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Krilly

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Everything posted by Krilly

  1. How about dead couches. They make for great cover.
  2. It's the synergy. Like a tank. It's about the right combination of subject, graphics and depth. (instead of mobility, protection and firepower). Finding good combinations is hard to reach and logical when reached. Like for example the T34. let's hope THE CMx2 series Will prove the Same. I find the first signs promising
  3. Ehum. Could you check the length of the leash of Nidan1. It seems he made it outside and .... Left a 'moist spot' due to his excitement. Anyways, I'll let myself out thank you.
  4. I would argue it is the stairway to heaven.
  5. Thanks for developing this product. As with cmx1, the demo alone has already given me countless hours of fun. There's got to be an easier way to make a living then making à tactical wargame for a bunch of nitpicking impatient self declared grogs. Way to go and I sencerely hope you do very well in sales. And laslty, a modest singleman applaud to the betatesters which I suspect put in hunderds of hours of hard work behind the scenes, just so they (and us) can have an even better game and have their name in the manual.
  6. I rather have SLI support first :-P (minor point)
  7. I was somewhat surprised about the accuracy and lethality of mortars in CM:BN. Not really noticed that so much in other wargames before. Then I remembered I bought a book by good old Ian v. Hogg about mortars some time ago. Interesting read. Here's a snippet about 'payload'. (any typo's which creep in are all mine not Hoggs :-P) ; Seems to me I always underestimated the lethality of the humble mortar. On accuracy he also tells some quite interesting things. Seems that they 'went all scientific' so to speak on the then still simple robust mortar after the korean war and accuracy of the mortar took a big leap with the redesign of the mortar bomb, espcially the 'RARDE design'. In his words ; This shows however that the present day mortar is a far more accurate and deadly weapon than its simpler WW2 brother. Which was designed to be cheap, robust and easy to use. So should mortars be sniper weapons in CM:BN; not really it seems to me. They rather should be more of a pain in the ass with respectful effect on the target when compared to gun-artillery of similar calibres. Guess we will have some testing ranges to set up when we get the full game :-).
  8. I have a similar setup and no troubles. Game is looking great.
  9. Don't forget there is a PDF manual in the demo folder . Anyways. Click the arty button (Cannon) when you have selected the HQ. It should pop up a little menu with all available arty you have. In this case THE 60mm team.
  10. And in the tutorial the 60mm's are beasts as well. Never considered the light mortars so deadly. Makes me wonder how deadly the 81mm kurz is going to be for ze germans.
  11. Nice screenies! Hmm. Is there a key to make screenshots in the game? And where does it put them? (can't remember how that worked in CMx1)
  12. Never realised Europe was that big :eek: Couldn't resist......
  13. What a great post. And I agree with you that's is going to be an intersting weekend due to the demo being out
  14. There's no option to reposition in the tutorial as there is no setup zone (correct me if I am wrong). *spoiler* Me, I positioned the MG forward in the middle. Behind the central hedgerow. Nice clear field of fire there and it helped to spot some stuff :-P. I moved the early ammo carry'ing team up there with them btw.
  15. I think this is crucial. Also, remember to 'deploy' your mortars and MG's. I haven't played much CMSF and always always always seem to forget to deploy my crew weapons.
  16. Ah so much to like. I instantly recognized the tutorial map from the preview, but there were some new suprises in store :-). I have to admit I had to restart it as I embaressed myself with loosing quite some armor the first time and being in the wrong spot as some nasty arty dropped in. Second go went much better and I was able to give the krauts the righteous trashing they deserved. And so many nice impressions. The map and/or landscape looks lovely, almost beautifull. Infantry movement and combat is a joy to behold and leaps and bounds better then the CMx1 models. And .. and.. and... ah so many impressions. Let's just say and was grinning, shouting and cheering at the screen again like I did in the CMx1 days and back at the preview. The old CM magic is back! Now excuse me while I get me some more CM on :-D
  17. You're welcome. Now let's discuss which refresh better. Gorilla's, Baboons or monkeys.
  18. I'm looking forward to give your labor of love a spin soonish. But I very much doubt it Will be just a game
  19. The human soul Goes far darker then any computer game could go. What Does any politics mean against human life? Computer games about the atrocitries of ww2 focus and appal the human soul. Such is the dualcy of man.
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