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Krilly

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Everything posted by Krilly

  1. I am sure that launching elephants at bocage with enough velocity will make impressive holes in it. Some tree huggers might protest to this method though
  2. I loved the 'Chance encounter' and played it to death. That said.... I think with the new engine (larger maps?) and years of experience with CM games BF can come up with better scenario's to showcase CM:BN than the golden oldies of the original demo's could do. Maybe that's a nice question to keep us occupied for some time. Say, you could convince Rune to take a sickleave and BF asks you to design 'the demo mission for CM:BN'? What would it entail? What units would be in there? My take: An american infantry compagny has to capture a crossroad in german defended bocage. They get a sherman platoon (2 with rhino), medium arty and an airstrike as support. Reinforcements, a second tank platoon and a fresh company. The germans get a couple of weakened platoons, some AT assets and a mortar spotter (3x mortar on map?) as support. Reinforcement is either a couple of stugs or a Tiger (you know the crowd wants the tiger...) and fresh platoons to counterattack with. Situation - the american player has to poke/feel their way through the difficult terrain. With the opportunity to experience how brutal bocage fighting was and to see how well CM:BN handles it. PS: of course I really want the german FJ reinforcments to ride in on jagdpanthers while firing flares but oh well
  3. Rifle grenades, panzergranate. http://www.inert-ord.net/ger03a/gerrg2/index.html
  4. I don't own CM:SF (yet, pondering it), but why would someone name a scenario Afternoon Delight? Considering what the song is about.... LoL. http://www.funnyordie.com/videos/6bcb71dede/afternoon-delight-music-video-from-anchormanfan
  5. Ah well, as a 'trackhead' I just wont 'moar, MOAR!' in the inital CM:BO release, like a little kid I want a million toys instead! But then again, what they are putting in is looking so fantastically good and detailled (Priest anyone?), and the most important stuff for the time-frame is in. We'll live. Btw, I am waiting for a Stug pic. I wonder how my favourite toy is going to look in CM:BO. Particullary whether it is going to look like a shrubbery on tracks or not
  6. Hmm, I certainly hope so but let's not forget the models in CM:BN are way more complicated then in CMBO (from 300 to 10000 poly's?). Look at the priest pic. That means retexturing jobs are going to be much more work as well. We'll see. That makes me wonder, will CM:BN support the wintermonths and alternative winter textures right of the bat? Or will that be coming with the Bulge?
  7. Great! I love the Stugs for some silly reason, and this makes them more viable ingame than they were in the CMx1 series. And yeah, sounds like Hetzers could get evil if they come to play in at a later pack.
  8. Thanks for the prompt reply, and I tend to agree with you. You might as well use 251/1's then if you are not going to model the 8-ton assault bridges as that seems to be the major difference in the models. (but I am not an expert) Might prevent this question coming back to as well.
  9. Hey all, excuse me if it came up before but I was wondering and search came up empty.... I noticed in the TO&E that the Sdkfz 251/7 is included. That made me wonder some things. 1- will it be modeled in game with its trade mark bridging equipment? 2- if so will the bridging equipment actually be an usable asset in the game (to make vehicles cross small streams for example?) or will it just show as flavor? Anyone know? Because if you could actually use the bridging equipment that would be :eek::cool:
  10. The names that I remember the best 'from the good old days' are Fionn and Madmatt. Although I seem to remember Fionn was banned at a certain point?
  11. I admit I like my cook offs, burning wrecks and artillery effects fiery and spectacular as well, and as you sad I loved the way CMBO did that in its time. Afterall, a field full of burning ronsons should be a sight to warm the hart A 'damaged' or 'knocked out' state for each vehicle and gun also sounds nice, but thinking about that I fail to see how that can be easily done without prepared work like making a 'damaged texture set' for each of the vehicles involved. Yikes :eek:,sounds like some work. I mean solutions like 'slap some random smudge decals on it' sounds nice to a programming novice like me but is probably a nightmare with all the surfaces on the current models Maybe the best method is still 'open all hatches and doors on the vehicle and make its gun droop'. But it might not be as convincing looking in game now with the higher state of graphical details as it then was in the CMx1 series. All this is thinking at loud with no programming experience I wonder what the experts think....
  12. Reading this made me quite a bit angry tbh. :mad: I don't. But then I am a civilian prone to thinking about how it would feel if you lost a loved one this way and the offenders 'covered it up' in this manner.... Anyways..... back on topic. (because I dont intend to open a can of worms here.) Scavanging sounds like a cool feature, but hey how much impact would it really have on the gameplay? Like MikeyD said, I think the biggest plus to gameplay it would give is if GI's could scavenge fausts. *shrug* I wouldn't miss it if it doesn't make the cut.
  13. *steers clear of the flares* I can certainly live without flamethrowers or wild fires being in the first game. But I sure do hope we get some tasty explosion and burning wreck animations again. Just like CM:BO had for its day. I like my carnage bright and spectacular
  14. Dear sir, please take thou negative brooding nitpicking elsewhere, where they will not diminish my radiating joy in discovering that a new WW2 CM game is in the making. I need my basking moment. :cool: Now get
  15. Hurray! You guys are making another CM game set in the good ol' WW2 setting! *does hamstertruppen dance* Can't help to be excited because I played the old series to death and kind of lost you kind when you did 'that modern stuff'. I like only like to play with the old stuff see. Damn this brings back the memories of those days with the demo, endlessly playing that scenario with the little church and the three stugs. ('Chance Encounter'?) Ah memories, I am getting old... But as for the new CM:BN the screenshots are looking fantastic! And I have no worries you would again make it an accurate, historical beast of a game while the 'grognards' roll around on the forum complaining that flares fired from the nahverteidigungswaffen on sturmtigers are moddeled incorrectly. Anyways, I will keep a sharp eye on you guys working your magic again and I will be sure to be there for another 'night of the refreshing monkeys' when the demo gets out!
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