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Alex

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Everything posted by Alex

  1. Romm so how about english version of this interesting scenario?
  2. I think "DUH" = GHOST or "DUHI" (it's mean - "GHOSTS") - the most widespread 'name'
  3. I think making scenarios for CMA it's closer to russian gamers, BUT as always we have problems with patch localization and in Russia we have game version 1.0, and of course it bad. And because it so It isn't so interesting for russian gamers...
  4. Just test it, do 3x1km map and put T90 and leo2 to both sides, you will see that Leo kill T90 by one shot at front 9 from 10 tests. Also may compare VS Abrams and Chell2 May be it's just seems to me, but Leo round looks more powerful.
  5. interesting another thing, 1 time I crate scenario on 3x1,5km map, where put T90 and Leo2A6 to different map sides, and Leos fast kill all may T90 by one shot from 3km distance, it's looks strange (what the super round Germans have, DM-53LKII can't do like this)...
  6. I mean old RPG-16 3D model in game had big over caliber grenade (bigger that barrel caliber) but it was mistake, now grenade smaller than barrel and loading inside it. Sorry my mistake not under but OVER caliber.
  7. Not bugs, but: - AKS-74U now have wood furniture - RPG-16 have not under caliber grenade (it was mistake in CMSF and it fixed)
  8. As I know only heavy weapon ammo.
  9. Don't worry it's not so bad if you draw or defeat some missions. I using this one: http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=841 Real hard urban warfare it's "Karamankul" 2nd mission in VDV campaign. I also restart campaign 2 times
  10. Guys I didn't do nothing special in this mission, I even don't change default positions, just stay at place and shoot mujis. I played on IRON. ONE IMPORTANT MOMENT! Resupply you infantry units at full close to the mission ends, because in next mission you will have only infantry from this mission (without automatic resupplying) .
  11. In CMA I have see like tank moving through the wall, and smashed it, by two times. Interesting can do like this in CMSF?
  12. Or and I didn't know that vehicles (tank) can ride through the wall and smash it.
  13. So I little play this, it's my impressions: Map is excellent. But I think need give little more time, +10-15min. No AIR support looks strange, may be briefing story have some explanations for this, but see a 2 Hind will be good for this mission ;-) To bad, that you take out ZU-23, this vehicles not used no where in game, and here it will be at place, may be AGS may change for ZU... And last, looks not very good, that AGS teems ride in trucks.
  14. 8 missions, and I mast say only 1, 3, 4, 5 is interesting (also campaign have 2 reserve missions, but I don't know where you 'need' loose to see it). Very interesting 2nd VDV campaign, it's very hard and good designed, I very like it. You should remember, that your loses will go from mission to mission, If honestly, I don't understand, how you get so many casualties in 2nd mission. When I played it' duhi even don't get a one shoot, I kill them all at distance by BMP and some time infantry area attack. I took almost half of my campaign casualties only in one 3rd mission.
  15. T-90S have not old cast ('litaya')* turret but similar to T-90A and looks like you have wrong images for frontal turret profiles for T90A (it's look like T-90M) and for T90S (it looks like T-90A). Old T-90 have cast turret ('litaya bashnia"). Was a very little series T-90S with old turret for India (as I remember some thing about 60 tanks) I don't know "cast" is it right word at english for pour turret at hot steel
  16. One more, use your infantry to area firing, if enemy is close, just give to infantry attack area order (attack ground under invisible for inf enemy), it will help. By the way my campaign result
  17. 2nd very simple just stand at place at shoot mujes by BMP, and all. Give them fire sectors for better spotting.
  18. By the way may be some one can help me with briefing correction, I think it looks not very good for english speaking peoples?
  19. Not for all troops, only for heavy armed, but it's mission story, they was landed 2 km away from this place and moved on foot. But if this idea looks bad, I will correct. They have 3 plan, looks like it was bad Where exactly they was trying attack: to base, or to 'hill 1'? P.S. Try play at red side, it's very interest too
  20. It can not be done. 'Milan' like 'forgot' on BMP non dismounting.
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