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ratdeath

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  1. Like
    ratdeath reacted to Phantom Captain in Breakthrough to Kovel, my unintentional story/aar/review   
    My men are very leary of what dangers may be hiding in the Warazyk forest.  And to reinforce that fear, a Soviet armored car is spotted scouting along the northern edge of the forest.

    Due, once again, to the immensity of the ground and space we have to cross, I don't really have a choice but to thrust my armor out front and let them scout ahead.  It's only a matter of time until the rounds start coming in.

    Guns are loaded, eyes are open and on hyper alert.

    My recon team, 12th SS Wiking, scouts along the left scanning both ahead to the objective as well as keeping eyes on the north end of the forest.  One platoon of 5th Kompanie has mounted on two StuGs and one platoon from 3rd Kompanie will support from their halftracks.  Additionally, I have broken off one of my Panthers to lead the way through the forest down a very foreboding road.  Speed is becoming more and more necessary with every passing minute and I don't have the luxury (or time) to scout as thoroughly as I would like.  
    Finally, one platoon from 5th Kompanie is staging to attack the Warazyk OP and the rest of 3rd Kompanie and my Panthers are pushing on the right for the final objective.

    Who wants to take point eh?  One squad from 5th Kompanie, thankfully with the support of the StuG, draws the short straw.  However, I have decided to wait for one lone Panther that I am rushing up to lead the way.  The stuff of commander's nightmares...

    On the right my Panthers continue to move forward waiting for the inevitable.

    My one lone Lynx PzII, at the front of the pack, finally has eyes on one Soviet AT gun.


    And almost immediately the Soviet gun makes him pay for creeping up alone.

    First hit kills the driver, second round kills the commander and loader.  Only the gunner escapes traumatized.  But now we know where the AT gun(s) are.

    In the middle, 5th Kompanie dismounts and takes up a line along the edge of the woods while they wait for the Panther to arrive.

    The Panther does arrive and it's fearless crew let the infantry know they will handle whatever lies down that path.  The men mount back up on their StuGs to follow the Panther through.

    The tension can be cut with a knife.

    However, the crew stills feels very much out of their element. This is not prime tank country.

    On the right, another platoon from 5th Kompanie are now in position to assault Warazyk.


    Artillery is called and the men wait and make ready to make their assault.


    In the middle my Panther begins creeping down the forest road.

    And out of the gloom, a Valentine is spotted moving through the woods towards the German position.  My vet Panther immediately spots him and makes short work of it.

    Taking no chances, my Panther lets him have two or three rounds, just to be sure.

     
  2. Like
    ratdeath reacted to Phantom Captain in Breakthrough to Kovel, my unintentional story/aar/review   
    Excellent, congrats!  I had almost the exact same numbers for that battle.  Enjoy the Pripyat Marshes next!  Hehehe....
  3. Like
    ratdeath got a reaction from Phantom Captain in Breakthrough to Kovel, my unintentional story/aar/review   
    War, war never changes First mission done, German Army Total Victory.
    12 Men Killed, 24 Men Wounded and 1 Tank Lost.
    Soviets lost 171 men and 86 wounded.
    Onto the next battle!
  4. Upvote
    ratdeath got a reaction from Lille Fiskerby in Breakthrough to Kovel, my unintentional story/aar/review   
    I started to play this campaign now
    Still on the first mission, lost 1 panther But I have taken the first occupy objective.
  5. Like
    ratdeath reacted to Phantom Captain in Breakthrough to Kovel, my unintentional story/aar/review   
    My objectives are split, one on the north end of the Warazyk Forest, one on the south end.
    5th Kompanie and 4 StuGs arrive first.  Soon to be followed by 3rd Kompanie on halftracks, 4 Panthers, mortars and mortar halftracks.  I have various machinegun emplacements in foxholes left by the Soviets to cover the Warazyk forest while my men move to their own objectives.  5th Kompanie will move east to take the Approach to Warazyk, while 3 Kompanie will move to take the high ground south of the forest.  When my Panthers arrive they will assist.  
    One platoon of 5th Kompanie on StuGs, supported by a platoon from 3rd Kompanie on halftracks will move northeast through the forest using a road that bisects the woods to link up with the Nicolussi-Luck and his SS Panzer Wikings already in Kovel.
    Almost every squad in every platoon of 5th Kompanie has walking wounded so I decide to load them up on my StuGs to get them forward more rapidly.  I have a wide swath of space to cover in a very limited amount of time.

    Guarding our left flank and looking for anything that moves on the northern edge of the Warazyk forest, a 50mm Pak 30 hopes to return back some bad news to the Soviets.

    The 4 Panthers from 6th Kompanie, 5th Division SS have shown up to assist.


    Time is moving very quickly just getting my units into place when Red Army soldiers are heard and then spotted along the southern edge of the Warazyk Forest, apparently preparing to attack my MG emplacements.  The men charge their weapons and hold their collective breath.  

    We have one hour left to complete our mission and a lot of ground to cover.  Not to mention, still hardly any contact with the enemy.  I know they are out there, just waiting to spring their ambushes on us.

    And just for reference, it's snowing and my men are freezing on top of it.  The only thing to do is keep moving forward.

     
     
  6. Like
    ratdeath reacted to Phantom Captain in Breakthrough to Kovel, my unintentional story/aar/review   
    And then a second platoon of Panthers arrives on the field!  Wiking Panzers to the rescue!

    My main line of defense waits in high anxiety for the onrushing wave.  The Panther's help and arrival on the battlefield is graciously accepted.

    Shells and bullets bounce off my armor as I drive into the maelstrom.

    On my right the attack has penetrated my outer defenses as the tsunami swept over my breastworks. Layered in defense though two MG-42s open up on Russians appearing through the gloom.



    A third wave of reinforcement in both my HQ and Platoon HQ tank arrive bringing my total to 10 Panthers now in the fight. 

    Realizing the pressure on my right might be too much I rush two of my tanks to help shore up the defenses.  But simultaneously a Soviet tank commander decides for his platoon to do the same thing.  A literal running tank duel occurs as both my Panther and the enemy Sherman tank race to their friends  and realize at the same time, "Oh god, that's an enemy tank...right there!"

    Incredibly, a lone and very brave German soldier, who had earlier run from his trench as the enemy advanced, rises from the snow and lets the Sherman get a face full of Panzerfaust!


    Knocked all that tank's teeth right out.  A medal is in order if we survive.  My tank then proceeds to KO the tank behind the leader.  Only one remains.

     
  7. Like
    ratdeath reacted to Phantom Captain in Breakthrough to Kovel, my unintentional story/aar/review   
    The German army says good morning from snowy Ukraine.  Time to move out men...





    T
    The mission is to move out from the eastern edge of Kruhel and press towards Kovel.  Forward!  



  8. Like
    ratdeath reacted to S-Tank in CMCW Unofficial Screenshot And Video Thread   
  9. Thanks
    ratdeath got a reaction from George MC in Combat Mission Red Thunder Battle Pack 1 pre-orders are now open   
    Done and done!  Pre-ordered!
     
  10. Like
  11. Like
    ratdeath reacted to George MC in 2022 Mid Year Update   
    Aye hopefully it will be 'all good fun'  thanks Steve.
    Aye, this battle pack is set during the fighting between the German and Soviet armies in eastern Poland during the summer of 1944. This fighting was some of the heaviest on the Eastern Front during the entire war. This battle pack presents a series of actions recreating key moments in this fighting through the perspective of the forces involved during July and August.
    It’s been a real labour of love. The genesis of this battle pack was the  series of images in the photo book Kampfgruppe Mühlenkamp published by RZM and authored by Douglas Nash and Remy Spezzano. On the back of this I started work on what became the Five Days One Summer campaign which is the key campaign of this battle pack.
    This battle pack would never have got anywhere without the help and support of a whole bunch of others. I would like to give a huge shout out to all those including the BFC beta testers for all the playtesting, feedback, advice and support. I am also indebted to Mr Douglas Nash for his freely given help and support in clarifying some of the details involved in several actions involving ‘Wiking’, notably the fighting around Tluszcz in mid-August 1944. If you’ve not checked out his recent trilogy “From the Realm of a Dying Sun” its well worth doing so for the background to this battle pack. Also worth having a look at is the “Operation Bagration 23 June-29 August 1944” by the Soviet General Staff which gives a ‘big picture’ view of the Soviet operations in this period.
    I hope you all, as the players enjoy these scenarios and campaigns as much as I did researching and creating them. As always, I’d appreciate any comment and feedback and I look forward to seeing how this collection of scenarios and campaigns plays out for yourselves.
    Cheery!
  12. Like
    ratdeath reacted to S-Tank in CMCW Unofficial Screenshot And Video Thread   
    A few more from the same batch as the last ones I posted. 

  13. Like
    ratdeath reacted to Rinaldi in Cold War: The (Massive) Narrative AAR   
    In the Fulda Gap, that most terrible dawn came and went for the US V Corps. The 11th Cavalry had bent, but it had not broken. Exercising units that had been caught flat-footed largely made good their escape, battered but capable of reconstitution. NATO deployed, alarmed but resolute, to protect this retreat.  The allied air forces made a herculean effort to create space through strikes in the enemy rear areas. The Elbe crossings were hit, hard. Much closer to home, crossings over the Werra were hit with equal violence. The cost was great, the Soviet air defence asked a high price for admission to these lucrative targets. Nevertheless, the initial Soviet supplies and follow-on forces were slowed.  The powerful shock forces immediately in the battle area still had to be dealt with, but that was a more manageable battle.
    Anyone who knew anything, knew this: the initial move was a Soviet masterstroke and had shaped things to their advantage nicely. NATO, however, hadn’t been put in checkmate.
    It was a different B Team, but the situation is not all that different: once again thrust into a nightmare scenario against the best an enemy had to offer. That is the situation B Company, 2nd of the 28th Infantry, 1st Brigade, 8th Infantry Division found itself in as July 16th dawned.
    CPT Booth was still attempting to recover his balance. The war had come as a violent shock to everyone. His company’s war was not even 24 hours old, and yet his command had already been handled roughly.
    First had come hurried orders on the 15th of July to take blocking positions. They were to hold until friendly exercising units could retreat through them. The friendlies had all gotten away and clean, but the enemy forward security element that had been hot on their heels had only been stopped at egregious cost. B Team’s first ever fight started well enough: the company’s ITOWs and attached scouts had flamed several enemy BMPs and a tank. Then the sheer force of enemy fire had sent them reeling backwards to new, hasty positions. An unexpected and sudden flank from several T-80s creeping through dead ground had almost spelled disaster. They been stopped at the ten-yard line in a point-blank engagement. The effort had nearly destroyed Booth’s command. When they received the order to pull back, they left behind three burning M60s – one containing the decapitated corpse of the Tank Platoon leader (he couldn’t even remember the man’s name) – a scout track, and several ITOWs, some from the Scouts, some from his Weapons platoon.
    That had been the toughest moment of his life so far. Booth had learned from his first day of OCS: don’t leave your dead, never, ever, leave your wounded. The bastard that had said that had clearly never imagined what this war would look like. Booth’s FSGT, a dependable, quiet Vietnam veteran found him early that evening, weeping in the woods, a shuddering mess. Without a word the NCO clapped a hand on his shoulder, then turned around to go make sure no one would find their CO before he regained his composure.
    Though Booth could hardly take credit for it, things had improved after that. An ambush conducted by his 2nd Platoon, surviving scouts and ITOWs had mauled a Soviet security element in the thick forest astride the MSR.  When they pulled back in their M113s, th
    ey had left a platoon of T-64s and almost a company’s worth BMPs burning, piled up on the asphalt and along the shoulders. Similar, less dramatic, ambushes had been pulled off by the TF’s scouts and A Company. It had bought the battalion what Booth had already learned was the most precious resources of all in war: time. More importantly, it had burgeoned their sagging morale and showed them that the enemy could be defeated. So violent were these ambushes, they had compelled the Soviets to halt for the evening and night, to deploy their main forces for a deliberate attack.
    TF “Dragon” had been able to dig in, lay obstacles, rest, reorganize, conduct proper terrain walks of their next intended battleground and even rehearse planned movements and retreats. Better yet, Booth had been able to sleep. The Soviets were now facing the unenviable task of regaining momentum through a set piece attack into prepared defences. Booth’s company, deployed in front of the suspected main effort, was going to stop them.
    Chapter 4: Equilibrium
    Neuhof, Forward Edge of the Battle Area. July 16th, 1100 hours.
    Ten Fateful Minutes

    A quiet stand-to. The Soviets didn’t come in the morning mist. The TF’s S-2 had estimated they were not capable, but Booth hadn’t really believed it. It had given the men a chance to have a hot breakfast, and for his rifle platoons to rehearse their drives into their pre-selected fighting positions. They had now once again returned to their hides, and Booth was going over the plan one last time with the headquarters’ team. Sitting on the ramp of the M113 with an overlay awkwardly spread out over both knees, he went over the scheme, taskings and timings once more.

    He had called in the unfamiliar commanders of two attachments made to his unit: 1LT Lyles, a tanker cross-attached from a neighbouring armour Battalion and 1LT Swafford, a platoon leader from the Anti-tank company. They so far had made good impressions. They had been deferential but confident in advising how their commands should be used and had had a great role in shaping the battle plan. Lyles’ M60s were equipped with Tank Thermal Sights and were referred to as TTS. They would be a key component of the plan, a potentially decisive advantage. Swafford’s TOW launchers were older M150s, and would work closely with the TTS to make up for this.
    “Let’s make sure we’re all clear on this. Each BP needs to position its vehicles to be able to fire into at least two EAs. We need to create a cycle of combat.”

    There it was again. Booth had used that phrase ad nauseum all through yesterday evening and morning. It would have made his special platoon leaders exchange wry looks if the situation wasn’t so serious, and if the plan didn’t make so much good sense.
    “Forward deployed units need to get their shots in and hand off the engagement quickly, falling back after the first couple of shots. No delay. The scouts, with some help from your platoon, Lyle, will handle those early engagement areas.”

    Nods all around.
    “We’re going to operate on the assumption that the other team are going to get to the goal line. We’re going to let em through but make sure they arrive in no position to cross it. Rifle platoons will clean up, Lyle’s main BP will hit anything heavy that manages to get into these final EAs.”


    "Alright. That’s it. Get to your positions. Expect them before the morning is through.”
    Booth had learned from his first encounter with the enemy. If they wanted to get through somewhere, they could do it the first time with high probability. It was better to bend rather than put up a wall early and watch the Soviets knock it down. He also remembered how his Company had almost immediately descended into chaos when trying to fall back to several successive positions. Too many successive BPs complicated things. A set of main BPs to fall back into was preferable.
    He moved into the cargo space of his command track. As the ramp closed behind him, he went over his scheme once more…
    His thoughts were interrupted by a squawk over the radio. Through light interference came the report: Dorfborn was coming under artillery fire.

    “The centre of town is being hit hard. No casualties so far.” Dull crumps reverberate through the hull of Booth’s M113. “Sir, Neuhof is getting hit pretty hard” the gunner informs him. In the latter case, at least, the Soviets were not at risk of hitting any of his men, who remained to the rear in hides. The locals who had remained had, he hoped, listened to his missive to remain in their basements.  

    Here we go. Booth thinks to himself as he tightens the straps of his steel helmet. Further reports were coming in now from Dorfborn: enemy vehicles in column, fanning out into line. Nodding at the company FIST, pre-planned fires are called upon to begin laying a thick fire down in front of the enemy’s axes of advance. The battle for Neuhof had begun.

    For the Soviets, the fight begins disastrously. Several BMPs are destroyed trying to run the gauntlet of artillery fire. The FIST’s face betrays no satisfaction, or any other emotion, as he acknowledges the fire and attempts to keep the artillery fire shifting in line with the enemy’s advance.
    Despite the pounding the bulk of these lead forces push through the fire, T-64s in the lead. The first direct fire engagement then begins, as the forward deployed TOWs and armour pick up these targets. In two minutes, TOWs managed to destroy several enemy recce, anti-tank and ADA elements that had exposed themselves in the treelines lining the valley floor. They also engage several T-64s that are furtively pushing forward, with catastrophic effect. Within two minutes, a platoon of the enemy’s tanks are burning. 


    Scattered throughout the valley are American OPs, who help Booth tightly control the battle and report these initial successes. Prompted by the reports of the continuing Soviet advance, Booth’s attached TACP requests the pre-planned interdiction sorties to begin. A-10s which had been flying a race-track pattern behind friendly lines acknowledge, drop altitude and vector themselves in.

    Within two minutes, the better part of an enemy company has suffered severe attrition. The start of the battle has gone almost precisely as Booth had planned. Almost. The initial exchange of fire is not one sided, and just as one of the forward ITOWs start to pull back, it is struck by a Spandrel. Its crew does not survive.


    In Dorfborn, the NCO leading the scout section can see another enemy company crossing the River Fleide, entering into engagement area Blue. His men take up the awkward, cross-legged firing position with their M47 Dragons and remove the covers from the thermal sights. Concentrating hard, and trying to ignore the reverberating thumps of artillery hitting the town only a few dozen meters behind their positions, they begin to engage. A T-64 is soon burning.



    A second soon joins it. The third shrugs off the Dragon as if it was nothing. Its turret orients towards the village, and sweeps back and forth, trying to pinpoint the firing position.
    “That’s it, pack up and move next door. They’re onto us!” a SGT screams at his two scouts, straining to be heard over the screaming howls of the still-intensifying artillery. The Scouts brave the streets for brief moments at a time as they dash between houses, safety, and new firing positions. As new positions are taken up, they continue to report back to Booth. The enemy are flowing like water on either side of the village, and are beginning to present their flanks. These are choice shots, and the scouts make the most of the opportunity, hitting another pair of BMPs.
    Then, the A-10s arrive. Two are shot down immediately by ADA, but the other pair close up and push through. Cluster bombs drop onto a buildup of enemy BMPs crossing the bottleneck at the River Fliede.

    Back in Booth’s command track, 2LT Bartels, the TACP officer, officer looks shaken. Despite all the artillery fire onto identified enemy ADA, the Soviets still had more out there. It had been so effective. The remaining pair of A-10s don’t try their luck for a second pass and try to burn their way out. One of the two remaining A-10s is badly damaged by an anti-air missile and comes down extremely hard on landing back at base. Three A-10s for, at best, a handful of BMPs. He reports the ineffective air attack to the CO. His part in the battle is done. He can’t help but feel he’s somehow let his comrades down.
    Meanwhile, the enemy continues to bypass Dorfborn on either flank. The Scouts are beginning to run low on Dragon missiles and their escape window is closing. Radioing a warning to the forward deployed TTS on their left flank of the targets coming their way, they close up shop and mount up. A harrowing cross-country dash in their M113s shortly follows, but they are all able to pull back behind Neuhof intact and in good order. The scouts never learn just how timely their retreat is, for as they are pulling back, a platoon of enemy BMPs finally breaks off from the pack and enters Dorfborn.

    As the scouts are preparing to pull back, Booth is able to piece together the battlefield based on the reports from them, and the forward deployed armour. The enemy, as was expected, is bypassing the village on either side. Neuhof was clearly their destination. With the covering forces displacing, it was time to put the rifle platoons into their battle positions. With a terse codeword across the company net, he orders his tracks out of their hides and into their positions around Neuhof. They had rehearsed things excellently: it will take around 5 minutes to get set up.


    As the tracks rumble towards BPs 1A and 1B respectively, the platoon leaders exercise the independent authority Booth has trusted them with. The first of many decisions: do the M113s remain in the BP, or out? In 1B, the platoon leader decides he will order his three M113s to pull back to their hides. His position is closest to Neuhof’s town centre and he knows enemy artillery fire can intensify on it quickly. In 1A, the platoon leader has already decided he will disperse the tracks into fighting positions. He needs as much firepower as he can get, as there are a lot more ingress routes to his position for an enemy to take.
    The covering battle is over, and the fight begins to shift to the main BPs. SFC MacDade, Lyles’ platoon NCO opens up the engagement. Hidden away in BP2 with a OP/LP, he is told that a better part of a MRC is fully in EA Blue now. He orders his TTS and his wingman forward, using the treeline, a cottage and its hedged garden as a attack by fire position. MacDade accounts for two T-64s in rapid succession, guiding his gunner on with alacrity with his commander’s override.



    The savage enfilading fire seems to sap the Soviet company in EA Blue of some impetus. They hesitate, then briefly halt. MacDade and his wingmen hit several more BMPs, despite the enemy attempting to return fire. The laser rangefinder equipped TTSs are proving as decisive as Booth had hoped.

    The BMPs surging to the left of Dorfborn run into the outposted TTS that had covered the scout sections’ retreat. In quick succession, the gunner knocks out two BMPs as they push past the treeline. The TC, a SSGT, is too focused on looking through the CTSD at his gunner’s handiwork. He never identifies the third BMP, skulking in the treeline, as it hits his tank with a Spandrel. The jet of chemical energy eviscerates the entire crew. The SSGT never knows why he died, indeed never has a chance to realise he is dying. The M60 shudders and burns.


    The surviving Soviet squad leader has no radio transmitter with which to report that the way around Dorfborn is open; and so he clambers out of the forward hatch, awkwardly fumbling to produce a green flare pistol from below. Aiming straight at the sky he fires it through the canopy of the treeline, willing it to be seen. His prayers are answered: his Battalion commander sees it, even in the bright summer morning, and immediately orders the surviving elements of this MRC to push towards it. He promises a redoubling of the artillery effort to the Major leading this thrust.
    There’s a gap in Booth’s armour, and he doesn’t yet realise it.
    MacDade, for his part, knows he’s overstayed his welcome in the firing positions. It has only been two minutes, but he knows that is a long time in this type of environment. He orders his wingman to pull back after his own tank. Just as his tank is arriving in cover behind one of the German cottages in the BP, his wingman’s tank is struck by a missile. He doesn’t see from where. Immediately, he thinks: that could’ve been me, and then, glad it wasn’t. A pang of guilt at the selfish thought when four men have just died. Then, relief: the TTS stirs. A slight move of the gun. Hatches open, cautiously, and a man clambers out of the turret. He turns around and helps lift an unconscious second crewman out, aided by the third, who unceremoniously is pushing the stricken man out by his boot soles . A fourth crewman is seen rounding the front end of the tank, arriving to help take the wounded, with almost careful reverence now, down from the engine deck of the tank.
    MacDade waves them into the nearby cottage. The three men, a bit shocked but otherwise alright, quickly comply, the burly driver fireman carrying the wounded, unconscious gunner.

    Across the battlezone, the Soviets bite back, no longer mere targets in the distance. Unbeknownst to MacDade, the T-64 that took out his wingman is itself shortly knocked out from BP 3B, as 1LT Swafford orders a pair of his TOWs to move forward and engage from the giant potash pile that looms over Neuhof.  As these TOWs are pulling back from the edge of the plateau, one is struck, and it is ripped apart in a blinding flash as its missiles touch off.

    This gory disaster doesn’t discourage them. Swafford then orders his other pair of TOW carriers forward in BP3A. These, at the base of the potash mound, creep into hulldown positions on a forested slope. Another T-64 burns. This time they pull back safely into their hides.

    The direct fire engagement in EA Red and Blue slackens as MacDade and Swafford pull their vehicles back into hides. The Soviets regain their composure, close formation, and surge onwards. The battle will have to be picked up again in EAs White and Yellow, as Booth’s infantrymen bottle up the Soviets on the mine fields protecting the approaches to Neuhof. For now, the tanks and TOWs lay low, their commanders seeking new firing positions in their respective BPs, anticipating the next engagement.
    In BPs 1A and 1B, the infantrymen have debussed from their M113s. Booth and his command team have joined them in 1B, near the two intact bridges that help the town straddle the river Fleide. The decisive engagement was now a sure thing, as the Soviets seemed intent to press forward despite the mauling. 

    Booth was fighting the surging adrenaline, trying to stay objective whilst monitoring the engagements on the company net. His XO was sending him SITREPs from the rest of the TF but whatever he was told was forgotten almost immediately. The rest of the Battalion could be on Mars, as far as he was concerned. His entire universe had shrunk to the small area of Neuhof and its approaches. So far, he was still master of this domain. Despite the almost non-factor combat aviation had been, the engagement had gone almost as well as he had planned it. He took mental stock of the situation, collating the many reports that had come in over the last few minutes, trying to form a cohesive image:

    The company team was doing alright. For the loss of two tanks and two TOWs, they had accounted for an estimated eight T-64s, nine BMP-2s and five BRDMs.  The equivalent of a tank company and an MRC had been mauled across the first two EAs. So far, the enemy’s courses of action had conformed to what he had expected. They were bypassing Dorfborn, and appeared to be aiming to strike Neuhof from his left flank with one MRC, whilst another beelined for the train station to his front-right. What remained to be seen was whether they would stick to the low ground on the right, heading directly for BP1A, or try to climb the flat hill he had emplaced his surviving two M60A1s, under the command of SGT Marx, on. Another unknown, and a growing disquiet in his mind, was what was happening on his left. They had no eyes there since the scouts had pulled out, and the outpost TTS never pulled into MacDade’s position. It was tough terrain, but if the Soviets wanted to squeeze through it, they could.
    It was 1110 hours. It had taken only ten minutes for this carnage to develop.
    The Decisive Engagement
    Artillery once again dominates the battle on both sides. Dorfborn, despite the Soviet intrusion into it, is hit once again, hard, by their artillery. Just as they did in the start, they pummel empty air. BMPs begin to press forward again, a bit more raggedly now, behind this renewed barrage.
    American artillery answers, with fires coming down on TRPs that hope to close the exits from Dorfborn. 1LT Snook, the company FIST, had rode into BP 1B with Booth and had deployed forward in a rail house so to better guide the artillery. Now that his fires were under direct observation, rather than simply being from an overlay, the American artillery began to show increased agility. Fires chase the Soviets all the way and punish any halt.
    A brief conversation between Booth and SGT Marx about the situation, results in his tank section pulling back to an alternative position behind BP 1A. They pull back swiftly, grateful to no longer be out on a limb with what’s left of a MRC bearing down on them.

    A brief lull, filled only by the artillery fire from both sides, ensues. At 1116, the first Soviet BMPs erupt forward, nosing into the second and final set of EAs. A BMP enters into EA white, and is engaged from BP3, with Lyle and Swafford’s vehicle creeping forward once more. A TTS misses, but a TOW doesn’t. A second one follows, and this time it is shot up by the riflemen of 2LT LeBlanc’s platoon stationed in BP 1A.

    The OP/LP assigned to MacDade’s BP feeds a steady report of more enemy vehicles.
    “Oscar 2 send for Bravo 26. This callsign currently observing three times BMP in EA Blue and two times BMP in EA Yellow.”
    “Bravo 26 copies. Out.”

    Booth forewarns BP 1B’s platoon of the encroaching Soviets. It’s leader, 2LT Clausen, affirms and goes about ensuring his Dragon teams are deployed and ready. By 1117 they spot the enemy. Clausen wisely orders his men to hold fire, waiting for clearer shots, husbanding the limited ammunition his M47s have. Over the next three minutes, the OP/LP report more and more contacts heading for Neuhof via Dorfborn. It is the missing third Soviet MRC.
    At 1120, the BMPs in EA Yellow are close enough and providing good silhouettes. Clausen orders his anti-tanks to engage at will. A BMP platoon is destroyed several hundred meters away from Neuhof. 


    Clausen, like the scouts before him, instructs his Dragon teams to displace between shots. The men dash between neighbouring suburban houses. The civilians, almost all sheltering in their basements as instructed, wince every time they hear the heavy thuds of GI’s boots thumping against their floorboards and stairwells. Their terror is borne out of a helplessness, and ignorance.
    “The Soviets must be at the edge of town!”
    “Hush! Stay quiet, lay still”
    A whispered exchange in German between an elderly man and his wife. They cannot know that the battle is going splendidly, that the Soviet advance, in the face of their losses, means nothing.
    1LTs Lyle and Swafford continue to conduct berm drills in BP 3, nipping at the flanks and rear of the enemy surging into EA Yellow. What the infantry are unable to see or engage, they do. The dispersion of fire is excellent, and to Swafford’s particular relief, none of the finite number of TOWs are wasted firing at already destroyed enemy targets. 


    The fight in EA Yellow reaches a crescendo as the reinforcing enemy MRC arrive in strength. Burgeoned by the reinforcements, the Soviets redouble their efforts to break into Neuhof. As the BMPs surge forward, they strike the minefield that had been laid through the middle of EA Yellow. Many strike mines and are immobilized. Several other BMPs managed to skirt the edge of the obstacle belt, moving along the rail line. That fight falls to Clausen.

    For the majority of the MRC, milling along the obstacle belt, their situation soon becomes incredibly hot. First, they come under crushing artillery fire. Booth, from his forward command post in BP 1B, can see that a unique opportunity has come to destroy the majority of this MRC in a very short span of time. The ITOWs that had fallen back harass the halted enemy, knocking out a few from the agricultural plots behind Neuhof. 


    Booth thinks quickly. Then, taking the handheld from the RTO, broadcasts across the company net. Like the voice of God, his voice punches into the ears of all his mounted platoon leaders.
    “This is Bravo 26, all Bravo Tango callsigns to move forward and attack by fire enemy MRC in EA Yellow at 1125 hours. Repeat: H-hour is at 1125 hours.”
    To Booth’s grim delight, he sees more and more enemy BMPs begin to pile up in front of EA Yellow’s obstacle belt. A target rich environment.
    For surviving veterans of 2-28 INF, in the decades that follow, at reunions amongst themselves and in interviews for the media, much will be made of B Company’s “mad minute at Neuhof.” For the men who were there, it would become a moment of pride. Enlisted men would, during their dusty recollections, say this was the moment they believed they would win the war.
    At 1125 hours, SGT Marx, 1LT Lyles, and 1LT Swafford order all their vehicles forward. Booth, likewise, orders the ITOWs under his command to engage. The TTS open the wound, with Lyles’ tank striking a BMP in EA Yellow. 

    Then, an ITOW behind BP 1A adds to the tally.


    The surviving TOW vehicle on the potash mound picks off a straggling BMP in EA Blue.

    A TOW in BP3 claims a second BMP in EA Blue. The carnage proceeds: SGT Marx’s wingman — even with the far less accurate M60A1 — manages to destroy a BMP in EA Yellow as well - an ITOW behind Neuhof hits a BMP skulking in Dorfborn. Finally, Lyle’s wingman engages a BMP just as it fires a Spandrel missile. The BMP explodes as its missile pitbulls harmlessly off into the sky, to destinations unknown. 


    The assault is utterly devastating on the Soviets. Within 60 seconds, 7 BMPs are burning. All that make it through the gauntlet of fire are the aforementioned pair of BMPs, which snake their way into Neuhof along the low ground. Dutifully, amazingly, fanatically, they disgorge their infantry, who storm into Clausen’s positions. The 2LT cannot but admire the courage of his Soviet counterparts.

    Nevertheless, admiration doesn’t translate to pity. A M60 and a Dragon were already pre positioned to watch this entrance into town, and their fire forces the Soviet dismounts to duck into an alley, and right into his first squad. It’s hardly a fight. Caught in the open, the Soviet riflemen are gunned down in a violent fusillade. The only return fire the infantry receive comes from the final Soviet, caught by a M60 burst, who fires his AK in a reflexive spraying arc as he slumps over, dead. Mercifully, his steel helmet slides forward and covers his face, sparing his killer from having to humanize him in the fatal moment.


    By 1135 hours the enemy’s attack is clearly shattered. The only surviving enemy are seen deployed at the forward edge of Dorfborn. An eerie silence momentarily falls…but is quickly shattered by a heavy Soviet barrage on 2LT’s Leblanc’s position in BP 1A. The initial pounding kills a pair of men, but the platoon is able to crawl into shelter on the bottom floor, and wait out the barrage in relative safety, even as it ruins and rubbles the buildings they are in.

    Again, the American artillery responds in kind, with much more effect. Guided on by 1LT Snook, 155s expend their remaining munitions on the forces in Dorfborn. The fire, so heavily concentrated in such a small space, rips some BMPs apart, flips others, and peppers the survivors with shrapnel. 

    Booth briefly toys with the idea of counterattacking Dorfborn, encouraged by the scout sections report that a covered, undefended route onto the flank of the shattered village is open through the trees. He ultimately declines to do so, however. Cognizant of the diminished ammunition of both his direct and indirect fire weaponry, and the importance of making sure Lyles’ and Swafford’s platoons do not suffer unnecessary losses (their parent units will need them, after all), he decides against risking a broken neck so late in the battle.

    It becomes a moot point: under the cover of smoke and diesel splashed on engine decks, the surviving Soviets pull out of Dorfborn, slinking back in the direction they came. The Battle for Neuhof is over. It is 1142 hours.
    As the pounding of artillery fades, the first thing Booth notices – strange as it seemed – was that he could hear birds chirping; had they returned that quickly, or had they simply stayed throughout the fire and fury? The next thing he noticed is that he didn’t feel tired, at all. Wasn’t he supposed to feel fatigued as the adrenaline poured out of his body? All he felt was exhilaration, and satisfaction. They had stopped the Soviets cold, and mauled (no, he corrected himself, destroyed) a MRB for functionally no loss.
    His XO was already taking stock of the casualties. Booth knew he would not have many more letters to write, not much more than a dozen, at best. Unlike yesterday, he did not feel a man’s life had been lost in vain. That made it easier. His dependable FSGT had already departed in the TACP’s track to go fetch ammunition from Battalion. Battalion, he thought, how had the rest of the TF done? He couldn’t hear any sounds of battle on either flank…but he could see in the distance to the right, black smoke spires wafting over the forest dividing him from A Company’s engagement areas. A good sign. He concluded. Turning to his RTO, he dictated his SITREP for TOC...


  14. Like
    ratdeath reacted to Free Whisky in How to use artillery in CM - an empirical study   
    An empirical study... Love the thread title 😉. This was the first time ever that I said 'time to work on my video' and opened excel instead of editing software 😅. Nice to hear you guys think it has some useful info, thanks.
  15. Like
    ratdeath reacted to Grey_Fox in How to use artillery in CM - an empirical study   
    @Free Whisky has just released this excellent video on the use of artillery, showing the results of his experimentation: 
    Some great stuff, such as how many guns of given calibers are needed to achieve a rate of fire which will suppress a given distance, the distances from impact at which units will be "pinned", the effects of regular smoke versus WP (regular smoke is better at obscuration), and the effects of weather conditions on smoke (turns out only wind affects smoke in CM, rain does not), and the efficacy of general versus personnel fire missions on infantry in the open, woods, buildings, and fortifications.
  16. Like
    ratdeath got a reaction from CameronMcDonald in 2022, the Year In Preview!   
    Using Steam is optional, you can continue using the battlefront installation
  17. Like
    ratdeath reacted to Bil Hardenberger in Hard Cat Rules v2I - Simple to Use Command & Control Rules - UPDATED 01 JUNE 2022   
    @IanL - for your SA
    I have made some additions and small edits to these rules.  I added "designer notes" (look for the green boxes) and cleaned up the rules slightly. The designer notes are intended to supply an explanation for some of the more controversial rules.  I hope they do the trick.
    Post here if you have any questions or comments.
    Here are the basic rules - a formatted PDF Version available at this link This PDF includes all of the latest additions (version 2H) - UPDATED 01JUN22
    Click the image to see full size.

    The following Advanced or Optional Rules also fit on one page, they are on page two of the PDF linked above. 

    Click the image to see full size.
  18. Like
    ratdeath reacted to Free Whisky in Free Whisky Video AAR   
    Hi everyone, I've released my second video about the Rumpenheim Rumpus scenario. Can the Soviets be beat? Come and find out 😉.
     
  19. Like
    ratdeath reacted to IICptMillerII in Killing a Forward Security Element   
    The Fight
    (Apologies for some of the gifs not embedding. It seems Imgur only generates a .gif link if they are under a certain time limit. They can be viewed by clicking on the link, and once uploaded to the blog they will be properly embedded there as well. )
    Things start off in typical Soviet fashion, with an artillery barrage.
    https://i.imgur.com/Y2yEi2B.mp4
    The Soviets pummel the town with BM21 rockets and tube artillery, probably a mix of 122mm and 152mm HE. What’s more, helicopter gunships can be heard over the din of artillery fire. The town is getting shellacked.
    However, 2nd platoon and its forward position remain unmolested. There is some sense to this. The Soviets are correctly massing their preparatory fires against the town, which they know to be defended. As they do not know about any of my positions outside the town, firing artillery at random points on the outskirts of town would be a waste. Part of the job of the FSE will be to identify my forward positions and either fix them with fire or destroy them outright, clearing the way for the main attack. The Soviets not knowing my specific unit positions as well as the main body of the battalion being at least 15 minutes away explains why there are no smoke missions either.
    The volume of artillery fire reduces from a crescendo to a steady drumbeat as the BM21s empty their tubes and begin displacing and reloading. The tube artillery keeps up a rhythmic barrage. Casualties are suffered but are not nearly as heavy as an observer may think. In fact, the most damage done by this barrage is to prevent infantry and light vehicles from moving around inside the town to reposition the defense. Artillery does not have to kill to be effective. Despite the light casualties caused, reducing my ability to maneuver is just as debilitating.
    The men of 2nd platoon breathe a sigh of relief, which is quickly replaced by pangs of guilt as they watch the town get bombarded. These feelings pass quickly as well when they realize they are not out of the frying pan. Just as the Germans were infamous for their counter attacks, so too are the Soviets famous for their massed ground assaults following a preparatory artillery barrage. 2nd platoon does not have to wait long until the lead elements of that assault begin making their presence known.
    Through the leaves and mist, and over the din of artillery fire, vehicle engines are heard.

    Based on these tentative contacts it would appear the enemy is moving along two initial axes, the small inn, and our forward position in the wood.
    The contacts creep closer and closer to 2nd platoon. More vehicle engines are heard as they draw closer.

    The men brace themselves, knowing it is only a matter of time now before the enemy is upon them.
    The contacts draw closer. The vehicle noises grow louder. And then, it happens.

    A T-64 comes roaring into the clearing in the wood. 2nd squad sees it first. The men grab for prepared LAWs and the Dragon gunner begins aiming. It is hard to ask for a better shot than this, broadside on within 100 meters. The broadside behemoth is aligned in the sights, and 2nd squad cut loose.
    https://i.imgur.com/u6wRiSf.mp4
    The first LAW rocket misses high but the second one slams home, hitting the tank on the upper hull, penetrating it, and detonating the ammo stored in the auto loader carousel. The result is a massive explosion as all the ammo cooks off instantly, exploding violently up and out. 2nd platoon has drawn first blood.
    Moments later a BTR rolls up to the edge of the tree line. The Dragon gunner aims and takes a difficult shot through the trees at close range.

    The gunner makes the tough shot, dispatching the BTR. Moments later, another BTR rolls up and begins spraying the area with machine gun fire. The Dragon gunner frantically ducks and begins reloading the launcher.

    Soviet infantry suddenly appear, advancing forward in bounds while firing.

    3rd squad holds their fire till the enemy are at point blank range, then lay into them with rifles, machine gun and grenades.
    https://i.imgur.com/tV6vH9Z.mp4
    This firefight is short and sweet. The three advancing Soviets all go down in a matter of seconds under the close-range fusillade. Its not over yet though. More Soviets rush in, and a sharp firefight develops.

    Both sides exchange fire at close range.

    A Soviet RPK gunner gets off a good burst, wounding three men from 3rd squad. The victory is short lived for the gunner. Return fire silences him and his buddies.

    Firefights at close range like this with automatic weapons, underbarrel and hand thrown grenades and shoulder fired rockets are very short and very violent. The casualties suffered by 3rd squad certainly sting, but they are not unexpected or catastrophic. Despite these losses, 2nd platoon continues to put out a large volume of fire, killing and wounding the attacking Soviet infantry. After a firefight lasting no more than a minute or two, the Soviet infantry is repulsed, and the survivors flee.

    The Soviets aren’t done yet. In a last desperate act, a T-64 charges through the woods at our positions. It screams past 2nd squad guns blazing, wounding the squad leader.

    It continues further until it is intercepted by point blank anti-tank fire from 1st squad.
    https://i.imgur.com/YAPYY1K.mp4
    With the destruction of the tank, an eerie quiet falls over the wood. After waiting a few moments to watch for a renewed attack and with none materializing, the men begin tending to the casualties.

    Once the casualties are collected and tended to, 2nd platoon begins falling back by squad, starting with the squads furthest forward. 3rd squad and part of 2nd squad fall back, with the other half of 2nd squad and 1st squad providing security.

    After they have safely passed, the rest of 2nd squad and 1st squad pull back to the M113s. The platoon leader and FIST team are the last to pull back to the waiting carriers. The entire movement proceeds without incident and the men mount up.

    With .50 cals facing to the rear, the whole platoon pulls away from the woods and back to friendly lines. 2nd platoon has completed its mission.

    I will post a small after action debrief along with a link to the entire consolidated post once completed in the next few days. Thanks for the positive feedback everyone!
  20. Like
    ratdeath reacted to IICptMillerII in Killing a Forward Security Element   
    The following is taken from a write up I am currently working on for my blog. I figured I would post "episodes" here for some interaction before consolidating it all into one post for the blog. It comes from a playtest I did recently on a community made scenario. The small fight that occurred in the beginning of the battle was too good not to share, and is also a great opportunity to talk a bit about the Soviet Forward Security Element (FSE). I also wanted to provide everyone with a change of pace. The Black Sea forum is soaking up most of the attention around here these days, and I figured a break from that might be appreciated. So without further ado:
    Visualized in Combat Mission: Killing an FSE
    A Tactical Vignette

    The Soviet Forward Security Element (FSE) is one of the most common task organized formations encountered by NATO forces. For the Soviets it is an important tool that helps fix an enemy defender in place and shape the battlefield to allow for a successful attack. For NATO it is the first significant Soviet tactical combat formation encountered and a harbinger for a larger dedicated attack by a motor rifle battalion (MRB). The stakes presented to both sides by the FSE are high for both sides. Initial success in a tactical engagement largely comes down to the success or failure of the FSE.
    This vignette features some excellent US Army vehicle reskins, done by S-Tank on the CM Discord. He recolored and upscaled the resolution on every US vehicle in the game, and they look fantastic. They can be downloaded here, or for those of you in the CM Discord, a download link and preview image can be found the mod repository text channel.
    Forward Security Element
    The Forward Security Element (FSE) is a Soviet task organized formation that is approximately Company sized. It is also known as the Advance Party or Vanguard. It generally consists of a company of motor rifle troops (mounted in either BTRs or BMPs) and a platoon of tanks. The tank platoon is often made up of four tanks instead of the better known three tank platoon organization the Soviets use, because in motor rifle regiments the tank units tended to be plussed up. There is usually at least a battery of field artillery on call for the FSE to call upon and may also have mortar sections/batteries in support as well. The FSE is a fluid formation that can have additional attachments delegated to it, such as engineering units/equipment, air defense artillery, forward observers, and reconnaissance units. Generally speaking, the Soviet FSE is similar in composition to a US Company Team.

    (This image doesn't agree with the forum software, so I recommend viewing it in full size in another tab. Apologies for that, a graphic artist I am not)
    The primary role of the FSE is to make contact with the enemy and either destroy it if it is of a smaller size than the FSE or fix it in place to give the rest of the battalion time to deploy and attack through the enemy.
    To better understand the role of the FSE, one must understand how it fits into the larger Soviet warfighting machine. In simple terms, Soviet tactical formations are like a conveyor belt. Way out in front are the regimental reconnaissance assets, but their primary role is not combat. They are there to make sure what is on the map exists in reality and other non-combat related tasks. The smallest formation is the Combat Reconnaissance Patrol (CRP) which job is to find the enemy. A tripwire if you will. The CRP is followed by the FSE, whose job is to put pressure on the enemy by engaging and destroying him or at least fixing him in place with direct fires. The FSE is followed by the MRB (also known as the Advance Guard) which has the weight in numbers and support to conduct a deliberate attack and keep momentum going. Following the MRB is the rest of the Motor Rifle Regiment (MRR), and behind one MRR is another MRR, etc.
    Apologies for the resolution on this, it is a scanned and stitched together image:

    There are a lot of good resources out there to learn more about the FSE and how it fits into the Soviet way of war on the tactical level. This video does a nice job of breaking it all down, as does this simple yet informative writeup. Other resources worth checking out are TRADOC Pamphlet 350-16 Heavy Opposing Force, and the Cold War Gamer’s excellent blog. Just a heads up, many of the links on the Cold War Gamer’s blog are no longer active, and I think the owner is no longer keeping up with his blog.
    A German Town—A Fighting Withdrawal
    For this vignette I am going to be focusing in on a small combat action that occurs during a larger scenario. To help understand why the combat action plays out, I will provide some context.
    This fight was the result of me play testing a scenario made by Cousin Hubert (Bartimeus on the CM forums). This scenario is the first of a series he is working on at the time of this writing for a mini campaign. Hubert makes fantastic maps, scenarios, and campaigns, all because he wants to add to the CM community and provide us with quality content. His map making skills alone make him a massive benefit to the community. Anyone familiar with how tedious and frustrating the CM map editor can be will have an even greater appreciation for his work. His AI plans are also very well done too.
    He is the creator of two campaigns for Shock Force 2, which can be downloaded here and here. He has also produced some fantastic large maps for Cold War, which can be found here. We are very fortunate to have amazing contributors such as Hubert!
    Situation
    On the 8th of April the Soviet Union launched a surprise attack on West Germany. Caught by surprise, NATO’s front line has collapsed, and friendly forces are now in full retreat. Communications with higher headquarters is severely deteriorated by enemy jamming and artillery fire, but they were able to inform us that a Soviet formation is headed our way and to pull out when able.
    Mission
    Fox Company must hold the town until intelligence and logistics personnel have finished loading M35 trucks with gear and sensitive equipment. These trucks are located at the fire station and industrial park and should be loaded and ready to go in approximately 40-50 minutes. Then the entire force must be withdrawn from the battlefield. Fox Company must withdraw as much of its combat power as possible and remain combat effective, as it will likely have to fight its way back to friendly lines. There are two egress routes on either side of the river to the rear of the town.

    Enemy
    An entire Soviet motor rifle battalion and all its supporting assets can be expected to attack us.
    Troops
    I am in command of a heavy combined arms company team, Fox Company. It consists of two tank platoons equipped with M60A2 Starships (the second platoon of tanks is due to arrive in approximately 5 minutes), and two mechanized infantry platoons mounted in M113A1s. In addition, I have a few support assets on hand, such as a self-propelled mortar platoon (three M125 mortar carriers, which provides all of my indirect fire support for this fight), two heavy machine gun teams (dismounted .50 caliber machine guns), two M150 ATGM carriers, three M48 Chaparral SAM tracks, and 8 M35 supply trucks. The company headquarters (CPT Duvauchel) along with the company FSO is present.
    Terrain
    A small town on a riverbank rests at the southern border of the map. There is single road bridge in the town that crosses the river, though there is also a railroad bridge and a dam that cross the river as well. North of the town are some plowed fields, a farm, a small inn, and light forests. A single MSR runs from North to South into the town down the middle of the map, and a railroad parallels the MSR on the West side of the map. The terrain elevation undulates slightly with approximately +/- 20m of change.
    The weather is less than ideal. It is misty out, which reduces visibility. It is early morning and thus low light, further hindering visibility. The ground is damp, which increases the chance of vehicles bogging and becoming immobilized. There is a medium strength breeze blowing from the North.
    Of note for this vignette, there is a small raised and wooded area just North of the town along the Western map edge. It is a forward position with good concealment and good sightlines (given the conditions) overlooking the terrain the Soviets are likely to attack across to get to the town. To its immediate South is a gentle decline that provides a covered route for friendly forces to fall back into the town. It is the ideal location to get early warning on Soviet movements and to conduct a delaying action. This is where our combat action will take place.



    The Plan
    The larger plan is to use the tanks and infantry to defend the town long enough for the M35s to be fully loaded, then to have everyone collapse back to the rear and take the Southern most exit point and leave the field. The infantry are dug into the buildings, tanks and M150s are in keyhole positions, and the mortars and Chaparrals are in the rear, standing by.
    2nd platoon led by 2LT Tassin is occupying the forward position. Their task is simple: disrupt the enemy and fall back. The Soviets must conduct a movement to contact. They know we are in the town, but they do not know the specific layout of our defense. The opening phase of this battle will have the Soviets attempting to shape the battlefield in their favor. This simply means they want to discover where my defenses are while also establishing advantageous positions for themselves that support the attack going in. By disrupting the Soviets ability to shape the battlefield in their favor, I make my overall defense easier and I buy precious time for the supply trucks to load up and get out.
    To accomplish this, 2nd platoon will occupy the forward position and lay low. This will allow them to ambush the Soviets if the Soviets bypass the forward position (Engagement Area Primary) or deny the Soviets the forward position while attritting the enemy at the same time (Engagement Area Secondary). If either of these engagements are successful it will hurt the Soviets early, giving me a crucial advantage and a nice time cushion.

    The men of 2nd platoon are dug in. They have foxholes (as well as a handful of dummy positions) just inside the tree line along the Southeastern edge of the woods. They are equipped with the infamous (for its questionable reliability) Dragon ATGM, the venerable M72A3 LAW (Light Anti-Tank Weapon) M60 GPMGs, M16s and hand grenades. The platoons 4 M113s are waiting along the Southern tree line, ready to mount up the infantry for a mad dash back to friendly lines after engaging the enemy.
    2nd platoons’ initial positions:

    The men of 2nd platoon occupying their fighting positions. The men are keeping low (‘Hiding’ in CM parlance) to keep from being seen:

    Instead of being dug in near the tree line facing North, 3rd squad is further back in the woods. They have taken up position in a ditch along a dirt road and are covering an opening in the forest. If the Soviets decide to attack these woods and take the position (which I anticipate) this small opening is an ideal killing ground:

    The M113’s, ready to mount up and haul ass:

    One engagement. Let the Soviets stumble into our positions, knock off as many as we can in the initial engagement, then break contact and fall back.
    Up next is the fight itself!
  21. Like
    ratdeath reacted to Warts 'n' all in 2022, the Year In Preview!   
    No, it has been put on hold until you learn the difference between "too" and "to".
     

  22. Like
    ratdeath reacted to Free Whisky in Free Whisky Video AAR   
    You should see what @Megalon Jonesis doing to it in our other battle... I was creating openings into town, he's removing the town itself! He must have fired some 50 artillery rounds in today's turn alone, all aimed at the one part of Rumpenheim that kind of still looked like a town...
  23. Like
    ratdeath reacted to Free Whisky in Free Whisky Video AAR   
    Hi all, I have a new video AAR out today. Since the battle plan kind of flows from the doctrine of the time one on one, it's a bit lighter on the "explaining my plan, showing how that works out, what goes wrong and how to I improvised" content than my last videos. But I hope it's a fun report of this very enjoyable scenario non the less.
     
  24. Like
    ratdeath got a reaction from RescueToaster in Modern or WWII?   
    Mostly CMCW for the last year
  25. Like
    ratdeath reacted to Bil Hardenberger in Broad road map for expansions?   
    We do indeed have a road map... sorry but we can't share our plans yet beyond what Steve has hinted at.  If you can be a little more patient I think you will be pleased when we can make an announcement.
    Bil
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