Dadekster88
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Everything posted by Dadekster88
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A lot of old timers coming back
Dadekster88 replied to Nidan1's topic in Combat Mission Battle for Normandy
I've been told that those are related. -
Pre order cancellation
Dadekster88 replied to ~Viajero's topic in Combat Mission Battle for Normandy
I don't even have the game but that is the impression I get...which makes having patience so much harder. -
May Status Update
Dadekster88 replied to Battlefront.com's topic in Combat Mission Battle for Normandy
I would hope Monday...but that's all it is, unsubstantiated, intangible hope. -
Pre order cancellation
Dadekster88 replied to ~Viajero's topic in Combat Mission Battle for Normandy
Actually ~Viajero you are the one in the wrong and not BF as far as I see it. It is your responsibility to figure out what it's going to cost you to have something sent to your door and not BF's. You made some assumptions on something and you were wrong. People make mistakes and it looks like you made one here. I've made many mistakes in my life and about the only thing you can take from them is to learn from them. I suggest that's what you do with this one. Ranting about it will change nothing except increase your blood pressure. EDIT Wow, forget what I wrote...lots of replies already lol, situation resolved. -
M21 Mortar halftracks, how to use?
Dadekster88 replied to drtechno's topic in Combat Mission Battle for Normandy
Well coming from a strictly leg perspective, lots of ammo and C2 plus not having to hump either the mortar or all that ammo sounds plenty of useful to me. :cool: I am sure the fire support provided would be found useful as well -
Crew/Bail out Questions
Dadekster88 replied to Sgt Schultz's topic in Combat Mission Battle for Normandy
All that said, is this something on your 'Like to do if we've got the time' list or is it something realistically just isn't going to happen with time and resources you have? Just asking because I'm curious as usual. I'm strictly in the if it happens it happens if it don't it don't camp but I do like to keep a mental list of possibilities regarding the game. -
Couple new CMBN videos cropping up....
Dadekster88 replied to LongLeftFlank's topic in Combat Mission Battle for Normandy
"I told you not to text and drive at the same time...but NOOOO!" -
M21 Mortar halftracks, how to use?
Dadekster88 replied to drtechno's topic in Combat Mission Battle for Normandy
Either way, in bocage country that sounds like a very useful vehicle to have around. -
It also depends on what you mean by effective. Do you mean effective in a manner that an average GI can hit a target he's aiming at more often than not and kill it or do you mean that whatever he points the weapon at and pulls the trigger causes the target to go to ground? There's a big difference there imo and both of them get the job done depending on what you're trying to do.
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Normandy seems to have struck a chord
Dadekster88 replied to Johnny Canuck's topic in Combat Mission Battle for Normandy
I'm sorry, did you say you wanted to take it to a whole other level? Ok, and awwwwayyyy we go!! http://www.youtube.com/watch?v=t02kvluv7dQ&feature=related With moves like those no wonder the Sith didn't stand a chance -
Normandy seems to have struck a chord
Dadekster88 replied to Johnny Canuck's topic in Combat Mission Battle for Normandy
Could be worse, at least you don't resemble an Ewok uhh, you don't do you, hard to tell with this whole interweb thing. -
A lot of old timers coming back
Dadekster88 replied to Nidan1's topic in Combat Mission Battle for Normandy
Man, this thread smells of Ben Gay and sawdust. -
Couple new CMBN videos cropping up....
Dadekster88 replied to LongLeftFlank's topic in Combat Mission Battle for Normandy
To be honest what I find interesting is the ground all chewed up around the track when compared to the rest of the road. -
Do you play any music while playing?
Dadekster88 replied to Juju's topic in Combat Mission Battle for Normandy
http://www.youtube.com/watch?v=B6mzVELFIWc Seems fitting. -
May Status Update
Dadekster88 replied to Battlefront.com's topic in Combat Mission Battle for Normandy
That post reminded you of cheesy acting? -
Some lame questions while waiting
Dadekster88 replied to skunkle3's topic in Combat Mission Battle for Normandy
Yeah, I've avoided that thread. May bleve at any time it seems. -
Normandy seems to have struck a chord
Dadekster88 replied to Johnny Canuck's topic in Combat Mission Battle for Normandy
Well it's good to have a hobby then huh. Oh wait... -
Some lame questions while waiting
Dadekster88 replied to skunkle3's topic in Combat Mission Battle for Normandy
Well F that -
Some lame questions while waiting
Dadekster88 replied to skunkle3's topic in Combat Mission Battle for Normandy
Really??! I mean really?? The OP asks two simple questions and this thread atom bomb mushrooms into a five (edit/now six with this post) page monstrosity on swearing :eek: For all that is good and holy in the world, please BF, please release the demo/game!! Please!! THINK OF THE CHILDREN!! -
Normandy seems to have struck a chord
Dadekster88 replied to Johnny Canuck's topic in Combat Mission Battle for Normandy
Oh yeah, come get some Tbh even though none of it is 'real' it would be a nice change of pace from debating the same WW2 stuff over and over. See the SS thread for further details What I want to know is did Vader really order planets to be depopulated for certain experiments or was he simply following orders? -
IF...they ever do add fire I would be fine with it just being confined to certain objects if that's what holds up whether to add it or not. It's nice to have fire and then also have it jump from a building to the grass and so forth but I am also perfectly fine with a house collapsing from HE or whatnot and then the fire just sticking to that. It's not 100% realistic but to me having a chance of certain things catching on fire and not spreading is more realistic than everything being 100% fire retardent I've been to A LOT of fires and not all of them spread like everything is coated in lighter fluid.
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Normandy seems to have struck a chord
Dadekster88 replied to Johnny Canuck's topic in Combat Mission Battle for Normandy
I've watch the whole series, only thing I haven't seen was that last movie that I assume wraps up the lose ends myself. I though it was a great show and watched it after some recommendations. Same thing, couldn't believe they'd cancel it as it had something going for it. and no, I mean other than Inara Serra -
Normandy seems to have struck a chord
Dadekster88 replied to Johnny Canuck's topic in Combat Mission Battle for Normandy
We can't all blame it on Hollywood guys. The sad truth is Hollywood churns out whatever makes money and they make money by people buying and going to go see what they like. There have been plenty of first class story driven movies without special effects over the last couple of years...they just don't rake in cash like the stuff you are poking fun at. Nothing wrong with that but I wouldn't go so far as to pin this all on Hollywood For the record I can't stand Hollywood myself or many of its 'citizens'. -
Couple new CMBN videos cropping up....
Dadekster88 replied to LongLeftFlank's topic in Combat Mission Battle for Normandy
Copied that, which is the way it should be What I was curious about tho is if 'pilots' called in can accidentally target your troops? Tbh I'm not sure if that was a big issue in this timeframe as far as blue on blue goes but accidents can and do happen so wanted to know if its something the engine takes into consideration? In the airstrike vid it looks like they are deliberately targeting the armour as targets, can they (virtual pilots) accidentally target your soft targets or your armour by mistake? More worried about infantry type targets for obvious reasons.