Runaway!!!
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Everything posted by Runaway!!!
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The refresh Monkeys have escaped again.
Runaway!!! replied to dan/california's topic in Combat Mission Shock Force 1
All this bickering over monkey and ape classification, I have to post it. -
More Pie in the sky questions about CM2:Normandy
Runaway!!! replied to silverstars's topic in Combat Mission Shock Force 1
WOW!! So this game is pretty much going to make our heads explode, huh? Great stuff Battleront. A+ -
If people are really so concerned with bogging and immobilization rates, they can just do what I did back in the CMBO days. Save every turn, reload undesirable turns until you're satisfied with the results AKA "Cheating".
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Let's just have an ingame option to remove the tracks and make them hover tanks.
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CMBB on CMx2 = no more???
Runaway!!! replied to Marwek77 aka Red Reporter's topic in Combat Mission Shock Force 1
Have you ever heard of X-Play on G4 network? I don't know if they've ever done a game review of one of the CM games, It would be nice to find out though. -
Rumsfeld on where the WMD's are: We know where they are, they're in the area around Tikrit and Bagdad and east, west, south somewhat.
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A funny you guys can appreciate
Runaway!!! replied to Battlefront.com's topic in Combat Mission Shock Force 1
"Walken" Guess what? I got a fever and the only prescription is more cowbell. -
silly question about CM:"Normandy"
Runaway!!! replied to General_solomon's topic in Combat Mission Shock Force 1
For sure late 09 or early 10. That's what I figure it has to be, what with having to $ell off all the SF modules first, the Fox holes issue alone will take a couple of months easy and finally, the bit of patching after release. So yeah, that's about the time I'll buy the game. Just in time for it's first module. -
Does this Peng Challenge Thread make me look fat?
Runaway!!! replied to BFCElvis's topic in Combat Mission Shock Force 1
Too gamey. -
More Pie in the sky questions about CM2:Normandy
Runaway!!! replied to silverstars's topic in Combat Mission Shock Force 1
I'm guessing the "restrictions" on on-map indirect fire would be somewhat the same as it was for CMx1. Which basically means an HQ would have to be in short range direct command of the on-map artillery. I also was thinking about having HQ's "CO-BT" not just being able to call in fire support from offf-map, but also from on-map "say, a set of 75mm inf-guns nestled in the corner of the map well hidden and acting as an alternative off-map type fire support". Of coarse this benifit would disapear if the inf-guns were to be moved, "like loosing the target referance point benifit in the old CMx1." But I doubt this will be the case. Am I right Steve? -
More Pie in the sky questions about CM2:Normandy
Runaway!!! replied to silverstars's topic in Combat Mission Shock Force 1
Commandeering grogs. New subject: On map artillery: What do we get? Can it be used like off map? -
More Pie in the sky questions about CM2:Normandy
Runaway!!! replied to silverstars's topic in Combat Mission Shock Force 1
I think I recall Steve mentioning in another post that there wont be as many rare units as CMBB. Of course the extra modules will give us more than the original. Maybe they would consider going beyond a third or fourth module that would include some of the more rare treats, that way they can bilk us out of some more paper. -
Improving the look of CM Normandy
Runaway!!! replied to panzermartin's topic in Combat Mission Shock Force 1
HA HA!! Cow grogs. I want to see cats and dogs fighting over dead rats. -
Questions about WWII infantry for CMx2
Runaway!!! replied to Cid250's topic in Combat Mission Shock Force 1
Flame war!!! Hold off untill I get some popcorn and my 3D glasses. :cool: -
Questions about WWII infantry for CMx2
Runaway!!! replied to Cid250's topic in Combat Mission Shock Force 1
If I, as an attacker can see fox holes, trenches and the displaced 3D environment from bunker positions, the game is lacking. If I don't physically see planes dropping out of the sky to release their ordinance, the game is lacking. If I also don't see those planes getting shot out of the sky and falling to the Earth like a comet and leaving behind a crater filled with smoldering wreckage, the game is lacking. If I don't see Tiger tanks running out of gas in the first half hour of combat and thus becoming useless field decorations, the game is lacking. I'm serious. -
Questions about WWII infantry for CMx2
Runaway!!! replied to Cid250's topic in Combat Mission Shock Force 1
LOL!!! I can hear the sound of foreheads being slaped everywhere. -
Trenches, foxholes, and slit trenches
Runaway!!! replied to c3k's topic in Combat Mission Shock Force 1
Wicked cool stuff you're talking about here Steve. Either I can see the fox holes and trenches, or I can't, I don't care. You give me the tools and I'll be as snug as a bug in a rug. So, is this year going to be the best year ever for us krout killers? -
Questions about WWII infantry for CMx2
Runaway!!! replied to Cid250's topic in Combat Mission Shock Force 1
Thank you Steve. I'm well aware of your intended designs and their limitations, but that didn't stop me back in the good ole day's of CM:BO. I still made the beach landing with wheat fields to simulate the sand. The boats were a bust though "Nobody made it to shore" So I started them off on the beach instead. Ah, good times. -
Questions about WWII infantry for CMx2
Runaway!!! replied to Cid250's topic in Combat Mission Shock Force 1
Since everyone is on the topic of fortification, what about infantry bunkers, for some seriously fortified German positions "Like the beaches of Normandy"? And NO, I'm not talking about MG bunkers or AT bunkers, I'm talking about a small structure that acts like a building and has the strenggth of steal reinforced concrete for housing a platoon or so untill the Arti stops. Yes? No? Not on my life? -
An actual U.S. special forces attack inside Syria
Runaway!!! replied to Alan8325's topic in Combat Mission Shock Force 1
Steave Ohh, so close. You nearly gave us a definition of a certain word. Why can't you just say it? It's on the tip of my tounge. Now I remember, CORPORATISM. -
An actual U.S. special forces attack inside Syria
Runaway!!! replied to Alan8325's topic in Combat Mission Shock Force 1
That was an intense read. Just stop being a rationalist and just admit we're fighting them over there so we don't have to fight them over here. Although it was fun to read your epic reasoning, it won't undo the countless hours of watching Fox propaganda and reading Ann Coulters books. :-P -
Looks like crap.... Feels like crap.... Smells like crap.... Heck!! It even tastes like crap.
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Is CMSF ever going to get Water/Bridges...???
Runaway!!! replied to Charlie901's topic in Combat Mission Shock Force 1
What? No space lobsters? You sir just lost a customer. -
AHHH!!! Thank goodnes, Sorry for the wasted thread but I couldent sleep, Couldent eat, Thinking that there wouldent be A map editor. thanks, I can rest easy now.