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Brindlewolf

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Everything posted by Brindlewolf

  1. This was a great campaign though i played it before the upgrade,and the mgs were tough then.The brens are key in a lot of the infantry firefights and stay mobile because of the arty. Just a request PT,if this campaign is eventually revised could we have more time added to a few of the scenarios.The feeling i got was that i was being forced to push my troops through a meat grinder due to time restaints.Now i think this was the original intention so as to give a feeling of what the original battles felt like.From a gameplay situation it can be a bit frustating. All some scenarios need is say an extra ten minutes,it'll still keep everything tight but a tad more relaxing into the bargain.All good stuff though and looking forward to OMG.
  2. Does every thread on this forum have to be hijacked
  3. Affirmative,the campaign comes in a zipped file.
  4. CMSF plus all the modules would be money well spent.Truly epic and literally hours and hours and hours of content.I always go back to it from time to time for a break from WW2.The firepower at your disposal is amazing,the trick with the game is trying not to lose any of those expensive toys.
  5. I put the file in Campaigns with the others.Like i say i've even tried renaming to replace the original version and no dice.Mind you seems others have no problems with the file,so somethings not right my end.My CMFI is standard 1.01. Mind you never gave the upgrade in CMBN a proper run through and am having a ball with it.Well worth the ten bucks.Just wanted a run through with CMFI to warm me up for getting GL sometime next week. Could anyone send me the file in a PM,i have a feeling i'm not downloading the full content from the Zip file for some reason possibly.Cheers.
  6. There should be two campaigns with CW.Scots Road one for Allies and KG Engel for Axis.Allied one was a bit brutal without the upgrade but still a fun campaign and KG Engel is excellent also,some awesome firepower as the campaign goes on.Two great campaigns with CW.
  7. I did a fresh install of CMFI,all new folders,no mods etc.Still couldn't get V2 to show up,all i can think of is maybe because i have the bog standard version.I'll keep trying though
  8. Ah okay thanks,i'll reinstall the game.I reinstalled CMFI the other day and didn't realise the old file still had the mods there,which were all in place when i started the game.Maybe my installs corrupt.Apologies for the hassle.
  9. Affirmative.Unless the zipped file in the repository is maybe corrupted in some way.For the record i'm trying to run it on the base CMFI patched to 1.01 but thanks for looking into it.I'll try it a few more times. Quick question while i'm here.Are the German mgs ROF in GL now the same as the CMBN upgrade.A week or two before i can purchase GL,hopefully they are.
  10. Agreed if someone could post some stuff on utube it would be much appreciated.Will be another week or so until i can get my hands on GL(bloody unemployment).So it'll be strictly Normandy and Sicily only,for me until then.
  11. For some reason,this new version doesn't show up in the campaign menu.Even trying to replace the original by renaming the file makes no difference.Looking forward to using it,if and when it's sorted
  12. No,don't you look out of your window,you might find me staring back at you.Now don't you think this trolling from you pair has gone far enough.
  13. Just to add to this.If it isn't your AV,re-download the patch.There are two boxes one which says CMBN only the other CMBN and CW-don't have both ticked-choose the second one only.I had both ticked when i first installed and only got the CMBN stuff.Just a suggestion anyway.
  14. Got to agree.Smooth as silk.I always had glitches and freezes on The Mace map.I loaded that up and it was like i was looking at it for the first time.Grand job done with this patch.Much appreciated.
  15. As the title says basically.I remember reading some comments on these before about supply issues and such like.Just wondering if anyone has played through them both and their opinions before i do the same. As has been stated before,shame this title didn't receive a bit more support from everyone in the modding community though there are most have mods in the Rep at the moment.More scenarios and the like i mean. Wasted chances with this title unfortunately because the fighting can be intense rather than all the long range stuff you get with Shockforce.Could have been a real gem like Shockforce and modules ended up being. So anyway Campaigns worth playing or are they a tad broken.
  16. Until the patch set your waypoint then at the end of the leg plot a very small "Move" then "Deploy".This should help for now.
  17. Been watching them over the past few weeks.Grand job,hope there's more in the pipeline if you get the time.Great campaign to play but god is it vicious at times. Thoroughly enjoyed the AAR and the online one you did.
  18. Only HQs or FOs can call in arty bud and only if they have LOS.
  19. Cheers Vin I'll rename the folders as you suggested.I have 2.0 so i'll rename the FOW ones also and i'll take your FI ones as they are too.Not playing either due to dump crashes and hang ups(Shockforce land at the mo) but will load them up in the z folders to be removed and then added again come patch time.Thanks again bud.
  20. I'm assuming the OP is talking about mortars he himself has deployed.Most HQs can call these in if in range.For the off-map stuff,the big stuff,yup usually only a FO and sometimes a high ranking CO can call these in.For the small on map mortars,you can still get "Denied" if not in range of HQs. Casualties or loss of a radio(and it happens) or LOS issues by HQs and FOs are also another factor.Now that is bloody annoying.Perfect LOS and you can't call anything in.Denied,even though you have radios,binocs,in range mortars,all C2 present etc.Now that is a strange one at times.
  21. This all to do with C2 bud,or the chain of command.The mortars have to be in vocal range or radio range of the Forward Observer or HQ unit that is calling the arty fire in.With onboard mortars i usually keep them close to an HQ or FO,you'll find that works. The C2 is in the bottom left of the screen.It basically tells what unit is in touch with who.If everything is in green,everyone is in touch.If one is on red.He's out of touch,meaning he can either not be seen or maybe heard by one or all of his upper command units/HQs.
  22. Vin, Looks a nice mod,i loaded up the CMBN version.I really like the Red and Blue idea myself but one problem no CW icons for the Allies,they stay standard apart from HQs.Any chance of of a version with those added for CMBN or is there a way to simply rename one of the folders to allow CW allies.Great mod though and look forward to using it once the v2.0 upgraded engine is patched.
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