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A Canadian Cat

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Everything posted by A Canadian Cat

  1. While true the getting slaughtered from the start part is no fun the tactical challenge lies in figuring out how to get over the sea wall and up the hill towards the objectives with the men that make it across the beach. Normally we know what our resources are and can create a plan. Here we have to roll the dice to see who will make it to the sea wall and then we have to see what we have and figure out how to make something happen with the men that survived. In my game A company and the engineers are the ones that were chewed to bits and the Rangers are my units in the best shape. Heck first platoon of the Rangers even has their Lt with them and the Company 2IC is there too.
  2. 2nd Platoon of A Company from the 116. And I was wrong a handful of the men from that platoon made it to the sea wall. It just felt like non of the made it.
  3. The screen shot above is from Blue and Gray (look ma I spelled it "right"). Which is not night but dawn. I do not have a problem seeing in that scenario. Yes, it is a bit darker than some. However In the Shadow of the Hill 5am is much darker. Still not night though. I find my self sitting forward closer to the screen to see when I am playing that one. Perhaps you have a calibration issue with your monitor. You, can of course, go all out and calibrate your monitor with hardware etc - and I have because I am a photographer too. There are simple things you can do that will make a big difference to at least get your brightness / contrast / colour in the right ball park. Check out this web page http://www.luminous-landscape.com/tutorials/calibration.shtml Do not get intimidated by all the advanced stuff he is trying to explain - if you want you can read the whole thing and go have a tone of fun calibrating everything but for now just focus on the section titled "Where to Start". Using just your monitor and video card controls you can get your computer screen looking much better. The key for night / dawn fighting is that black and white strip. If you find that the right hand side of that strip looks solid black then tweaking your settings as described on that page will make a difference when playing night battles. I hope that helps.
  4. Yep that's the one. I don't think I said thanks to you for doing that test - so thanks. I actually did find that thread using google but failed to recognize it as the one I wanted - flipping through the search results to fast - my bad. Ian
  5. Yes, beginning of the scenario and correct not the weapons platoon.
  6. Sorry I just do not see it. BFC staff have explained why the game works the way it does many times and why the limitations are what they are. For example the gun elevation issue that has been discovered many times. I have never seen BFC staff in simple denial mode. And they have made changes in response to issues raised. Consider bogging and immobilization: http://sorry.battlefront.com/community/showthread.php?t=101135 That was a long discussion which included testing and demonstrating. There was an additional thread (that I could not find - sorry) where the person took the discussion here and found a real bug having to do with bogging on road edges. BFC made changes to fix that bug and tweak the bogging behaviour and we got it in the next patch. The difference between this thread and my bogging thread is two fold. First I started out with an example and a question. That meant that I was asking for opinions and gathering people's expertise. While this thread just dropped the gloves, pulled the sweater over our heads and started swinging! Yes a little hockey fight analogy for at least a little humour;) Second I did not scum to lowering myself into a slug fest (I did not re read the whole thing so I sure hope I behaved myself the whole time). Sure there were some annoying posts and I tried to ignore then and instead focus on gathering data to test out things that people discussed on the thread. So, if you pile on with the original poster expect to get more of the same. But if you have questions about how the game behaves and wonder if it is correct then by all means start a new thread and be prepared to discuss the issues and refrain from lowering your self into the muck.
  7. You caught me. As I was posting the screen shot I realized I had failed to note which platoon it was and I knew I should have. I am going to have to check next time I fire up the game.
  8. I think he is about half way up the beach. I'll check to night and report back if I am wildly off. Oh interesting. The FOW is so good in this game:-) Yes I could have messed up when checking the caliber of the guns. Or perhaps that first AT gun is was not dead at all. Great scenario BTW.
  9. Very funny guys - truly LOL. People near by are wondering about my sanity now.
  10. I just posted a screen shot and a link to a video of the beach landing on the screen shot thread: http://www.battlefront.com/community/showpost.php?p=1368527&postcount=498
  11. I recently started the Blue and Gray campaign. Here is a screen shot from the beach: With a video of that platoon landing: http://youtu.be/eIYX2t-SteY
  12. Wow, that is good. Normally you only see numbers like that for tanks.
  13. Yes, this is nothing new to CMBN. This has been discussed a lot. But really just read this: http://www.battlefront.com/community/archive/index.php/t-90522.html About a quarter the way down Steve from Battlefront spells it out. We can debate how hard it really is ad nauseum if you want... But the rest of us have done that already:D
  14. I started the Blue and Grey Campaign a few nights ago and I have my first "Super Sherman". That defiantly needs to be in quotes:) This guy has survived a lot of punishment but the tank and the crew are not storming around the battle field. In the first or second turn (racing up the beach) this tank hit a mine and was immobilized. Then a mortar strike came down on his position hard (all but one guy from the platoon nearby are casualties). The tank was hit several time with mortars. The crew were shaken but stayed in the tank. Next minute an AT gun (50mm) hit the front. The crew were back to shaken and popped smoke. The tank and the 50mm AT gun dueled for a few more minutes with the tank getting a few HE rounds near the gun and the gun getting a few non penetrating hits shaking the crew. The tank came out ahead and the AT gun is now silent (they had help from other units as well so not sure if the Tank gets the credit or not). For the last couple of minutes the crew have recovered but they had no radio, no optics and are immobilized. They have engaged various MG nests and other units from their location on the beach. Then the fun began again. Another AT gun (50mm again) finished shooting at targets on its side of the beach and turned on my immobilized tank. Hitting the turret side and the hull side three times two penetrating and one partial penetration. The crew is back to shaken but still not casualties. They have not fired back yet this time. Wow I am impressed but I don't know how much longer they can old out. It will come down to their fortitude and if the Rangers can get to that gun soon enough.
  15. It has been a slow PBEM week for me so I started this campaign too. I am still in the first scenario. The rangers have been luckey in mine too but they still have lost the Company CO and 1st platoon's Lt as well. The bulk of the men made it to the sea wall along with a single fully operational tank. I just watched the turn as the start their assent up the sea wall and then the hill. Kudos to BFC the tank looks like it is working hard to make the grade and the men look like they are working hard up the slope too. The animations were very satisfying. Hopefully I will have time to record some video. Lots of fun so far - despite the incredible losses.
  16. That is very useful. I am sure I will find a way to get use out of that. Thanks. Oh I totally missed that - thanks.
  17. Impressive - my Shermans usually die after the first hit. :mad: Also impressive. The thing about this game is you never really know the condition of the tank or the crew. The game does not show you the yellow base for immobilized vehicles for your enemy's vehicles. Nor does it show the damage to systems list either. Don't get me wrong it is amazing that this Sherman survived all this but I doubt it is good working order. Once the game is over I think you get more information about enemy vehicle condition. What did the end of game screen tell you? Almost all the games I have played I have had no idea what kind of shape my enemy vehicles or soldiers are in. It is part of the beauty of this game. During the battle you can make some suppositions but you cannot really be sure. I have a game on the go now where two Panther tanks are sitting stationary while the battle rages on away from them. At first I though my opponent had something up his sleeve and for many turns I was careful what did just because I expected those Panthers to start maneuvering and messing up my plans. At this point I think they are immobilized (I fired many 60mm and 81mm mortar rounds at them) but I am not totally sure. Yawn see below Yeah, mortars are probably the reason the tank did not behave as you expected. I have seen many Shermans get hit by 81mm mortars and the only thing they suffer from is immobilization. So, that Sherman probably lost its ability to retreat in the first mortar barrage. Those mortars are just not powerful enough to reliably destroy a tank. I would not rule it out happening but it does not seem likely. However they certainly can immobilize a tank and I have seen that more than once. For example I started Blue and Grey yesterday and one of my Shermans was immobilized in a mine field. Since then they have been under near constant mortar barrage. I have no idea how many hits they have taken. Everyone is fine and so is the rest of the tank. It is true the crew have become shaken on two occasions but so far they have stayed in the tank. The German mortars are just not powerful enough to take them out. Yes, I know there are bigger mortars my experience with *not* killing tanks is with 50, 60 and 81mm mortars (both sides). I do not know if the bigger ones would KO a tank or not. BTW What do you mean by medium mortars? I would have thought 81mm mortars were medium.
  18. Interesting idea - I was wondering why have an entire division on a CMBN map even though the group picture you posted is cool. I have a question though: you spoke of importing a OOB into a CMBN map using the scenario editor, I must be missing something. How do you import an order of battle into the scenario editor?
  19. Oh that I understand - those spammers can find forums so fast. But I was not suggesting an open forum only that anyone could read and only members can post. I saw the list of supported games but not the actual rankings, games won, games lost etc. That is what I was looking for. From reading your post it sounded like while the CMBN ladder was new there were others on going. I wondered what they looked like.
  20. I had a peak but I do not see the ladder link nore can I see any of the forum posts. I understand that the CMBN ladder is just starting but do you have other ladders? It would be nice to see what your ladder listing looks like and see what the forums content looks like. Being able to browse a site before signing up is, IMHO, the best way to support recruitment. Ian
  21. Well I agree that does not look like a pixel scaling problem due to different aspect rations between the monitor and the display resolution. After looking at your pictures I have no idea what is going on. And if Aris' grid works then that is even more baffling. Weird I hope someone has an idea to explain this.
  22. Come to think of it, you can probably do that to your self with out changing the game settings. Even with the game screen resolution set the "Desktop" if your OS settings are not quite right your game will not be either.
  23. Off the top of my head it could be the screen resolution you have set in game. In the Options page there is a Display size drop down which includes "Desktop" and a few other resolutions for example "1024x768". If you have a wide screen monitor and you have a resolution set that is not matched to your monitor's aspect that would explain squares showing up as rectangles. So if I have a wide screen monitor and I have the 1024x768 resolution set that would cause that kind of a look.
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