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Lee_Vincent

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Everything posted by Lee_Vincent

  1. Sounds like you actually did really well! That Soviet arty is cheap, and adding a % to the attacker is often not really necessary when the Sovs are attacking or assaulting. 654 kills, that must be some kind of record, wiped out an entire battalion.
  2. I have a 27" Samsung monitor that does a pseudo 2D->3D conversion on the fly. You still need special glasses to view it but it looks great in CMRT
  3. Thanks for the reply, good news! As you say, the CMRT terrain is much better that the CMBN one, but it's still good news
  4. Will you be doing a HD Terrain mod and any buildings? They completely transformed CMBN.
  5. Thanks so much for all your superb work under such difficult circumstances
  6. I'd rather see shots vs AFVs targetted at specific vehicle weak spots at relatively short range by veteran (maybe), crack and elite shooters.
  7. Maybe because the stock textures etc that come with the game are getting better all the time, CMFI is a good example, that was good right out of the box.
  8. The amount of new content in this next release is astonishing.
  9. Regardless, the side armor was horrible and the lower front glacis plate not so good either.
  10. Something you fellow CM'ers may well be interested in is SweetFX Shader Suite Download Version 1.4 http://www.guru3d.com/files_details/..._download.html I came to it through flight sims (it's very popular over at Rise Of Flight), but I'd like to tweak the settings for a harder, grittier look for CM (suggestions?). Each game has its own profile, which is enabled when the game starts and removed when desired with no impact, very safe. Oh, it also has minimal performance impact. What is it? So in case you're new to SweetFX Shader Suite (or just SweetFX), it's a mod built on the InjectSMAA shader injector, that allows you to apply a suite of post processing shader effects to your games. You may have tried another shader injection mod before, like InjectFXAA, InjectSMAA or FXAAtool. SweetFX improves upon all of these. You can add SMAA anti-aliasing , sharpening and tweak the color, gamma , exposure and more. It's meant to allow you to improve the look of your games and change the look and mood of it to your liking. If you use SMAA antialiasing instead of MSAA or an even more expensive antialaliasing technique you can also make the game run faster (than with MSAA) Effects included: SMAA Anti-aliasing : Anti-aliases the image using the SMAA technique - see http://www.iryoku.com/smaa/ Cartoon : Creates an outline-effect that makes the image look more cartoonish. Advanced CRT : Mimics the look of an old arcade CRT display. LumaSharpen : Sharpens the image, making details easier to see Bloom : Makes strong lights bleed their light into their surroundings HDR : Mimics an HDR tonemapped look Technicolor : Makes the image look like it was processed using a three-strip Technicolor process - see http://en.wikipedia.org/wiki/Technicolor Cineon DPX : Makes the image look like it was converted from film to Cineon DPX. Can be used to create a "sunny" look. Monochrome : Removes colors from the image so it appears as if shot on black and white film. Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping) Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping) Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. Curves : Contrast adjustments using S-curves. Sepia : Sepia tones the image - see http://en.wikipedia.org/wiki/Sepia_tone#Sepia_toning Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. - see http://en.wikipedia.org/wiki/Vignetting ) Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts - see http://en.wikipedia.org/wiki/Ditheri...age_processing ) Border : Makes the screenedge black as a workaround for the bright edge that forcing some AA modes sometimes causes. Splitscreen : Enables the before-and-after splitscreen comparison mode. It works with all 32bit DirectX 9 , 10 and 11 games (and many applications).
  11. My mod folder is 8.2GB so that really seems to slow things down. Second quetion could be related to the first.
  12. "according to the Tigerfibel the T34 7,62 cm is more dangerous to the tiger than the sherman 75mm. ( like you said look at page 86). according the text on this page: the T34 7,62 cm penetrates the tiger up until 500m from the front up until 1500m from the side." No way does this seem correct.
  13. Alt-R in the game. Yes, the new MG's and suppression effects from small arms are fantastic I'm assuming this will make German squads, built around their MG(s), rather more lethal?
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