "lase and blaze", otherwise there is a risk that the firing solution will not be correct anymore. If you lase against a static position, no lead will be calculated so if your target is moving your solution will be wrong. So you have to dump it out of the computer and re-lase.
  10. This mod has now been uploaded to the Repository so will hopefully appear in the next couple of days
  11. It would be an entirely separate thread to those working in the 3d space, "pulsing" at whatever number of frames the devs felt was appropriate. Remember we are talking about an operational layer that reacts to the bigger picture info, could be as infrequently as every five minutes.
  12. With respect, that is no fix at all for those of us who want to play single player, which I believe to be the vast majority of customers. For someone like me, who has a pair of newborn twin babies in the house, I can get 10 mins warning that I have a bit of time to play CM, and it might not re-occur again for 3 weeks. It would be nice to be able to fire up a QB and expect a decent game as a single player. I understand the limitations of the current system - I have made plenty basic scenarios for my own amusement - but there are other games out there that do have a non scripted strategic brain, Graviteam Tactics and Command Ops being the obvious examples. The former would be my go-to for a dynamic single player experience were it not for the fact that I am fond of the CM style of play. AI plans in CM are now into, what, their 8th year? I own every CMx2 game including Afghanistan, and all the modules. I guess that is several hundred pounds worth. Typically, when a new title comes out, after a few weeks of play I am left feeling that I am funding the multiplayer experience. Of course, as we learned in "the other thread", increased exposure to an exponentially larger market of gamers will not lead to more sales, as 100% of people who might want these games have apparently already found them. Even though a search on Google for "ww2 PC wargame" does not reveal a Battlefront URL until the 11th page of results. So I don't suppose we will ever see the increase in sales required for the resources to implement a real sea change in some of the CM architecture. Modding could be one answer - several mods were made for Arma2 which introduced an artificial commander for Opfor - however I doubt the desire is there to open up that avenue.
  13. Quite simply, it is a tactical game which offers the player tactical choices. It is not a simulation. Therefore if you use the Hide command, in all circumstances your troops will try to keep their heads down at the expense of situational awareness. That is the tactical choice you have. It is further modified by choosing what type of terrain to hide them in. Because it is a wargame, this changes the "numbers". In simple terms, troops lying down in grass may have a concealment value of "7", with a full spottng value, or if they hide they may have a concealment value of "10" with a smaller spotting value. That is how wargames work. Now, what you are asking for is that the the change to the spotting value that is invoked by hiding can be modified by the terrain in which the hiding unit is hiding. I think if you start to consider this in detail, it is too much, and not worth the CPU calculations: Should units hiding in buildings have their spotting modified by less, or more than units hiding in trees? What if the unit is in a tall building? What if the unit is in a tree tile that also has thick vegetation? What if it has thin vegetation? etc PS - "ghillie", from the Gaelic.
  14. Will the AI equip / aquire weapons that are stored in APCs in CMBS ? My impression, in CMSF is that if eg a UK section controlled by the AI dismount from a Warrior, they don't take stowed AT weapons with them. If that is the case, should their be an "Aquire" modifier available in the Editor, similar to "Dismounted" ?
  15. I found the learning curve for the Wargame series much much steeper than Combat Mission. Probably some of that is to do with the pace. For me, CM multiplayer needs a server executable handling replay creation etc in TCP/IP Wego. The server could be run on the hosting player's PC. And I really, really, hope that at some point the QB creation process is given some love, especially for single players where it is almost impossible to apply any mystery to the AI's force composition.
  16. An analysis of Steam as a marketplace for your product several years ago is worth as much as an analysis of Kmart as a retailer when they only had one corner shop and no footfall. The dearth of publishers providing their own digital download service these days says everything.
  17. Agree with much of what the OP says. I have plenty experience in the editor and have made my own texture mods, so am familiar with getting pleasure out of CM in ways other than just playing it. However, when you are in a period of life when time is short, it is becoming an increasingly more difficult series to fire up for an hour's fun play. QBs and buying the AI's units would be just about tolerable if there was some way of adding randomization into the AI force eg set a % probability for each unit to appear, or buy the AI a range of units eg between 2 - 5 PzIVs.
  18. CM is CPU bound. I have a 4GB GTX680 and framerates can be poor at times, it's not because of the GPU. I wouldn't say performance in most of the titles is any better with the 680 than it was with the 1.5GB GTX580 that preceded it, because really it's the CPU Ghz that counts. What CPU do you have?
  19. Despite owning all the WW2 stuff, fully moduled CMSF is still my go-to game.
  20. Buddy aiding works most reliably if you position the aider in the action spot next to the casualty and give them a Face command towards the casualty.
  21. This game doesn't challenge graphics cards. A GTX970 is a good buy just now. A GTX580 off eBay would be just as good and a quarter of the price. Get a k series Intel processor, anything from Sandybridge 2500k onwards and overclock it.
  22. That's because Playback is essentially Real Time mode with pre plotted orders. And in Real Time mode, Iron operates as you would expect ie you get the LOS effect. I would like to go much further with Iron (or introduce a hardcore mode) where you have restricted camera, restricted to a 200m radius of the selected unit. Outside of that radius, plotting waypoints and area fire orders would be slightly more into the unknown ie you might not select exactly the action spot that you want. It would also prevent players from roving round the map during playback to pinpoint unspotted AT guns and mortars by sound.
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