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Crushingleeek

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Everything posted by Crushingleeek

  1. but what about infantry guns like the leIG18? They should be able to indirect fire right? But they don't seem to be able to
  2. I haven't been able to use the infantry guns for indirect fire either. bummer. but your explanations make sense.
  3. 1). Not if artillery is designated as a reinforcement. 2). Since setup-phase pre-registered artillery comes in immediately, those target points should automatically become target reference points for the rest of the battle. Why could the arty teams have a target set at the beginning of the battle and then lose that reference and need extra time to target it again? (Again, not a criticism of designers, but just some thoughts. Since 80% of WWII casualties came from artillery, I think its worth hashing out for CMBN, whose devoted followers call it a simulation rather than a game!) 3). setup phase artillery, while certainly appreciated and useful, doesn't really completely "hit the spot" no pun intended. You want to do damage or at least suppress, but its more engaging in a developing battle. wiping out your opponent during the setup phase sorta puts a wet blanket on your game.
  4. Agree. I have been including them abundantly in my new campaign, but I get the feeling that they are often forgotten in the scenarios i've played. Is that just me?
  5. all valid points, I see them, esp. with regular infantry not being trained to call in arty. I still have an issue with any arty-capable unit being required to see their target though. You can imagine a defensive scenario where the defenders are, in fact, very knowledgeable about their terrain. Sound contact around some terrain barrier is established, and the FO knows where that must be emanating from - the small town just beyond the ridge. He knows what the coordinates are, and can call them in. But instead, as it is right now, he has to risk his life to get close to the down by getting up on that adjacent ridge (not to mention, closer to the arty target). Sure, again, he cannot spot for the arty, but even without seeing the town, he should be able to direct fire there.
  6. For a case where a non-FO/non-HQ unit is under fire, but is in C2 contact, why can't they radio in approximate coordinates of suspected enemy? It makes perfect sense that they could do this, but if they have no LOS, they can not redirect fire to improve accuracy (unless shells are falling somewhere they can see and obviously not on their suspected target). Also add on an accuracy penalty for such orders to compensate for the gamey knowledge of the map. Blind fire is realistic, observing and spotting for them is not. Both of these in an ideal simulation should be reflected. my arguments are theoretical, i'm not faulting the designers, but if feasible to change, I would definitely appreciate.
  7. One could argue that you are still being gamey and unrealistically god-like by knowing that one unit, let us say out of C2 contact, is under fire from an enemy unit and then moving an FO team into position to observe that area from which fire is coming. How could the FO team known about the distress the out of contact unit was enduring? Thus, abstracting that lack of knowledge is just a nuisance to players who inevitably, are going to move that FO into position, which if you don't want to be a god-like commander, is unrealistic. So, since both 1) allowing mortarfire w/o LOS and 2) moving an FO unit into position to direct fire for an out of contact team is gamey, might as well allow both, and let the true diehards resist the temptation (although no one would.)
  8. 1) Can you click on the arty icon? If not, arty is not (yet) available. 2) If so, what does the icon over individual arty teams say? "Denied," "Busy" "Not positioned" "out of contact"? This will help us figure out why
  9. i think patch allows the use of 4gig ram, before it was restricted to less, regardless of what your system was operating with. how does this little program from cnet work?
  10. But the point is, you could do it. Maybe it could be allowed, but you would not see any ground detonation graphics unless there was LOS to that spot
  11. what does it say when you click on the arty icon? "Out of Contact"?
  12. Unfortunately not, but that'd be nice. The way it is, you can offer one side points for casualties inflicted above a threshold, keeping your own casualties below a threshold, enemy ammo spent above a threshold, friendly ammo preserved below a threshold, and deteriorating the enemy's condition and preserving own threshold. one could manually offer branching missions in a campaign based on the # of casualties sustained in a previous mission (i've thought of doing this), but its a lot of extra work and can get confusing to design.
  13. I think in past discussions they said wounded, KIA, MIA are casualties. and for scoring purporses casualties are casualties. no difference between any of them. it'd be great if wounded soldiers devolve into KIA without buddy aid, and you could allot scoring thresholds for KIA's only. Then there'd be a points incentive to help the wounded.
  14. I wonder if I've been missing something since day one... Why can't you call in artillery fire from on-map self-propelled artillery (eg M7 priest)? Or can you? I can only get them to direct fire, which doesn't sound right
  15. good work. what about the difference in spotting times between DR and US?
  16. could 60mm mortars realistically throw a stug track?
  17. sorry, didn't see that you already addressed it. neway, agreed.
  18. Yes, if you hate the ?'s, you have to play on a easier level. If you notice, if you click a unit that is right on top of or near a ?, it will disappear. This is because that unit knows there is nothing there. But the rest of your formation hasn't been relayed that information, so intel is such that there still may be something there. You'd probably argue that your unit in that vicinity should have relayed that info after some reasonable time, but just imagine all the information that has to be relayed across an entire company/btn/regt. Just see it as galaxy says, the confusion of situation reports.
  19. heh, them outlaws didn't get to pick n choose, just complete your mission!!
  20. Thanks for the praise. I have begun working on another campaign and will keep you posted. I agree with the coming to life thing
  21. Thanks, Blucher! Glad you are enjoying "The Outlaws," I definitely enjoyed making it. After a little hiatus, I've been working on a new similar scale campaign. I also agree between platoon - company sized battles are my favorite. they are best balance between manageability and scale.
  22. If I want to replace the sound file for marching troops, what do I have to name the .wav, .brz, or .mp3 inside my z folder? Is there a list of these names? I guess I'm saying, I forgot how the game knows what .brz goes to what function (background combat sound, gun sounds, voices, moving troops, etc.)
  23. yes, there have been several threads dedicated to this bug. it has been acknowledged and being addressed.
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