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Boche got a reaction from JM Stuff in New Mini-Campaign/Scenario: Alarmeinheiten
Keeps getting better and better!
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Boche got a reaction from MOS:96B2P in New Mini-Campaign/Scenario: Alarmeinheiten
Keeps getting better and better!
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Boche reacted to 37mm in Heaven & Earth: Project discussion thread
Progress is slow at the moment, due to world events, but I have managed to do some conversion map-work for the People's Militia campaign...
@Hapless & @Aquila-SmartWargames have been taking up the slack by helping to promote our little project...
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Boche reacted to Mr.X in Campaign WIP: Tiger Trail
@Boche:
I made three campaigns:
A Bloody Ride - CMBN 2011 - 7 to 8 battles with Panzerlehr-Division
Welcome to Sicily - CMFI 2013 or 2014 - 3 battles with allied Troops in July 43
Zawiya Uprising - CMSF I 2014 - 8 battles, Red vs Red
These are available in the repository.
I have never made much Promotion for my work.
And from 2014 to 2020, children, work and Real Life stopped any ambition to create more content.
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Boche reacted to Vergeltungswaffe in RT Unofficial Screenshot Thread
I'm not a fan of AC in CM scenarios, but I'm a big fan of shooting them down.
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Boche reacted to MOS:96B2P in RT Unofficial Screenshot Thread
Scenario Alarmeinheiten.
Two 20mm light Flak guns located near the 2nd Battalion CP in the village of Kvass engage attacking Soviet aircraft.
And shoot one down!
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Boche got a reaction from Commanderski in Campaign WIP: Tiger Trail
the campaign isnt mine 😅 its already published
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Boche got a reaction from Commanderski in Campaign WIP: Tiger Trail
Sweeet, got my teeth into the totenkopf Kursk campaign at the moment so will look forward for some more totenkopf action!
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Boche reacted to MOS:96B2P in RT Unofficial Screenshot Thread
Scenario Alarmeinheiten
Advise Battalion, the south Battle Position is secure.
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Boche reacted to Mr.X in Campaign WIP: Tiger Trail
Some impressions of the working progress. South bank of Njemen River in the town of Grodno.
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Boche reacted to MOS:96B2P in RT Unofficial Screenshot Thread
Infantry gun in action. Scenario Alarmeinheiten.
Scratch one T-34.
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Boche got a reaction from MOS:96B2P in New Mini-Campaign/Scenario: Alarmeinheiten
for the past couple of months ive been trying to roleplay C2 as much as I can, craeting my CPs and liason points. I have to say I have noticed how info travells up and down the chain and my units seem to spot quicker and act better. Nice to see this concept in the mission!
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Boche reacted to MOS:96B2P in New Mini-Campaign/Scenario: Alarmeinheiten
Yes, four AI plans and four Avenues of Approach. So each AI plan will start the attack on a different AA. Then some of the other AAs are also attacked but in a different order, depending on the plan. The partisans will also cause problems behind German lines. Different problems in different areas depending on the plan. Some events are also triggered which adds more unpredictability to it.
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Boche got a reaction from MOS:96B2P in New Mini-Campaign/Scenario: Alarmeinheiten
So awesome jajaja, how you guys pull this off is fantastic.
Are there multiple AI plans? I mean will each playthrough give a different AA for the enemy?
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Boche got a reaction from MOS:96B2P in New Mini-Campaign/Scenario: Alarmeinheiten
Looking forward to this :)!
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Boche got a reaction from joselillo in CMSF 2: Campo de Entrenamiento en Español
Genial, he visto tus videos y me han molado, sigue asi!
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Boche reacted to Oleksandr in Oleksandr's Modding Space for CMSF2
CMSF2 : East Germany BMP-1 Pack by Oleksandr
This mod will provide you with a complete pack of BMP-1s of all kinds. 24 decals included.
Link: https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-shock-force-2/cmsf2-vehicle/cmsf2-east-germany-bmp-1-pack-by-oleksandr/
Enjoy!
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Boche reacted to joselillo in CMSF 2: Campo de Entrenamiento en Español
Hola,
Mi Canal de la Abadía del Gamer esta dedicado al 80% a las serie de Combat Mission, entre ellas la versión SF2, estáis invitados --> https://bit.ly/2UjXTur
Iré actualizando en este hilo el contenido que vaya subiendo sobre el CMSF 2:
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Boche reacted to Aurelius in Tal Malah
Tal Othman continued>
Hezbollah fighters moving up, after repelling yet another HTS attack.
Meanwhile, 9K111 operator engages a T 72M. Distance to target: 1300 meters. Missile flight time ~8 seconds. The operator is being encouraged by militia machinegunner.
The missile is fired.
The missile flies straight to its target.
Target hit!
The tank is knocked out. Turret crew evacuates, no sign of the driver - mechanic.
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Boche reacted to 37mm in Heaven & Earth: Project discussion thread
I'm pretty happy with how the first scenario conversion for 0.97 is looking...
... i'll leave the in depth playtesting for the beta testers.
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Boche reacted to 37mm in Heaven & Earth - "Open Beta"
Heaven & Earth, the "Vietnam-esque" Super-mod, is still very much a work in progress but I think we're now at a stage where we can start an 'open beta'.
Enjoy & don't hesitate to give the team some feedback.
The download link (includes the manual)...
https://www.mediafire.com/file/ij3gj4f3qmosjny/H%26E_0.96.7z/file
The manual only (for those who just wish to peruse) link...
http://download1979.mediafire.com/t2e7pgu84vqg/9vrw3i18q5qpydf/H%26E+0.96+Manual.pdf
The kind of stuff that you can expect...
Content includes...
Two "Bong-Hai Civil War" Era Campaigns (one original 15 mission campaign by @puje and a 7 mission "conversion" campaign by myself). Eleven "Bong-Hai Civil War" Era scenarios (all "conversions"). Nine Modern Era scenarios (one original scenario by @Sgt.Squarehead and eight simple conversions by myself). Three Quick battle map conversions by @Combatintman.
Installation & set-up
The Heaven & Earth modpack is designed for CMSF2 version 2.02, it is advised that you use no other mods alongside Heaven & Earth as it is a complete package with a unique UI, sounds, scripts, special effects, vehicle's & weapons... many of which are swapped by the use of tags.
Place the mod pack into your empty mod folder in C:\Users\user\Documents\Battlefront\Combat Mission\Shock Force 2\User Data
Place the contents of the scenario folder into your scenario folder in C:\Users\user\Documents\Battlefront\Combat Mission\Shock Force 2\Game Files
Place the contents of the campaign folder into your campaign folder in C:\Users\user\Documents\Battlefront\Combat Mission\Shock Force 2\Game Files
Place the contents of the map folder into your map folder in C:\Users\user\Documents\Battlefront\Combat Mission\Shock Force 2\Game Files
In terms of settings, because Heaven & Earth maps are often more complex than the desert maps of CMSF2, you may find it useful to slightly reduce your '3d Model Quality' settings... 'Balanced' or 'Improved' should be sufficient for smooth gameplay. Remember you can change your '3d Model Quality 'in-game using Shift+[ & Shift+]. You can also toggle shadows with Alt+W.
Some of the newly created objects may look odd with shaders off. Alt+R will toggle your shaders in-game.
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Boche got a reaction from Lethaface in Operation "Opportune Strike" - CMSF2 Mini Campaign
OPERATION "OPPORTUNE STRIKE" MINI CAMPAIGN
The date is April 06, 2010. For the past winter, Marine Special Operations Team (MSOT) 8222 (callsign Dagger 22), along with Afghan and International Security Forces have been taking on the Taliban in the secluded Bala Murghab valley, in the north of the country. Their mission: prevent the enemy from launching their yearly spring offensive. Just 2 kilometres south of Bala Murghab disctricT center lies the town of Daneh Pasab, Taliban controled territory and logisctical hub from which the offensive will be launched. After several months of work, the pieces are in place for a final blow to destroy the heavily entrenched Taliban force, breaking their grip on the valley and stopping the spring offensive before it even begins. A US ARMY Special Forces ODA and an Afghan Commando strike team have been flown in to assist with the operation.
The campaign will consist of two missions. The first will be the night assault on the souther part of the village, while the next will be a continuation of the assault towards the north with more support assets. Your performance on the first mission will determine the strenght of the enemy in the second.
Right now i have mission 1 ready for testing and am starting to work on mission two.
Updates will follow!