Lee_Vincent
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Everything posted by Lee_Vincent
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47mm AT gun-pathetic after armour affects
Lee_Vincent replied to black_prince's topic in Combat Mission Fortress Italy
Last game I played a PIV got 6 penetrating hits on an M10 at point blank range, after which it was destroyed by the M10. -
Remember reading 'Steel Inferno' by Michael Reynolds, about I SS Panzer Corps in Normandy. Over and over he described the German panzers as adopting 'ambush positions' in woods etc and shooting advancing allied tank attacks to pieces for minimal losses, without being comprehensively spotted, eg Operation Goodwood.
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Italians: First impressions
Lee_Vincent replied to ridethe415's topic in Combat Mission Fortress Italy
Loving the game so far, 2.0 Engine is excellent. -
Sherman performance... again.
Lee_Vincent replied to Paper Tiger's topic in Combat Mission Battle for Normandy
+1 +1 +1 -
John Kettler vs. CMBN--The Learning Curve!
Lee_Vincent replied to John Kettler's topic in Combat Mission Battle for Normandy
As far as moving units up into the proximity of the battle area, its usually quite acceptable to just plot a simple straight line from the unit's present location to the desired final location, using something like Quick (depending on distance so as not to tire infantry out, and whether approach avenues are concealed from enemy fire etc). The inbuilt pathfinding is quite good and will generally find an efficient path - also doing it this way means that the unit won't be stopping at intermediate waypoints to gather together before moving onto the next waypoint. Once they have arrived, then you can manage their movement up to the firing line (or wherever) in more detail. This simple method also makes playing larger scenarios far more feasible. -
Sherman performance... again.
Lee_Vincent replied to Paper Tiger's topic in Combat Mission Battle for Normandy
I think their productivity is quite extraordinary given the size of the team. -
Upgrade Price Announced
Lee_Vincent replied to Rocky Balboa's topic in Combat Mission Battle for Normandy
$10 = Bravo BFC -
Thankyou, interesting commentary.
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ATG crew small arms fire.
Lee_Vincent replied to Hilts's topic in Combat Mission Battle for Normandy
Nice post, agree 100% -
Remember when CMAK was released?
Lee_Vincent replied to Lt Belenko's topic in Combat Mission Fortress Italy
ROFL, brilliant Anyway, I for one like surprises -
Well regardless, it is impressive what a single well-crewed Panther with some decent infantry support in the right terrain can do to blunt a heavy armored assault, AI-driven or not. Just emphasizes how many Panthers were wasted by ad-hoc "cult of the offense" panzer attacks, when if they had been used so as to maximise their strengths they would have been devastating defensive obstacles.
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Its like some kind of wargamer's wet dream, bravo BFC.
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Amazing news, way in excess of any expectations.
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Incredible book, have recommended it to many friends who are not especially interested in WW2 and they always say it really affects them.
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I had a M10 take 6 penetrating hits from a STuG at point blank range, then kill the STuG with its first return shot :mad:
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Combat Mission: Gettysburg
Lee_Vincent replied to captiva's topic in Combat Mission Battle for Normandy
Total War series could be modded very effectively for ACW. Likely mods already exist for it. -
Any scenarios with Cromwells?
Lee_Vincent replied to Allan Wotherspoon's topic in Combat Mission Battle for Normandy
First Clash -
Was just playing the 'Huge Crack' scenario, large British advance as part of Operation Goodwood. All units given Hunt commands forward. Periodically a few would spot a contact, however briefly, and stop. Every turn, I have to go through and check which of the 100+ units have stopped because of these contacts and re-issue them further commands. Its incredibly tiresome. I tried giving them all Slow commands instead, with the result that they seem to get cut to pieces by defending assets. Maintaining cohesion in a large advance, or even with a platoon of tanks in line abreast, is impossible given the present Hunt implementation. Unless you are playing RT, which is pretty much a waste of time with a huge scenario anyway.
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Seems to me the new Hunt command was re-worked to be a better fit with RT
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Who's grass mod should I use?
Lee_Vincent replied to Lt Belenko's topic in Combat Mission Battle for Normandy
Definitely all Ari's HD mods, they transform the game. My mod folder is 7GB lol. -
Combat Mission: TOUCH for iPad
Lee_Vincent replied to Steiner14's topic in Combat Mission Battle for Normandy
Will CW be added soon? -
World's Toughest Sherman?
Lee_Vincent replied to ClarkWGriswold's topic in Combat Mission Battle for Normandy
I had a StuG get 6 penetrating hits on an M10 at point blank range, after which the M10 calmly rotated its turret and killed the StuG with a single shot.