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mjkerner

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Everything posted by mjkerner

  1. Georgie, triggers are easier to beat? If AI trigger is "when Human player moves into hedgerow at "x", AI squad/platoon/vehicle move to "y" and assaults "x" (and human doesn't know the AI plan), how does that make it easier? I am not being sarcastic...I really don't know because I never played any game with AI triggers. There are obviously some aspects of triggers I don't know about....
  2. I have at least a dozen home-made scenarios with original maps or heavily-edited stock maps that I play, but never consider for release, because I suck at VP allocation to get a good balance, for which the crowd surely would nail me if I got it wrong. :-) But the manual explains the difference between Destroy and Destroy All (p. 118): Destroy, the designated target unit(s) have to be "knocked out" of the fight for full points, damaged units get partial points; Destroy All, the unit(s) must be completely eliminated to receive points.
  3. By the way, will you have both Ameriscan and British versions?
  4. I see they changed the helmet model to allow different items on each side. When I did the Herman Goering mod, whatever you put on the right side of the bmp showed up on the left, too. Anything on the left just didn't show up in game. So histrically incorrectly, I had the Luft eagle on both sides, one with the swastika pointing forward and the other pointing backward.The game automatically mirrored the sides, apparently. These look excellent!
  5. True dat, but it can be a nice effect--in very small amounts--in a night para drop scenario.
  6. Mord, you continue to amaze and entertain me. Great job!
  7. Sounds great, looks great...but give us a daytime shot, please. It's a little too dark.
  8. Undercover, we are talking about deploying reinforcements in the editor, right? If so, yes you can set them up in different places/zones. They will appear where you deployed them when you "Deploy Units" from the scenario editor. I don't paint setup zones usually, because the game will reset things like not deployed/deployed or mounted/dismounted, etc. if they start in a planted setup zone. Without painted zones for the original on-map at-start units, you can't move them around freely during the game setup, of course. I also recall reading on the forum that reinforcements that arrive later not in a painted setup zone won't follow orders of the parent unit (in a situation where, say, a platoon is a reinforcement for it's parent company that started on map). But I haven't noticed that myself. I have not have my morning pot of coffee yet, so take that into consideration!
  9. From the Changelog thread. For once my memory served me correctly! * In the editor, when units are purchased they will try to set up by default inside friendly setup zones if the zones have already been created. __________________
  10. GYT, two things: Check the Changelog thread...I don't have time atm, but I think it states that they changed the Deploy/Set-up so that the units will start out in the set-up zone for that side. Deleting HQ's: Always start from the bottom, but if any HQ (Platoon up to Battalion) has a subordinate unit attached to it, the higher HQ won't delete. To get a platoon only, delete from the bottom up all other Companies, skipping the one with your platoon, then go up and delete the Battalion HQ (I can't remember whether you need to expand the Batt HQ [hit the "+" sign] so that you can delete them individually or not--that is how I do it anyway), then go to your Company and delete the platoons from the bottom, then the expanded HQ units. Voila!
  11. Fortunes of war, I guess. When those funky things happen, that how I view them so that I don't get upset. As for the wrong order, the game of course has no way of knowing which ones you mean, and which you don't. It would be nice to have an"undo" button.
  12. Yes, as far as I know, you can only put one marker in an AS. What I wasn't sure of was whether there was only one mine, or a set number more than one, or a random number of mines in each AS.
  13. I searched the Forum but couldn't find a definitive answer (although I thought I read one a long while ago...), but what does one minefield marker mean? 1) One mine in one action square, or 2) Several mines in one action square, or 3) Something else, in which case, what? Thanks!
  14. By the way, to keep this on point, no luck yet getting CMSF trees to show, but I had no problem with CM:A trees to show. Need to rethink the file structure. Para, what beach are you lounging around on? I can arrange to send you a package. Just mail me your coordinates and I guarantee speedy delivery!
  15. I had to re- read your explanation, but I think I understand. Way too clever for me to thought of it. But your results are excellent! I have modded all the Germans using the methods you used on the SS...texture swapping, partial image swapping, and messing with color. I alsodid the same for Paras, but I will eventually get around to doing more detail work on them. I have to go into the game and grab some screenshots yet. I get too distracted messing in the editor making scenarios lately. If I'm ever stuck on a desert isle without a woman, give me an Internet connection and this game and I won't be bored for years!
  16. Para, you wiley, silver-tongued devil you! Sure, what harm could it do? I'm the pim...er, "Procurer" for 7th Armee in Paris. Fighting on the front lines in Normandy is for schmucks!
  17. Glad to hear that! What I liked about game forums is the international flavor, and I agree it would be good to get more ethnicities involved. Without game forums like this, I'd just be another hick from Wisconsin. Now I'm a hick from Wisconsin who gets to interact with people world-wide. I truly enjoy that. Even with blokes from Yorkshire!
  18. Oh, so that's how to make it invisible. I'm still finding my way after almost a year of messing with these files! By the way, Ben, I feel your pain. I modded the Para helmet last week to give them more camo, but have been debating how much more time to spend on it since the joins are truly a bi-atch. I'll post a pic tonight. I don't think it's something I want to "release", but
  19. So we all can get a little sun and enjoy the movie stars at the film festival?
  20. I was an early pre-order, and I got mine (in the USA) Tuesday. (Para, our spies have been sabotaging the Allies' mail systems in an attempt to disrupt your invasion, especially after 744 Rgt/711 Div took a beating from your Britischer Red Devils the other day. Major mjkerner, 709 Division.)
  21. Erwin, you have to figure out what you did. Somehow an mdr or mds file got changed/removed/something? This would be valuable information for modding. It may even lead to Mord cracking the beret code!
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