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Alex

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Everything posted by Alex

  1. So here a upgrade of trench modification idea: The idea is to do protection not only to a passes, but also to a frontal trenches. In game frontal firefight with blue forces it's perniciously for red infantry, red firepower is much lower then blue and red weapons usual can't kill blue armor at front, and so red needs shoot at flank. And we can make trenches in such a manner that to give them such possibility: do a ground walls/embankment at front of trench with interval - "Shooting cell". In this image you can see different (3) variants of trench frontal protection. You can use only one type or combination it at platoon defense positions. - Oh and bay the way, maybe not all know it, but if infantry stay on the ground, when you press in game "Red button" ("battle start"), soldiers do a little personal trenches under it self.
  2. Need some help! We have a small question To the core CMSF game and Marine Corps and the British - where there and when (are basic steps (what day of the month). Especially in the area of Homs - and the road to Damascus - area around Damascus. We trying to put a plot of our RED-compaign in the base game overall plot. Did the British capture Damascus or not? Bashar al-Assad was hanged by the neck - or come truce? Did (and when if so) some coalition forces take Al-Qaryatayn, Mahin, Yabrub? We will be very grateful for the help.
  3. It was very interest, good work! And good victory Oh and excellent screen shots of course
  4. AHA!!! THIS IS BUG! I was understood that something wrong here, but I did not understand that exactly, and now I see! :-) In game: In live: Find a difference?
  5. Yes, I remember, bay the way it's (Taliban assault) very cool scenario ;-) I already have one new idea about trenches, when I test it I'll necessarily show it ;-)
  6. One more: Tank T-55(1974) some time missed texture I seen it many time, but I don't know what need to do for it.
  7. Also I want give a link on Alek post, where he write about soviet defense tactic http://www.battlefront.com/community/showthread.php?t=88746&page=10 (it's interesting :-) ) .
  8. "Brustver" illustration: - Also you can use sacks with sand to give more protection from the small arms to your infantry in trench: - Here an example of fortification MehINF platoon positions:
  9. Ok, take new fortification ideas: Trench's this object have one lacks - trench not so deep and infantry have insufficient protection, especial when you need change your position (at back or at another position). This lack can be eliminated - need do a low ground walls/embankment (in Russia we call it "brustver", I don't know how it calls at West) at sides of trench, at passes (not at front because infantry cannot fire through a wall): - - Now about heavy infantry weapons, I think you can do 2 variants: 1st how it can be done at trench: 2nd at open ground (this is not my idea, it was in Marines campaign)
  10. some more: At first - illustration of 'caponier' effective protection: T-55(1974) at screen, take a 4min fight with 3 Chellendger-2 at range about ~1000m, kill one of them and take 1 hit (not fatal) and many other was miss, and only after that was destroyed. - - Miss me! And new fortification idea strengthen a building: You can strengthen a building by low walls, it give more protection from small arms to infantry. Also if you do special fortification building (checkpoint / blockpost at rus) you should use narrow windows type. like it
  11. Yes you right, we do this red campaign together with Alek. I think a main forum is good place for reports, need crate a new thread for "Red Campaign Reports" (something like this). P.S. I write to you at P.M.
  12. I don't know, I just do many test, where I do a different caponier types and tank in "my" type live longer, then in another types (enemy faster spot and hit it). And by the way I suggest use for tests only old soviet tanks, because they have no so good optics and gun and you will see more clear who live longer.
  13. 2 Ryujin It's important moment, I don't know why, but 'caponier' give good protection only if it have ground wall at front (how it showed in my 1st post), if not enemy hit and spot tank faster (maybe it's some CM engine bug) I was tested it many time. Idea with down position is good, for human. Also need to remember, that lite vehicles (BMP, BTR) try to go back if they see a strong enemy (tank for example), and human player can return it back, but AI can not.
  14. And here some info how all it fortification used at soviet FM: - - - And here http://www.battlefront.com/community/showpost.php?p=1158029&postcount=44 I hope it will be useful for scenario designers.
  15. 2nd here additional protection for bunkers. It give same effect. - - "blindages" (shelters), it should placed in trenches for hiding from artillery and air strikes. - If shelter placed not far then 30-40m, from front line, infantry can hide there automatically (AI can send them there), when fight will be is too hot.
  16. I want to show some variants of field fortification objects that I use in my scenarios. And I suggest to post here your ideas of field fortifications. 1st it's a caponiers (tank trench) it gives additional protection for vehicle from the front and full protection from the sides. Also caponier complicates spotting to enemy, and give some more protection from the air strikes. - - - - - I try many different variants of this object and only this type works good. - Also need remember, that different vehicles had different profile height, and to BMP-1/2 need trench smaller depth.
  17. and new map! #8 map size is 3.7x1.8km it's armor fight many tanks and ATMG from both sides.
  18. Please attention! We searching a "field reporter" (tester). We need man (a good player) who will play our missions and will post here a interesting "reports from the battlefield" (like this http://www.battlefront.com/community/showthread.php?t=91404). Please contact me in P.M.
  19. thank you Flesh, it's useful link. But I'm don't understand how to image downed pilots crew?
  20. Need's help: How looks NATO tactical icon for airborne troops (75th Rangers Regiment) and pilots crew of shotdowned aircraft? 2 tyrspawn I think we need no less when two-three weeks, to done our work.
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