Jump to content

A Canadian Cat

Members
  • Posts

    16,559
  • Joined

  • Last visited

  • Days Won

    55

Everything posted by A Canadian Cat

  1. Yeah that is good advice - wish I had followed it a few days go.
  2. LOL no it is *because* he hasn't used any
  3. This is what I was referring to earlier. You are OK with the level of communication that is already happening. Others are not. So my questions still stands what level of communication will satisfy users? I submit no level will There will always be someone complaining about it. I can see it now "but you said progress is being made the last three months in a row - that's not good enough" This whole thing is ridiculous. There has been plenty of testers and the like saying things are moving along. I really don't think there will be any more hand holding* from Steve. LOL actually it's not funny - it's completely ridiculous. Steve is his own boss he gets to work on what he wants to or needs to. He decides. We don't get to tell him. Even if what you say is plausible then to keep us from knowing he could just chime in and update you guys* problem solved. This entire conversation is asinine. *must refrain from...
  4. If you mouse over the heart in the lower right of the post a coloured green arrow and a blue heart should appear. Click on the green up arrow and you have up voted his post. I still have no idea why there are two ways to up vote but they both seems to end up with the same thing.
  5. LOL - yeah my wife and I often have a discussion about what is brown vs orange vs mustard vs whatever colour name some designer picked
  6. No, you are supposed to be able to select units from the vehicle pack and use them in a QB with some one who does not have them. Is this 4.00?
  7. Oh good one. While I have some how managed to <alt>S the sound off I have not managed to selectively mute the game. I do use that volume mixer to cut the volume of the games to 50% so I don't hit the ceiling after watching some quite YouTube video and then go back to the game.
  8. LOL it has been a while since I totally agree with @Erwin. So Hell ya! I am loving the idea of @Mord not being the ream Mord and @sburke not being the real sburke. So I'm not the real @IanL either and so it was not really me who flew off the handle a while back and insulted said "impatient and frustrated gamers". Whew that was close but my reputation remains in tact - at least in the mind of the new IanL.
  9. Oops yeah. From the CM Engine Manual v4.00.pdf page 36 under "Team Info Panel" Note that the weapon colour in the UI can only be green or yellow. Anyone who is incapacitated or dead gets a red casualty indicator on top of their yellow rifle. To make matters worse in CMBS the colours are actually grey and mustard yellow. So, when @JulianJ said brown rifle I thought he actually was talking about the mustard yellow lightly wounded rifle symbol. And I still think that is what he meant except he called it brown instead of yellow. Probably because it looks brown
  10. I payed attention while I was playing today - its right click I use to cancel the targeting tool. I also use right click to cancel laying down way points for a move as well. Page 64 of the CM Engine Manual v4.00.pdf "Self-Preservation" talks about becoming shaken, paniced etc. But you are right I see no mention of the normal states. Thankfully one of our most helpful forum members has written a definitive work on the subject @Josey Wales : I forgot to look this up while playing but looking in the mods list I found it. I took it from Marco's silhouette mod. I personally do not use the sihouette's but I love his "view direction indicator". I made a tweak to help with reading the time and I use it for all my CM2 games. http://cmmodsiii.greenasjade.net/?p=1751
  11. Dang, I was hoping for the easy fix. I certainly have done that before. Have you opened a support ticket?
  12. Cool we have not had a discussion like this in a while. I think many of my comments will not be particularly helpful to you (what I like you don't and visa versa) but some might (I see a few that are just - oh I can explain that). By way of introduction I played the CM1 games AK and BB for only a year or so because I didn't find out about them until CMBN was announced. I played and really liked them while waiting for CMBN and then I finished any on going games and never looked back. I liked CM2 games that much better than CM1 games. I cannot think of any feature in CM1 that I really missed or thought was totally off in CM2. I will be interested in seeing if you remind me of any I just don't feel this pain at all. In fact if you asked me I would have said I was sure that CM1 used a targeting command too for LOS. Apparently my memory is off. After a while you just get used to right clicking or escaping to cancel. Man I have no idea what cancels a target command it is so much muscle memory now my brain has no idea what cancel is. In other words I got used to it and never notice this difference anymore. While I never complained about the way CM1 works I have to say *not* having these in the new game makes it better IMHO. If I don't have eyes looking at the right things why should I be rewarded with knowing the status of an objective? I know the answer to that - I should not. The less certainty and more fog of war in CM2 games is on of the things I really, really like. I never missed those things. Time should probably be in the briefing. But you are correct it is not required. Might be an improvement. Yeah that compass is not a compass. I ef'n hate that bloody thing - which is why I got a mod and never looked back. Since it is not a compass and you can mod it you can make a higher contrast background for the time and make the "view direction indicator" look like what it is - a view direction indicator :). I am going to have to look up that mod since it was part of a package and I only use that one part. Yeah. Guys who get buddy aided also disappear. What fun. You are correct it is a bit odd that things are not as consistent but small potatoes? I feel like it is, maybe You absolutely can do that. Give a unit a move order then select that way point and give it a target, target arc, face command etc. Rinse and repeat and you can do a ton of cool stuff. Having tanks drive along with their turrets pointing to the side is just one cool example. Those guys are lightly injured. It is in the manual - going to have to look that up later, unless some one beats me to it. Also in the manual Shaken and Panic are temporary states for when bad things happen to your men. Once that temporary effect ends their condition is reflected by one of the states of OK, cautious, nervous, rattled or broken. That is from memory so I could have the order wrong and be missing something. Basically bad stuff happens and your OK troops become shaken. If they get a break the will recover their composure but they might not be OK any more. Dropping out of OK can also happen because they know bad things have happened to their comrades too - the state can change even with out bad things happening to them directly. Yeah, that is either a bug or they were moving. It is highly unlikely to be a bug. I don't have a direct explanation since there is not enough info there and no game saves to look at but they were moving or under combat pressure and forced to move. Just because you didn't see it doesn't mean it didn't happen. Yep, an often requested feature. I personally have some desire for an order of battle and maybe even some indication that "stuff is happening" but I really don't want messages that artillery is dropping on unit xyz or similar. That's my opinion obviously. Yeah, CM2 games do that too. In CM2 games you have to pick an "action square" to target but the shooters spread their fire around. Bullets fall short go long too. In CM2 you definitely can cause suppression of the enemy even with close but not quite targeting. I know you *feel* like you are getting worse fidelity in your targeting but you really are not. CM1 games were highly abstract and CM2 games are really not. So while you might feel like you have more precision in CM1 I can assure you that is not the case at all. Target vs Target Light does this now. But you are also not totally wrong, especially CMBS where there are sometimes more than two weapons systems and one or more of them have vastly different uses. This comes up and various kinds of solutions have been discussed. For the sake of humans not being able to get even more of an advantage over the AI the stance has been - lets make the Tac AI make as good a choice we can under the guidance of target vs target light and the actual target. Honestly it works pretty well and us human gamers who are micro managers really shouldn't have that control. Those decisions will be made by the crews and they might not make the ideal calls every time. They might even make a better choice than you sometimes. Better to let the TC make their own decision. After all its his crew's life that is on the line Hummm. Crews forced out of vehicles are still a bit dangerous but that is way better now than it was in CMBN 1.0. Probably still not perfect. Troops firing under an artillery barrage: I cannot say that I have felt that to be an issue. They tend to keep a low profile or run - at least for me. Yeah sucks to have a crew who knows their day is about to end badly pull back and protect themselves. The short version is this what tankers have said would be the behaviour. Imagine you are the TC and your system just told you that you were about to be hit by an unknown weapon. Two important things to know about this: 1) If the tank crew has identified a target and are engaging it - they will not abandon that targeting they will follow through. Yeah, thanks laser detection system, I already know I am staring down the barrel of that T90- thanks. In other words they know they can do something about this guy who is targeting them. 2) If the tank crew has a fast move order they will also ignore the warning and continue. The TC has determined that moving to the new location is more important or safer than reacting. I think you can use that knowledge and those facts to increase your level of fun. Yeah I don't think we should know what is going on. Many of the systems that would hit ground targets come from so far away people on the ground might not even hear the aircraft. And those that are delivered close could come from any direction. This guys are flying after all Confusing is good. I like it anyway. That is really mostly for flavour. It is not meant as a detailed communication. Yep, eventually you will see all the fun stuff coming from the air. Well I hate it when my guys are hit by artillery. I would not call it ineffective. I have no idea of the correct terminology either. I think we all agree that artillery control is a simplification since it is Combat Mission not Forward Observer. Yeah, something seems off here. BTRs do not fair well under bombardment. Are yous sure they were OK? They don't have to be burning wrecks to be seriously damaged. LOL and other people keep saying its too powerful. I have no idea if its right or wrong but BFC pays attention to solid evidence and have made many changes due to our discussions in the past on many topics. You seem to have found a few about artillery effects. I disagree. I prefer to keep it more confusing. True not as confusing at the real world where 90% of the you have no idea who is shooting at you at all - just that they are over behind that wall. In the game now. There is white, red and green. Or is one of them yellow? Damn I don't remember who has what colour but the US, Rus and UK are different already. Oh and I think those colours are based on the colours they actually use. BTW in the game each round looks like a tracer which is not consistent with real life - this is in the game because it would be to difficult for us to figure out what was happening otherwise. Yeah I think you are. But I'm no expert either so I'll let someone else make a more definitive statement. Sorry to hear you are not enjoying it as much. I feel the exact opposite. As soon as I played on game in CMBN I never wanted to play a CM1 game again. And after I finished my commitments I never have. Some of the difference could be comparing a WW2 game to modern combat game. The weapons systems in CMBS *are* way deadlier and you really *do* need to be more careful. But you said you played CMBN so I suppose not all of your disappointment can be chalked up to that. Again I totally disagree. I forget what 1, 9 and 10 are now so I'll just say that I am happy that BFC continue to make things better in both the UI and the game play. Sure I have my list of things I want worked on too, sounds like mine are different than yours. Yeah, I feel the exact opposite. I love CM2 games and never want to play the CM1 games again.
  13. I have no idea about CMA but the other mac versions are all already 64bit. As a PC user I'm jealous.
  14. ?? They did? That's news to me. Got a quote. Although perhaps never mind. People are just aggravated and not really discussing things. And for the record I don't much like the behaviour either and am looking forward to the patch as well. I just don't agree that the issue is game breaking.
  15. Yeah it is possible I overreacted. I apologize unreservedly if I hurt anyone's tender feelings that was my intent and I was wrong to do so. Sorry.
  16. I'm confused. Steve *has* communicated that this is a prob and that they will fix it. Just what communication do you guys want? That's the part I am confused about. Seems like there are some entitled snowflakes that want their soft hands held while they wait. No one I know has stopped playing, I certainly have not. Considering it took months for the issue to be diagnosed the game cannot be totally unplayable. This has been discussed before with quotes posts on the timeline and Steve's response.
  17. I'm sorry but Trump is getting played. NK (I don't like associating that dictatorship with democracy) has managed to take advantage of the comments by US officials to get them to be the ones who cancelled the summit all the while continuing to talk with the officials in SK. The SK officials where surprised by the US move and that is what Kim wants - space between those allies. Now Trump is talking about talking again. What a mess. The problem is this summit has very little meaning since there isn't even a framework for an agreement let alone a draft. So, no one knows what the goal is and Kim is taking full advantage. The NK leadership has a long history of talking out of both sides of thier face and bouble dealing and not living up to its commitments. The US seems to have forgotten that. In my opinion any US president should only sit-down with the NK leader after they have signed a deal and started executing that deal - which would need to be fully verifiable. And all this talk of incremental moves on both sides is silly give NK's past history. Trump is getting played.
  18. I totally did forget that. Oops So, I screwed up in reverse and ended up correct
  19. Friendly fire is possible with .50 cal and up. So any Tank HE, 20mm AA or some tanks' .50cal anything lower than that only causes some suppression but not friendly casulties.
  20. In my opinion, no go for it. But you can have an insurance scheme - be able to run either one whenever you like. Forget about the daunting task of upgrading just install a new fresh install of CMBN v4. One of the links you can download from your v4 upgrade purchase is a full install of CMBN with all the packs and modules. The download is big but you only have to run one install and active it with your key. So run the full install and make sure you point to a separate location on your HD and presto you can run CMBN v3 or CMBNv4 as you like.
  21. No problem. I figured if you saw it it could save @Scipio an email round trip but then again looks like it was the right thing to do anyway
  22. Green as Jade has not been very active lately could just be slow at checking his email. You could head over to http://www.thefewgoodmen.com/tsd3/ and ping @Bootie as he has helped out in the past. If you send an author request to the depot but write that you are having trouble getting an account on the mod site. He can at least point you in the right direction.
×
×
  • Create New...