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A Canadian Cat

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Everything posted by A Canadian Cat

  1. LOL indeed - nope not TO. While not Timmins or somewhere on the rock, the Ottawa valley gets a pretty good dumping most years.
  2. OK, but remember no posting the results until you sleep it off:D
  3. What, you don't bring your notebook computer to the beach with you to work on your mods? Having said that I do have a friend I play PBEM games with who has been known to bring his computer camping and I sometimes get turns from him. Crazy guy!
  4. Or at least we have learned not to use text messaging, online forums or phones until we are sober again:D
  5. Yeah, sometimes I can hardly wait for the relaxation of snow. Wait, I have to shovel that stuff, cancel that. Stop remind me of stuff like that:D That would be OMD (Obsessive Modding Disorder).
  6. That's really "no rocket propelled AT weapons from inside buildings" PIAT's work great from inside buildings.
  7. I experienced something similar but not quite the same. In a scenario, that shall remain nameless to avoid spoilers, a platoon of GIs came upon an infantry gun behind a low stone wall surrounding a couple of buildings. The space the gun and crew were in was a couple of action squares in size. While a rifle section kept their heads down they brought up a 60mm mortar. The mortar team could not see the gun or crew but could area fire into the centre of the walled area. The rifle section could see the gun but only saw the crew when they were not cowering. It took several minutes and most of the load of 60mm shells (I forget the full count) but they killed all the crew. Keep in mind that some shells landed on the roofs of the buildings and others outside the wall. Eventually the platoon over ran that position and found the gun in working order abandoned by the crew and no survivors. So, in CM2 you can defiantly kill soldiers that you cannot see.
  8. LOL - made my self laugh with that one:D Yeah I really, really am hoping to see them in CMBN by the end. That would totally make my decade.
  9. So, one of the projects that I started working on was a fictional paratrooper operation and I thought about that whole random landing issue. For the Allies paratroopers: You could do one of two things fix all the sections or teams spread out "randomly" over a DZ area. That will not change for the player each time they played but forces them to start spread out and out of command etc. Or you could create many small setup areas and put small groups of the paras in each of those areas. Again not random but allows some variety each time a player plays. In the end I chose to do a combination of the two. Take half the force and spread them out in fixed locations and then the other half in small setup zones also spread around the same area. For the German patrols: The patrols can be randomized by having multiple AI plans. Each plan can have a different initial deployment of the German troops and have different patrol routes. That should allow you to create very different scenarios each time. One thing that I never explored but wondered about is if you use the multiple AI plans with different fixed starting point techniques with the Allied paras too would the game randomly choose one of those initial setups for the player when they controlled the paras? I always meant to test that but never got around to it.
  10. Oh I totally get that. All I want is to give them money so I can download it when it is released. Not, after a delay. I will not mess up their count of who wants a disk because I am hoping they will add an option to pre-order but download only:) Just a request.
  11. Humm I was certain I read a week between the pre-order users got theirs and when it would be opened up to the rest of us. But I could not find such a post. The lag time was up to 36 hours - as posted by Moon: http://www.battlefront.com/community/showpost.php?p=1345407&postcount=22 I must have been channeling Krik and heard Spock's (I mean Moon's) 36 hours as a week:D I am just asking is to pay money to come to the party on time, like those that want disks can.
  12. Bump. BFC any chance that this can be tweaked before CMFI hits the download servers?
  13. Indeed, I am really hopping that we get to try out Kangaroos at some point in CMBN.
  14. Or a brutally short day:) I also got a kick out of my green troops ID'ing every tank contact as a Tiger? It was quite entertaining.
  15. Excellent, work. Anecdotally I would agree but small arms fire does not always come from level ground and the passengers don't always keep their heads down. I have a game on the go right now where my opponent has tried to break through my lines with Tanks escorted by infantry in HTs. The story of one HT in particular is relevant to this test. It came out of a smoke screen right next to an AT gun so fast that the crew could not turn their gun fast enough and engaged with their rifles. The passengers fired back as they drove by. Result was one gun crew casualty and three German infantry casualties. Aside, Sten guns are great at close range. The HT proceeded down the street into the kill zone of two MMG teams (still .30 cal) both in second story windows. Again the passengers engaged the MG teams with their rifles and the HT's mg. Result is all passengers are now casualties. The driver is alive and the HT seems fine but no more passengers. The HTs that drove into the woods are fairing better since I do not have the volume of fire to bring to bear on them - yet.
  16. Can you explain your decision regarding the rule for translating the operational level morale / training into the game? I do not think that units with high morale should also get a high level of experience. I can see operational morale modifying the CMBN motivation but not the CMBN experience level. The CMBN experience level might change over the course of an operation but I do not think it should vary so much as morale. Perhaps some determination of starting experience level for a campaign and then based on some number of combat exposures that experience could be adjusted up while replacement of losses could adjust the level as well (possibly down).
  17. I have a question. When you say team vs team do you mean multiple players on each side sharing PBEM turns and saves so they can be an overall company co and platoon commanders on each side in the same battle?
  18. Not with every setup. On my machine when not docked (has only one monitor) print screen does not work - I have to use FRAPS. When docked and using dual monitors print screen does work (but it takes a snap of both monitors worth of pixels). Quirky. :confused:
  19. I am not against making new friends but there is no need to abandon us slow pokes either. Just keep a copy of the un-upgraded game around while you want to play with your old friends.
  20. Yuck, no one wants triggers for that. And if any one says different I spit on them putooie. You are of course correct, if they design triggers to do bad things then playing the game could be ruined. But, come on, this is Steve we are talking about, he would never create a feature that would be bad like that. We just want the AI to have the ability to react to a human attack by allowing them to muse a mobile reserve effectively. Or reposition a static defense when one of its flanks collapse.
  21. Hee, hee. No one can win I actually thing they have done quite well. Becoming immobilized is not impossible with the 1.1 patch but you will see it less in dry good conditions. That was the issue before tanks would bog and become immobilized on dry flat terrain. They still get stuck in the mud and fords and when the ground conditions are soggy. The fixed two things - it is now much less likely to end up with an immobilized tank in open, flat, dry ground and driving near the road edge is no longer the most dangerous place to drive a tank.
  22. How else are they going to get to their island
  23. Oooo nice - I'll try that next time. I kept running the install every time.
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