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Alex

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Everything posted by Alex

  1. I finished my map structure, and now doing a building skins and flavor objects, after that I'll do some damage and destroy some buildings. here some screens: - - -
  2. Shilka is really BADASS! Waiting NATO, and Syrians revenge
  3. Ha ha! And when only you doing all this... :-) Well waiting you soviet infantry ;-)
  4. Video answer from Snowball (very authentic ) Snowball did new trailer for Afghan (or right be say refresh old trailer), it looks very nice.
  5. NATO icons for soviet army... Hm... Looks good, but strange ;-)
  6. I don't know how to post a link in YouTube comments.
  7. Yes, spy can take weapon from killed friendly unit.
  8. Hm... You lucky, when I asked some body to help chose geographic and correct the main plot for red-vs-blue campaign, no nobody has responded... P.S. Is it already in to repository?
  9. Was no DEMO in Russia. I will not buy Snowball version of this game, because they very badly supporting games, and I'll wait before BFC release it.
  10. this man right, man who did preview real idiot (or 'mudak' po nashemu :-) ), and nothing interest in comment you will not see. If I will found some interesting preview I will post it. just look comment of this guy: That you expect from this man... ;-)
  11. Ha ha... Look's like man who did this preview was a C&C or StarCraft lover. He didn't like this game, and if some one want to know some russian dirty words ('MAT') he should listen this ;-))) But Mord thanks for video, new setting looks good.
  12. Yes... Urban maps - it's sucks to build it :-) This map i doing all summer... Or right be to say did not want to do it all summer :-)
  13. Here the close screens of map, that I promise before. * - - - And here is the new map, that I working on. It's ready at 50-60%
  14. I understand about you talking, I saw how you did it in Ramadi. Yes we do our maps by google maps and trying be close to original. On my image not very good detailed elaboration, and not all walls may see, I will do some close images and show it later.
  15. Summer is coming to over and our work again in progress. New map is done. So 13 missions from 17 is done.
  16. Also I can say, that blue AI have some more problems this it, than red AI. For example US mechanized infantry don't use Javelins it self, AI can't take Jav's from vehicles. Of course I understand, that CMSF it's game for western players, and some Blue AI mistakes don't matter, because player will play as blue. But I (this my friend Alek) when try to do a red VS blue campaign found some badly moments.
  17. It's understood, but may be you should to do some changes?
  18. Damn... So many threads about this :-) Post it here too... US lite battalion have mobile groups of heavy weapons on HUMMERs, like a Brits too (on Land-rovers WMIK), and bout crews can dismount and Take with itself heavy weapon. But british and US crews have one BIG difference to scenario designers! British Fire support group can be dismount in editor, and use like footage troops (without automobiles), but US fire support group can't be dismount in editor (only by player in game) and because it so There is no possibility to do some interesting infantry scenarios with US infantry and heavy weapons support (like base defense or fight in mountings). By the way USMC also have mobile support groups on HUMMWE and they can be dismounting in editor. So also I don't understand, why not syrian Pickups crews can't dismount their weapons.
  19. Of course this threads was many time, but I have suggestion for developers, but I think they will not look here. US lite battalion have mobile groups of heavy weapons on HUMMERs, like a Brits too (on Land-rovers WMIK), and bout crews can dismount and Take with itself heavy weapon. But british and US crews have one BIG difference to scenario designers! British Fire support group can be dismount in editor, and use like footage troops (without automobiles), but US fire support group can't be dismount in editor (only by player in game) and because it so There is no possibility to do some interesting infantry scenarios with US infantry and heavy weapons support (like base defense or fight in mountings). By the way USMC also have mobile support groups on HUMMWE and they can be dismounting in editor. So also I don't understand, why not syrian Pickups crews can't dismount their weapons.
  20. So... I showed your images at OTVAGA forum, and had some answers now: 1. Leo2A4 (without amo&fuel) is 53800kg, not 52000kg 2. Not understand with "wedges" that is it construction and how are you know it? 3. Penetrations for HEAT rounds looks big, a special for M830 4. Soviet/russian tank armor not look realistic, big question, why gun mask don't have armor? (for me it's also not clear, you show 300-400mm for "Leo", but clear 'hole' for "T") (if you interesting here is the link http://otvaga2004.mybb.ru/viewtopic.php?id=97&p=28#p33477 on russian) Now I all understand about Polish Leo. Seems tank industry not the elevating for Poland, it's commercially not favorably.
  21. Needed animations is: 1. For Infantry is - scanning territory animation, i mean for squad, then different soldiers look around for the enemy (may be also binocular animation). 2. For vehicles - shooter at turret scanning 180'o at front, commander at commander sight 360'o around. 3. Pistol animation (Syrians have many PM's).
  22. "Chechnya" module it's good, but who will do it? I don't think that "Snowball' (or 'Apeyron') will do it, If we look at Afghanistan, we can see, that release is delayed at one year, and I don't think that they try this again. I think they don't have experience for so seriously wargemes. If BFC give SDK, I think we already can had 'Chechnya' Vietnam, Iraq or some one else. Even I with some comrades wanted to do a Georgian module, but this out SDk... But we all know, this will never gone a happen.
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