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Lee_Vincent

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Everything posted by Lee_Vincent

  1. Last game I played a PIV got 6 penetrating hits on an M10 at point blank range, after which it was destroyed by the M10.
  2. Remember reading 'Steel Inferno' by Michael Reynolds, about I SS Panzer Corps in Normandy. Over and over he described the German panzers as adopting 'ambush positions' in woods etc and shooting advancing allied tank attacks to pieces for minimal losses, without being comprehensively spotted, eg Operation Goodwood.
  3. Loving the game so far, 2.0 Engine is excellent.
  4. As far as moving units up into the proximity of the battle area, its usually quite acceptable to just plot a simple straight line from the unit's present location to the desired final location, using something like Quick (depending on distance so as not to tire infantry out, and whether approach avenues are concealed from enemy fire etc). The inbuilt pathfinding is quite good and will generally find an efficient path - also doing it this way means that the unit won't be stopping at intermediate waypoints to gather together before moving onto the next waypoint. Once they have arrived, then you can manage their movement up to the firing line (or wherever) in more detail. This simple method also makes playing larger scenarios far more feasible.
  5. I think their productivity is quite extraordinary given the size of the team.
  6. Well regardless, it is impressive what a single well-crewed Panther with some decent infantry support in the right terrain can do to blunt a heavy armored assault, AI-driven or not. Just emphasizes how many Panthers were wasted by ad-hoc "cult of the offense" panzer attacks, when if they had been used so as to maximise their strengths they would have been devastating defensive obstacles.
  7. Its like some kind of wargamer's wet dream, bravo BFC.
  8. Amazing news, way in excess of any expectations.
  9. Incredible book, have recommended it to many friends who are not especially interested in WW2 and they always say it really affects them.
  10. I had a M10 take 6 penetrating hits from a STuG at point blank range, then kill the STuG with its first return shot :mad:
  11. Total War series could be modded very effectively for ACW. Likely mods already exist for it.
  12. Was just playing the 'Huge Crack' scenario, large British advance as part of Operation Goodwood. All units given Hunt commands forward. Periodically a few would spot a contact, however briefly, and stop. Every turn, I have to go through and check which of the 100+ units have stopped because of these contacts and re-issue them further commands. Its incredibly tiresome. I tried giving them all Slow commands instead, with the result that they seem to get cut to pieces by defending assets. Maintaining cohesion in a large advance, or even with a platoon of tanks in line abreast, is impossible given the present Hunt implementation. Unless you are playing RT, which is pretty much a waste of time with a huge scenario anyway.
  13. Seems to me the new Hunt command was re-worked to be a better fit with RT
  14. Definitely all Ari's HD mods, they transform the game. My mod folder is 7GB lol.
  15. I had a StuG get 6 penetrating hits on an M10 at point blank range, after which the M10 calmly rotated its turret and killed the StuG with a single shot.
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