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el T

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  1. Uh ... I apologize for the mental retardation on my part; Hopefully it will be short-lived. I'm a few beers down now on a Sunday afternoon and I was thinking "online", forgetting about the directory actually located on my PC. Moving on ... Thanks, el T
  2. I'm not sure what you are referring to, can you elaborate or provide a link please? Thanks.
  3. Good Afternoon, I was wondering if the game manual will be made available for DL via PDF soon. The online viewer is not working for me and I would like to DL a copy to read offline too. In the meantime, could someone explain real quick the differences in the movement types for all infantry and vehicles (move, fast, assault etc.) and what they do for me other than move my men quicker and potentially tire them out. Thanks, el T
  4. Cavscout, I didn't get any setup from you yet. el T
  5. I tried those TRP's out as well as the observer with the on-map mortars, and the "pre-planned" targets on turn one. It's a little rough, but i guess it will do for the game. One wish i have is more options as far as the size and shape of the targets. The "Target Wide" option is a little simplistic to what i would like to see. It would be nice if you could specify the length/width/attitude of a target and different sheafs. Also, a TOT option would be appreciated. If you could mass two or more batteries/platoons/sections of the same caliber onto one target (basically simulating battalion or even regimental fires - not thinking about realism here, as far as how much fire support you get with respect to the size of your maneuver forces) and possibly combine that with TOT, it would be very interesting. I realize it's a game and that if you put too much into the product it would turn into too much to deal with, so just ignore me if you want to. One more thing that came to mind. It would be very useful to specify the number of rounds per call for fire. Btry X or if massing fire, Bn/reg X. Without this kind of control a lot of rounds are wasted when you use artillery in CMAK. el T ps. I did search the forum before asking my original quetion. I just didn't find much of value. Thanks again for replying with excellent info. [ June 10, 2006, 07:36 PM: Message edited by: el T ]
  6. That should give me enough information to experiment with the various options in CM. Thanks a lot for the info! el T
  7. Does anyone know if it is possible to use on-map mortars with an observer? How can i place my mortars in a protective position, where they do not have LOS to the target, and still use their fires? Also, is it possible to pre-plan targets in the offense/defense and assign priority targets? Can i plan or in any other way utilize targets other than point targets (linear, FPF's ...)? Finally, does this game model precision registration or something similar? thanks, el T
  8. Good day all. I just wanted to say hello and at the same throw up a test message. With that ... TEST! So, is anyone interested in starting a game via pbem (besides you, Strider ). el T ps. I apologize if this wasn't the correct forum for this type of message.
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