I believe the main shortcoming of the AI is the lack of triggers.
The AI needs to react to human actions. You could have thousands of groups, but without triggers, the AI will still do weird things in the context of human player movements. It needs to react with triggers like, "greater than 10 units of player in area 3, move units of group A4 to area 5."
I definitely would like to include those july battles, as they were the initial inspiration to tell the 29th story.
I'm perusing "beyond the beachhead" right now to find some anecdotes to try to model some historic engagements.
i stumbled across that but didn't read through cuz i thought it was just a skin mod. does it have actual small arms characteristics and specs?
coool. does it have motivation level "Banzai" kamikaze-style?
Can we mod the pacific. ie, small arms firing rates, damage, etc., on CMBN? since, we could probably keep sherman models and just mod the skins. and armor was much less prevalent.
Please stay in WWII forever and ever CM!!
CMx3, Guadalcanal, plus iwojima, saipan, phillipines module (Q3 2012 is reasonable)
CMx4, Battle for Moscow, plus stalingrad, kursk, warsaw, berlin modules (Q4 2012, stretching it...but fine)
flanking manuvers, split your squads; if you are able to converge on the same enemy position together, one squad may take casualties, but hopefully the other(s) will take out the offender.
its harder when the flanks are all covered. if its not windy, smoke can sometimes help neutralize the enemies covering flanks. any type of artillery is always helpful to generate suppression or reduce morale.
Here's another scenario, directly adjacent to the vierville draw on dog green.
dog white sector, with hamel au pretre. also very bloody, but at least the bluffs were successfully scaled historically.