Jump to content

Crushingleeek

Members
  • Posts

    303
  • Joined

  • Last visited

Everything posted by Crushingleeek

  1. +1. I always split squads into teams. (unless there is a narrow firing lane that I want to squeeze as many rifles into as i can.) Right on. Against AI, really really take it slow. don't worry too much about arty finding you (unless its an FO or HQ. If you're like me, you have all teams, all spread out if you can help it and there are enough cover areas. A team or two getting peppered, while stressful, won't kill your operation.) With superior German armor, sometimes all you can do is flank for a side or rear shot, while playing a cat n mouse game, moving a tank in for a shot, hiding behind cover, then alternating with another tank on the other flank moving in for a shot and then reversing for cover. Bazooka teams at short range help too.
  2. friendly casualty summaries at the end of each WEGO turn.
  3. Imagine trying to carry that out in CMBN. if you hadn't said well-sourced, i'd put it in the folklore folder:D
  4. Players can put TRPS anywhere they want on a map. it need not be within setup areas.
  5. Let me ask this Rafter11: Do you think mortar/artillery is modeled just right/over-represented/under-represented in CMBN? I know BF has put a ton of research/effort/thought into all aspects of CMBN, but any real-world input from veterans, Rafter or other ppl perusing these forums, could always be helpful. I'm all for realism, even at the expense of gameplay. I just thought, like someone mentioned, that FO's could judge based on explosion clouds, not necessarily in their direct line of sight (a could of smoke behind a patch of trees in their LoS), how to direct fire.
  6. i'm gettin suckered into the same sentiments on a new thread
  7. really good stuff. how large is the base plate on a 81mm? I'm sure it had to be a trade-off between stability and portability. just wondering
  8. I think something like this is what I would love and did a bad job of conveying in the other thread
  9. Exactly! I want to be able to pre-register artillery on town x! let's face it, some of the 155mm, 205mm howitzers, and naval guns modeled in CM are not used for the smaller "tactical" situations that some insist is the point of CM battles. Designing scenarios/campaigns within a larger context, I think it'd be nice if ppl have a chance to "loosen up" a town with some of the larger scale guns within cmbn that were intended for such a purpose, and not just suppressing 2nd squad of 3rd platoon. But I'm not pushing further; not as many ppl as I hoped feel the same way.
  10. i'll drop this discussion, since it seems like the vast majority abhor the idea of expanding blind fire arty capability, and after hashing it out, all I'm really for is the more prevalent use of TRPs. but I can't resist one more rebuttal: defensive sides have the time? So the defenders dictate when attacks will happen? "Hey attackers, we're doing this right now, we want to defend this moment, so you don't have time to set up your artillery!":D of course its the offensive side that dictates the pace and sets up a 4 hr pre-offensive bombardment. ok, i'm done, gonna go listen to ppl lament the lack of cover armor arc and missing southpaws.
  11. unless pbem changed since the cmbb days. i actually haven't pbem cmbn
  12. just re-open it after work, save it again and use that version
  13. I was being facetious. I am very content that there is 1:1 modeling. the abstraction in CM1 always dented it a little bit for me. I think if anything, maybe work on ironing out the kinks where some individuals in squads stand up in open ground waiting to get shot while most of the rest of the squad is well covered behind/in the thing you told them to hide
  14. for scenario design, i also would like more flavor objects. especially dead soldiers.
  15. i want some fat, some tall, some dorky some jocky
  16. don't miss!! or else wounded man becomes pancake man.
  17. 1). Mere speculation. you can't generalize what you think "most battles" (at the CM scale) had or did not have in terms of pre-registered artillery. Maybe I am modelling the most intense artillery barrage documented in WWII. 2). Is it really unrealistic for an artillery section to know the coordinates to what they have already previously fired upon? Will it really be abused, judging by the amount of artillery rounds allotted in the typical "full supply" option? (Ans: No.) If the enemy is thick enough to continue occupying that particular zone targeted by the TRP, do they deserve to live? (Ans: guess) 3) Precisely what I am arguing. TRP's are often neglected in scenario (ie single player scenarios and not quick battle/PBEM) design.
  18. Oops, forgot about the PBEM/quick battle crowd. I see in those cases balance is an issue. I'm coming more from a historical scenario/campaign creator slant, where 4 hr bombardments were the norm , and victory/defeat is not necessarily who holds all the pieces at the end, but how you did given what you have.
×
×
  • Create New...