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Everything posted by Combatintman
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Custom 3D Models and Mods Compilation
Combatintman replied to Aquila-SmartWargames's topic in CM2 Scenario and Mod Tips
The preferred procedure is to get the hell out of dodge once the self-loading cargo has disembarked. If a quick extraction is needed then they will go to a previously secured forward LZ close by. -
Heaven & Earth: Project discussion thread
Combatintman replied to 37mm's topic in CM Shock Force 2 Maps and Mods
I'm time poor at the moment mate - @37mmhas already hit me up. If I get a window, I will be all over this project like a rash. -
Heaven & Earth: Project discussion thread
Combatintman replied to 37mm's topic in CM Shock Force 2 Maps and Mods
If you're looking for some inspiration try this awesome site I've just found about the Australian involvement in SVN: https://vietnam.unsw.adfa.edu.au/battlemap/?basemap=mapbox-terrain&layers=contact-individual&timeline=1965-04-30,1971-11-01&at=10.94051456370687,106.87067499999999,8 While it takes a while to load, it is worth the wait. You can toggle Vietnam era military mapping overlays, get action summaries by clicking on the red spots on the map, view geo-referenced Vietnam imagery and other analytics. If you get bored with the map, go to the home page and navigate your way around various articles about combat and heaps of other stuff. See screenshot to get a feel for it: This has been bookmarked by me - a definite keeper. -
Map overlay - what am I doing wrong?
Combatintman replied to ncc1701e's topic in CM Shock Force 2 Maps and Mods
Yeah ok captured mate … I studied the place very intensely in 2016 in a professional capacity. -
Map overlay - what am I doing wrong?
Combatintman replied to ncc1701e's topic in CM Shock Force 2 Maps and Mods
Is there a mask involved? -
Map overlay - what am I doing wrong?
Combatintman replied to ncc1701e's topic in CM Shock Force 2 Maps and Mods
Yes … I tried to map it in CMSF-1 - I recognised it instantly . -
Map overlay - what am I doing wrong?
Combatintman replied to ncc1701e's topic in CM Shock Force 2 Maps and Mods
Me neither - I always use Paint which has less tricky saving options (24 bit BMP), I've never come across the issue. The only time I've had dramas with overlays is if I have CM running when I add an overlay to my Z Folder. As a result, I always close the program before adding or removing any special editor overlays. I don't think overlay size is the issue here as it is smaller than 2km x 2km. @ncc1701e is your map going to be called Fallujah by any chance? -
Question: disable game key
Combatintman replied to Aquilas-ESP's topic in Combat Mission Shock Force 2
I've got multiple titles on both my laptops - I've had no issues with licencing so based on my experience you should be able to install each title twice without having to hit up the helpdesk for extra activations. -
Mine is different.
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Let's get back to the issues - how many beers did you have, how many oxygen thieves did you meet and how did this impact the planet?
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Soldiers getting "stuck"
Combatintman replied to Cpl Steiner's topic in Combat Mission - General Discussion
I had a LCpl like that - we'd send him off to the NAAFI for the section pie run at 0945 and by 1045 we'd be starving giving it 'Where the f@*! is LCpl X?' He'd usually roll back at about 1100 and explain that he'd been collared by a number of staff officers on the way to the NAAFI and on the way back and done odd jobs for them. LCpl X was 'moved on' a few months later... -
Heaven & Earth: Project discussion thread
Combatintman replied to 37mm's topic in CM Shock Force 2 Maps and Mods
Of course - I made them with what was the 'trench' tile in CMSF-1 which would be cancelled out as you say. You've come up with a clever fix, have a like. -
Heaven & Earth: Project discussion thread
Combatintman replied to 37mm's topic in CM Shock Force 2 Maps and Mods
Presumably by filling them with a shallow ford tile? I've not tried it, but conceptually that is how I would see it being done. Grateful if you could confirm that this was your solution. -
SF2 or Black Sea for first modern CM game?
Combatintman replied to danfrodo's topic in Combat Mission Shock Force 2
A literal translation of 'Hammertime' into German = 'Hammerzeit' so from memory it is essentially the same scenario but with those pesky Germans vice the original Americans as the Blue Force. @George MCwill be able to confirm. -
Custom 3D Models and Mods Compilation
Combatintman replied to Aquila-SmartWargames's topic in CM2 Scenario and Mod Tips
I see my Qarmat Ali map is getting a good workout - quite flattered that my maps are being used to test @Aquila-CM's awesome work and @37mm's Heaven and Earth / Vietnam project. -
Heaven & Earth: Project discussion thread
Combatintman replied to 37mm's topic in CM Shock Force 2 Maps and Mods
So who's going to be first to convert one of the amphibious vehicles to one of these bad boys then … -
Heaven & Earth: Project discussion thread
Combatintman replied to 37mm's topic in CM Shock Force 2 Maps and Mods
That ship is a thing of beauty - very interested to see how that was done. -
Heaven & Earth: Project discussion thread
Combatintman replied to 37mm's topic in CM Shock Force 2 Maps and Mods
Which is kinda why it took me about 30 tests to get the original scenario playable … so good luck with your endeavours -
I just tweaked it my friend - the original CMSF 1 scenario, AI, map and concept was by @MarkEzra - The changes I made were fairly minor such as making the map look a little more realistic, some changes to the narrative and briefings, adding a couple of units to the Red force, thinning out the British support assets a bit and tweaking the AI to make use of the targeting command which didn't previously exist in CMSF 1. I regard it as more his work than mine but thanks for the compliment anyway - have a like and really pleased that you enjoyed it.
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Heaven & Earth: Project discussion thread
Combatintman replied to 37mm's topic in CM Shock Force 2 Maps and Mods
No just easy-peasy - I recognised the compound straight away, I lost count of the number of times I tested that mission before kicking it out of the doors. -
Battle of Leros and the Aegean campaign
Combatintman replied to Ivanov's topic in Combat Mission Fortress Italy
I've looked into this too and got one map done and it would make a cracking campaign with a bit of historical licence - I don't think there's much need to Mod for this one but you have to live with the fact that you can't pick Italians after September 1943 so if you want them as co-belligerents then you have to use a scenario date selection that does not reflect the actual date. Here are some interweb research links that I delved into while thinking about doing this as a campaign: https://www.feldgrau.net/forum/viewtopic.php?t=2714 http://www.ww2wrecks.com/portfolio/the-battles-for-kos-and-leros-1943-the-new-edition-of-churchills-folly/ https://www.rapid-fire-uk.com/free-downloads/ http://www.kingsownmuseum.com/ww2-1ko-leros-01.htm https://www.leros.gr/it/informazioni-turistiche/the-detailed-history-of-leros-island.html https://forum.axishistory.com/viewtopic.php?f=75&t=170900 http://battleofleros.blogspot.com/2013/10/the-battle-of-leros-and-italian-coastal.html http://www.fireandfury.com/scenarios/scenleroslanding.pdf http://www.leros.org/battle_leros_eng/the_battle_of_leros.html http://fliphtml5.com/yaln/mzci https://lerosisland.gr/en/listing-category/historical-tourism-en/italians-builds-en/ http://www.wlb-stuttgart.de/seekrieg/43-11.htm https://www.dodecaneso.org/content/la-rete-dallarme-antiaereo-dellisola-di-leros/ http://www.leros.org/lerostouristhttp/roadleros.pdf http://www.iprom.co.uk/archives/caithness/Dodecanese.html http://nzetc.victoria.ac.nz/tm/scholarly/tei-WH2-1Epi-c4-WH2-1Epi-l-3.html http://testofbattle.com/phpBB2/viewtopic.php?t=429&postdays=0&postorder=asc&start=0&sid=7fe1e84a20d6f7429c5c5ed5dc75a6b0 https://www.historisches-marinearchiv.de/projekte/landungsfahrzeuge/beschreibung.php https://www.feldgrau.net/forum/viewtopic.php?t=12828 https://www.asisbiz.com/Luftwaffe-Units.html https://www.axishistory.com/books/366-germany-kriegsmarine/kriegsmarine-sicherungsstreitkraefte/6759-21-unterseebootsjagdflottille http://www.rerumromanarum.com/2017/12/portolago.html https://www.facebook.com/battleofleros/ http://www.academia.edu/13231745/THE_EVENTS_ON_KOS_IN_OCTOBER_1943 http://www.academia.edu/9129648/German_Special_Forces_of_World_War_II https://durhamlightinfantry1920-46.weebly.com/kos-1943.html -
Heaven & Earth: Project discussion thread
Combatintman replied to 37mm's topic in CM Shock Force 2 Maps and Mods
Another one of mine I reckon - Green 9 per chance? -
At least they were wearing helmets though …
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Heaven & Earth: Project discussion thread
Combatintman replied to 37mm's topic in CM Shock Force 2 Maps and Mods
@37mmgood picture of my African village, have a like.