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kohlenklau

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Everything posted by kohlenklau

  1. @Marco, This battle is all full but maybe a recon mission in a follow on battle... ....several turns still to go!
  2. Would anyone donate to a kickstarter to raise funds for me to track down and buy the original?
  3. As soon as the forest battle concludes I can refresh the op map and then axis turn 1b moves/assaults will begin.
  4. Migojo has been liberated from the fascists. The defending unit was severely beaten. 17 pow's. Over 150 dead and severely wounded. Only a few handfuls of troops were seen fleeing into the forest. 458th Rifle Regt entered the battle with 240 and now musters 177. The 25th Guards Tank Brigade has 2 of 16 tanks destroyed. However, severe crew losses result in only 10 tanks fully manned. 4 tanks will await recrew until turn 3 and rejoin as green.
  5. As soon as the forest battle ends we can refresh the operational map. So be thinking of your turn 1b moves...
  6. Migojo has fallen to the Soviets. The 46th Fusilier Battalion is wiped out and a small group of soldiers (2 dozen) have escaped towards the forest hex and will possibly join axis forces there in a follow on turn. Soviet losses were seen as light to moderate with 2 or 3 tanks destroyed.
  7. You are on the allied team so go and check in to their thread.
  8. Ok 76mm, good point. So you go ahead and brainstorm off thr first ten names! Then I will go. Then any others... Matt can pick the winner.
  9. I had some thoughts in another website forum to answer in my opinion the questions or comments quoted below: Here are my thoughts in response to those type questions copied from that other website: I have participated in 2 and organized 3 CMPzC Operations that combined JTS Panzer Campaigns with a CM title. Matt does have an opportunity to create a better way than CMPzC. Even without the BFC direct link, there is potential that his Combat Operations game could be written to include several key features that would make it much better versus using John Tiller. 1. CO should include a simple internal headcount tracker to allow a single place to enter the post-CM battle results. (JTS requires external software or ol' pencil and paper). 2. The CO operational map will reflect actual dimensions that can go towards developing or adhoc selecting a CM battle map. It can export an overlay cropped specifically to support the CM map editing. 2 adjoining CM maps being produced will have excellent to perfect match up at the edges. (JTS has the hex system derived from the actual terrain and development of the CM battle map is then a liberal process with limitations on tactics and continuity across hexes). EDIT: To clarify, the JTS hexes are those typical generic types: Forest hex, village in open hex, clear hex, rough hex. Difficult to then cross over to a CM map. An entire 1km x 1km hex made generic but in a way to make the overall Panzer Campaign maps somewhat pleasing to the eye and run THAT game's engine. Like a boardgame map I suppose... 2.a. CO Maps are editable and any WW2 battle area could be created in detail. (JTS maps are not editable. You can only crop out from what they have already made. I had to substitute an area of Crete to be Ortona in Italy!) 3. The specific CM OOB's can be optionally used in the CO scenarios so no adjustments are needed in initial creation or to apply losses. (JTS requires some creative assumptions to create the unit to match CM and when you apply losses.) 4. CO could use the same air power or artillery combinations that CM uses. (JTS air power and artillery strength must be edited to match typical presence in a CM battle.) 5. CO tactical battle objectives could be available to match the CM objectives. Exit? Occupy? Destroy enemy units? (JTS has an assault system which does not match well to the creation of a CM battle.) 6. CO could have an internal AAR system to produce a battle report that could be available on the Buckeyebg.com website or posted elsewhere. (JTS is a lash up. Bubblegum and baling wire. The AAR is something that falls through the cracks right away because it DOES take effort. But if folks do not see the fun, then they are not inclined to participate and the popularity of this genre of "OP+Tac" doesn't go upwards....) 7. CO must have editable saved game files. (JTS does have great capability here but not perfect.) Bottomline, I am pretty sure right now I am the most experienced person out there combining CM and JTS PzC and I see that there is definite potential here that CO COULD make the process better/easier/simpler for me or I would not back it up. Then if someday BFC can provide a direct link to create a battle...whoa Nelly! Anyway, these criticisms or doubts are very natural and understandable. 2 years ago I shot some of the same general distrust or disbelief at Matt and only recently after 2 years of actually hands on using the CMPzC lash up with JTS Panzer Campaigns in great detail as the organizer handling all the aspects of the operation do I see the opportunity that exists here if the community supports the development of CO via kickstarter.
  10. Like I said before, always a turn or 2 to get the kinks worked out. Plus my internet being down is no help at all.
  11. Has the forest battle ended yet? I will ping on the helper who is examining the headcounts for the Migojo battle....
  12. The CO tactical battles can be resolved manually in at least 3 traditional methods. 1) good old boardgames with dice and cardboard counters. 2) your painted "stands" of miniatures combined with your rule set of choice. ...and for those with cats... 3) Combat Mission.
  13. Very exciting news. Please post when it is fully up and running. Buckeye Battle Group? Cool name... Got a logo?
  14. The sub has come and gone and now Serk is back on the saddle. My internet is doing better and in a few days I will post a recap of where things are with post battle results and the like!
  15. I have had terrible internet issues and have been sidelined until just recently so please give me a few more days and we will have some of exactly what you are craving for!
  16. Is that a half track mounted troop? Still no bloody internet!
  17. The CMPzC Operations have produced several master maps for Normandy and Italy. (and Hungary). Usually they are 4km x 4km. Valkenswaard. Hosingen. San Leonardo. I will try to get them uploaded.
  18. Forest Battle: Baneman will fill in for Serk as Heinrich505 had some RL issues preventing him from joining in...
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