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Everything posted by A Canadian Cat
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CM Helper Replacement?
A Canadian Cat replied to Allan Wotherspoon's topic in Combat Mission - General Discussion
I am not sure what you are seeing. WTII will copy the new turn file to the game directory and leave that one file in the drop box folder. Once you play your turn it will move the new file to the dropbox location and clean up the previous file. It should only keep a single file per game in the drop box folder and in the game files folders too. There is a turn archive feature that copies all turns for a game into a sub-directory under a folder of your choosing. I would recommend that folder *not* be in drop box since it can get really big. Can you clarify which place has more files than you expected? -
Hang on those module icons don't look right. Is this CMSF 1.x? Did you install 2.x over top of the already installed 1.x? If so I don't think you should do that.
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plse help with game stuttering ,,lag problem
A Canadian Cat replied to GEN Moore's topic in Combat Mission Final Blitzkrieg
We all are, we all are. Can you elaborate on the problem and your solution? The FAQ thread has a section on performance that has helpful info for tuning nVidia cards if that is relevant: -
CMSF1 Saved Games Not Running in CMSF2?
A Canadian Cat replied to Erwin's topic in Combat Mission Shock Force 2
That was not one of the supported scenarios. Heck there was not a full commitment to making all CMSF1 scenarios open in CMSF2 but it was the desire and many of us spent a lot of time testing CMSF1 scenario files. I do not believe anyone tested game saves from CMSF1 - I know I did not - because that was not even a stretch goal. Sorry, unless someone official contradicts me I think you are out of luck. -
CM Helper Replacement?
A Canadian Cat replied to Allan Wotherspoon's topic in Combat Mission - General Discussion
Excellent. I have work to do to make that path to the games folder Forrest automatically more often. -
Rome to Victory Pre-orders are now open
A Canadian Cat replied to BFCElvis's topic in Combat Mission Fortress Italy
There fixed that for ya -
Is it possible to disable the authoring of new posts? It would be appropriate for the transfer period.
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Bridge damage and destroying bridges
A Canadian Cat replied to WhiteWolf65's topic in Combat Mission - General Discussion
Just fun'in with ya. -
Bridge damage and destroying bridges
A Canadian Cat replied to WhiteWolf65's topic in Combat Mission - General Discussion
Are you saying you would not cross a visibly damaged bridge? Are you sure about that -
Bridge damage and destroying bridges
A Canadian Cat replied to WhiteWolf65's topic in Combat Mission - General Discussion
It is actually causing damage. There are no partial damaged bridge models and skins so the bridge itself will go from looking brand new to destroyed without warning. Yes, you can destroy bridges with artillery and direct fire. Yes, that is intentional As @Sgt.Squarehead pointed out (teased?), you can also use IEDs to destroy bridges. This is an often asked for feature that BFC have so far declined to implement. Some threads that discuss this: -
Rome to Victory Pre-orders are now open
A Canadian Cat replied to BFCElvis's topic in Combat Mission Fortress Italy
Well that's a bug - probably. The QB maps that came with GL should not be flagged as requiring GL - I think. I am not 100% sure because I have never seen an internal conversation about if a module's additional maps should be usable with out the module. I just never really thought about it to ask the question. Here is what I am sure of: GL added a non trivial number of QB maps. I do not know the count though. The reason those QB maps are flagged to require GL is because there is still a selected unit in the units list. This gets cleared when actually used but its presences flags the map as requiring the module. It seems like handful of maps accidentally had a hanger on unit in the list that should be removed. I will seek clarification. -
I'm not seeing that. CMSF is not shutting down smoothly at the moment
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CMSF 1 GamersGate version upgrade
A Canadian Cat replied to daft's topic in CM2 General Tech Support
I think so / hope so. Best thing to do is contact support and they can guide you in the right direction. -
United States vs Russia capability questions
A Canadian Cat replied to WhiteWolf65's topic in Combat Mission Black Sea
Agreed. And I suspect many others will agree with that sentiment as well -
LOL that was my experience too. It took me forever to find the images after. Just a word of warning I find that the screen capture has a habit of just stopping from time to time and to fix it I have to install the update for GeForce experience. It feels like an apple product in that regard. And a couple of times after an update I had to re-enable screen capture again.
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Rome to Victory Pre-orders are now open
A Canadian Cat replied to BFCElvis's topic in Combat Mission Fortress Italy
Yeah sorry I extended the off topic train of thought there. Onwards to Rome to Victory. -
Rome to Victory Pre-orders are now open
A Canadian Cat replied to BFCElvis's topic in Combat Mission Fortress Italy
If that's the way you feel you can stop posting your complaints any time. Please. -
If you use Nvidia cards then GeForce experience has built in screen shot taker that works very well.
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CMBN difficult to close
A Canadian Cat replied to Falaise's topic in Combat Mission - General Discussion
Yeah very strange. Hopefully another windows update will restore order. Only other thing you can try is a full uninstall and reinstall. -
CMBN difficult to close
A Canadian Cat replied to Falaise's topic in Combat Mission - General Discussion
Interesting. I am have a similar problem with CMSF. My CMBN is starting and stopping fine. Yes I just installed a Windows update too. -
Bad recording with GeForce
A Canadian Cat replied to Master J's topic in Combat Mission Shock Force 2
I have no idea. My i5 and 760 are working fine. I do not recall reading about this before either. Possibly go back a driver version. Or wait for a newer one. -
What happened to the Demos?
A Canadian Cat replied to John Kettler's topic in Combat Mission - General Discussion
No idea - I just know where they are now -
Victory Conditions
A Canadian Cat replied to LiveNoMore's topic in Combat Mission - General Discussion
The direct answer is as @Xorg_Xalargsky said. If you are programming this behaviour with the AI you can do it with triggers - they will not with draw until the enemy reaches the trigger point. A human player would not face such restrictions. There are a couple of other things you could do: Forget the exit requirement and just make the time tight for the attacker. If the defender can delay the attacker from getting the town they win. Make it so the points mean that if the defender just abandon their positions they get a loss of some level. Allocate the points so that they can only win if they cause enough casualties or prevent them from getting the town. -
Barbarossa now ?
A Canadian Cat replied to Glubokii Boy's topic in Combat Mission - General Discussion
Cue the people who *would* like CM South Pacific.