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Kieme(ITA)

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  1. Upvote
    Kieme(ITA) got a reaction from Holman in Kieme's modding corner   
    Next mods will be dedicated to Russian BMP-2 and similar vehicles. I have the intention to make green only version of these.
     
    I am experimenting with the BMP-2M by adding the "M rated" equipment in a different color to differentiate it and emphasize the retro-fitting (or modernization) concept, what's your opinion on this?
     

  2. Upvote
    Kieme(ITA) got a reaction from Wiggum15 in Kieme's modding corner   
    Kieme CMBS T-84 Oplot - green version
     
    I owed a Bradley veteran one plain green, dirty Oplot...
     
     
    Please note that this mod is not compatible with the old T-84 Oplot mod with digital camouflage, use only one of the two mods, pick the one you prefer and unistall the other one.
     
    Download: https://app.box.com/s/zwyqv1lnih6tjacvtgjuo78eqvyvaioq
     
    Preview:

  3. Downvote
    Kieme(ITA) reacted to Nerdwing in Armata soon to be in service.   
    Patch 1.0.69
     
    Fixed Bug where Armata's turret is weaker than expected at key points along the frontal arc
     
    Patch 1.0.7
     
    Undid former bug where Armata's turret is weaker than expected at key points along the frontal arc due to recent information
     
    Patch 1.0.71
     
    Modified bug where Armata's turret was weaker than expected at key points along the frontal arc by covering it with a canvas tarp
     
    Patch 1.0.72 
     
    Fixed bug where Armata was ingame
  4. Upvote
    Kieme(ITA) got a reaction from agusto in Unofficial Screenshots & Videos Thread   
    Hit decals and effects from Vein http://community.battlefront.com/topic/117756-veins-cmbs-effects/
  5. Upvote
    Kieme(ITA) got a reaction from agusto in "Environment" Book for download (trees, flavor, buildings, bridges)   
    Very well done, should be included as an addendum to the game manual.
  6. Upvote
    Kieme(ITA) got a reaction from agusto in Unofficial Screenshots & Videos Thread   
    Effects of several minutes of tunguska fire:
     


  7. Upvote
    Kieme(ITA) got a reaction from agusto in Unofficial Screenshots & Videos Thread   
    Ok, this is an example of how you can make use of a real-deal APS, the Natural one... (works against Javelins)
     



     
     
     
     
    No more jokes on tree-huggers, I swear.
  8. Upvote
    Kieme(ITA) reacted to Kieme(ITA) in CMBS License/Activation   
    Sending an email with a request for an additional activation prooving that you owned the game isn't "begging".
     
    I own CM games since CMBO, the first one. I changed more than a dozen computers since, and I performed, what, maybe two dozen hard disk formats? And I only asked once for CMSF for an activation that I couldn't figure out. If I remember correctly in 24 hours I had the game installed again.
     
    Unless you need to uninstall/install once per week the system can't bother too much.
  9. Downvote
    Kieme(ITA) got a reaction from ident in CMBS License/Activation   
    Sending an email with a request for an additional activation prooving that you owned the game isn't "begging".
     
    I own CM games since CMBO, the first one. I changed more than a dozen computers since, and I performed, what, maybe two dozen hard disk formats? And I only asked once for CMSF for an activation that I couldn't figure out. If I remember correctly in 24 hours I had the game installed again.
     
    Unless you need to uninstall/install once per week the system can't bother too much.
  10. Downvote
    Kieme(ITA) reacted to Lacroix in CMBS License/Activation   
    this drm sucks hard.its worse than pure evil,but so far i think helpdesk.mojo will give you as many keys as you want, for example you get new mobo, bam , key lost (yes,it could take 1hour or 10 days to get one,your pbem games or other scheduled wego games will wait), you go to help desk and get another one (yes, you ll need to write wall of text ,cd key and other technical info). after 10 days you reinstall windows 7 cos you wathced too many porns and now you need to clean that, bam , key lost. Repeat above.
     
    long story short: they ll give you keys, but you need to beg for it (write as if they are doing you a favor) and its not guarantieed 100%
     
    edit: so far they were were professional and fast tho. cant complain on that!
  11. Upvote
    Kieme(ITA) got a reaction from Krasnoarmeyets in Kieme's modding corner   
    Kieme CMBS BMP-2-k-M
     
    Special thanks to BTR for providing the ideal green base textures.
     
    This mod covers the three variants of BMP-2 available for the Russian Army.
    Includes new normal maps.
     
     
    *****Comes in 2 variations of green, one lighter and more desaturated, one darker and more greenish. Pick the one you prefer but be sure to install only one of the two versions!
     
     
    Dark green version Download: https://app.box.com/s/3zqr2zbyaz7pjc1a598isn2a7boacmln
     
    Dark green version Preview:

     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Light green version download: https://app.box.com/s/5va39km5skgld4z1wxdwjc7dnx1ffvfl
     
    Light green version Preview:

     
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Option:
    this mod includes the option to paint the equipment of BMP-2M in a different shade of green.
    This is the standard BMP-2M of the mod:

    This is the optional shade of green for BMP-2M (hereby shown with the light green version):

    How to install:
    If you want to see your BMP-2M with their modernized equipment in this different shade you'll need to rename this file: "bmp-2m_turret optional" by removing the word "optional", thus overwriting the "bmp-2m_turret" file.
  12. Upvote
    Kieme(ITA) got a reaction from Haggard Sketchy in BMP-3 vs Bradley   
    Don't get me wrong, I am glad the game represents the BMP-3 bad problems.
    There are some issues anyway that could be ironed out with ease (such as the weapon choice depending on target type and range), and maybe the spotting could be improved to make it slightly worse than the Bradley -not such a huge difference-, if not for a 360° (the Bradley has a CITV), at least for the front arc where the BMP-3 turret is facing. Because, as it stands now, I really don't see how this asset can be used in a direct confrontation.
  13. Upvote
    Kieme(ITA) got a reaction from Haggard Sketchy in BMP-3 vs Bradley   
    The main hitting point of the 30mm BMP-3M gun against the Bradley appears to be the turret (unless the distance is over 1000m).
     
     
     
    I am conducting some "dry" testing. I am not a big fan of these, but I am wondering now how the BMP-3 can perform in general against the Bradley.
    ------------------------------------------------------------------------------------
    A first test (both tanks with same details, and regular crews/ perfect weather conditions/not a single obstacle etc.).
    At 2000m
     
    Bradley spots BMP-3 in a time between 1 to 10 seconds.
    Bradley Always fire TOW2
     
    BMP-3 spots Bradley in 2 to 4 (!) minutes (Bradley had restricted cover arc to force it not firing)
    BMP-3 Always fire AT-10
     
    Seems pretty huge difference to me, even considering you want to give the Bradley a net advantage on that. But with these numbers a BMP-3 will never be able to engage directly a Bradley.
    ------------------------------------------------------------------------------------
    Second test, same conditions
    At 800m
     
    Bradley spots BMP-3 in a time between 1 to 5 seconds
    Bradley Always fire 25mm
     
    BMP-3 spots Bradley in 30 to 60 seconds
    BMP-3 Always fire AT-10
    ------------------------------------------------------------------------------------
    Third test, same conditions
    At 500m
     
    Bradley spots BMP-3 in a time between 1 to 5 seconds
    Bradley Always fire 25mm
     
    BMMp-3 spots Bradley in 25 to 30 seconds
    BMP-3 Always fire AT-10
     
    As you can see, despite any range, the BMP-3 fires an AT-10 as first reaction to the Bradley spotted. As I mentioned in the first post, if the Bradley has an APS that shot is most probably wasted, thus giving the Bradley a reaction time that is the sum of 1)time needed for the BMP-3 to aim and shoot + (2) flight time of the missile + (3) missile intercepted by APS, during which the Bradley will Always use the 25mm gun with 100% precision.
     
    ***But the most astonishing result is in my opinion that while the BMP-3 spotting ability grows with the reduction of distance to the target (something which appears to be "realistic"), the Bradley ability to spot practically does not degrade with the increse of the distance to the target; this last effect is at its extreme point at 2000m, where the BMP-3 takes at least 12 times the time the Bradley needs to spot it.
     
    Overall:
    -Bradley will Always spot BMP-3 first
    -Bradley does not suffer from catastrophic explosions (while BMP-3 will get one most of the time)
    -Bradley APS can intercept AT-10 (while BMP-3 APS can intercept TOW2 as well)
    -Bradley is more resistant than BMP-3 to 30mm fire than the BMP-3 to 25mm fire
    -Bradley takes less time to aim and shoot than BMP-3.
     
    BMP-3 is incapable of beating the Bradley in direct spotting (I will try a 200m or less test) or in any direct engagement.
    The fact that BMP-3 will use an AT-10 as first rule of engagement will make the Bradley with APS, de facto, a guaranteed winner of any engagement.
     
    At 140m of distance, the BMP-3 finally decides to use the 30mm gun first,. Always.
    At 140m though, the BMP-3 will Always take 5 or more seconds to spot the Bradley, while the Bradley will spot in 1 to 2 seconds.
    Bradley spotting ability seems practically instant, whatever the range.
  14. Upvote
    Kieme(ITA) got a reaction from Haggard Sketchy in BMP-3 vs Bradley   
    Hi all,
     
    I have recently played several matches where mechanized infantry units fought each other. The most unsettling situation Always came on the BMP-3 vs Bradley side. I have found two matters of interest.
     
    1) The main problem I see in this is that the BMP-3 Always fires an AT-10 ATGM with the gun as the first act of any engagement against enemy IFVs (provided it has more than a couple in storage) and this happens at 1000m as well as less than 500.
    This would be a correct act against an MBT or at ranges of over 2000m, where the other weapons lose either penetration or precision, or both.
     
    In any case this fact is emphasized a lot when the enemy Bradley is equipped with APS, thus giving the Bradley a double advantage. Add the fact that the missile is very imprecise (I personally registered a 50% accuracy ratio, nothing more, on nothing less than veteran crew on BMP-3M) and you got an estimation of the result, if the two vehicles spot at similar times, the BMP-3 will fire its less prices weapon at its enemy, while the Bradley will fire a single burst of 25mm, with a 100% precision result and a guaranteed catastrophic result for the BMP-3. In more than a situation the 30mm gun would be a better choice, I would say Always when it comes to enemy IFVs of any kind.
    Even more, consider that the Bradley rarely uses a TOW2 on a BMP-3, thus preferring the 25mm gun aven at 1000m+.
     
    2) survivalability. I understand that the BMP-3 has weak armor, lots of ammunitions, and all the negative elements we know, but I recognized that while a Bradley can destroy or heavily incapacitate a BMP-3 with a single (or maximum two) bursts of 25mm; on the other hand the BMP-3 more often than not, needed an entire minute to destroy a Bradley, using the 30mm gun and sometimes firing another AT-10 (even at less than 500m), when I say a minute I mean that it took several long time bursts of 30mm, not just 4 or 5 rounds.
     
    The sensible difference of sensor and spotting ability (which favours the Bradley) emphasizes the importance of the first shots.
     
    I know that the game is not about balance, but I belive that the multi-Platform BMP-3 is not capable of fighting other IFVs at its best possibilities. The use of an ATGM is more often than not out of place against enemy IFVs and calls for a handicap start at any engagement.
  15. Upvote
    Kieme(ITA) got a reaction from Fizou in Kieme's modding corner   
    Next mods will be dedicated to Russian BMP-2 and similar vehicles. I have the intention to make green only version of these.
     
    I am experimenting with the BMP-2M by adding the "M rated" equipment in a different color to differentiate it and emphasize the retro-fitting (or modernization) concept, what's your opinion on this?
     

  16. Upvote
    Kieme(ITA) got a reaction from Holman in Kieme's modding corner   
    Kieme CMBS BMP-2-k-M
     
    Special thanks to BTR for providing the ideal green base textures.
     
    This mod covers the three variants of BMP-2 available for the Russian Army.
    Includes new normal maps.
     
     
    *****Comes in 2 variations of green, one lighter and more desaturated, one darker and more greenish. Pick the one you prefer but be sure to install only one of the two versions!
     
     
    Dark green version Download: https://app.box.com/s/3zqr2zbyaz7pjc1a598isn2a7boacmln
     
    Dark green version Preview:

     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Light green version download: https://app.box.com/s/5va39km5skgld4z1wxdwjc7dnx1ffvfl
     
    Light green version Preview:

     
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Option:
    this mod includes the option to paint the equipment of BMP-2M in a different shade of green.
    This is the standard BMP-2M of the mod:

    This is the optional shade of green for BMP-2M (hereby shown with the light green version):

    How to install:
    If you want to see your BMP-2M with their modernized equipment in this different shade you'll need to rename this file: "bmp-2m_turret optional" by removing the word "optional", thus overwriting the "bmp-2m_turret" file.
  17. Upvote
    Kieme(ITA) got a reaction from Peter Panzer in Kieme's modding corner   
    Kieme CMBS BMP-2-k-M
     
    Special thanks to BTR for providing the ideal green base textures.
     
    This mod covers the three variants of BMP-2 available for the Russian Army.
    Includes new normal maps.
     
     
    *****Comes in 2 variations of green, one lighter and more desaturated, one darker and more greenish. Pick the one you prefer but be sure to install only one of the two versions!
     
     
    Dark green version Download: https://app.box.com/s/3zqr2zbyaz7pjc1a598isn2a7boacmln
     
    Dark green version Preview:

     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Light green version download: https://app.box.com/s/5va39km5skgld4z1wxdwjc7dnx1ffvfl
     
    Light green version Preview:

     
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Option:
    this mod includes the option to paint the equipment of BMP-2M in a different shade of green.
    This is the standard BMP-2M of the mod:

    This is the optional shade of green for BMP-2M (hereby shown with the light green version):

    How to install:
    If you want to see your BMP-2M with their modernized equipment in this different shade you'll need to rename this file: "bmp-2m_turret optional" by removing the word "optional", thus overwriting the "bmp-2m_turret" file.
  18. Upvote
    Kieme(ITA) got a reaction from A Canadian Cat in Armata soon to be in service.   
    I belive the target is due to the time you must consider to model the vehicles from scratch, add them to the game, solve all possible bugs, squeeze them in one of the planned releases for CMBS (I belive they are already decided on paper). The process can take up to a year of time (in between other projects etc.) and for sure the contents of the first module are already set.
    So, you have to keep in mind that it will take time.
    Finally it's Worth to consider that if the time goes by too much since the release of CMBS they might also be cut simply because thet didn't make it in any released module (expansion), although there's still the way of the vehicle packs (if that is still considered by BFC).
     
    I would be optimistic, the main constraint is available informantion (real information, not 3d mockups by fans and tank enthusiasts etc.- what panzersaurkraut would call "digital plywood"), so if you can dig it out in the next months, it's all welcome and adds to the cause.
  19. Upvote
    Kieme(ITA) got a reaction from A Canadian Cat in Armata soon to be in service.   
    Let's say that right now, with what we know and see, it is not possible to model the new russian vehicles in the game.
     
    At the same time, it's not wrong, in my opinion, to say that it's possible to see these new vehicles in game with a future module, that means in a matter of 1 to 2 years. If and only if more information will be available in the meantime.
  20. Upvote
    Kieme(ITA) got a reaction from panzersaurkrautwerfer in Armata soon to be in service.   
    Let's say that right now, with what we know and see, it is not possible to model the new russian vehicles in the game.
     
    At the same time, it's not wrong, in my opinion, to say that it's possible to see these new vehicles in game with a future module, that means in a matter of 1 to 2 years. If and only if more information will be available in the meantime.
  21. Upvote
    Kieme(ITA) got a reaction from L0ckAndL0ad in Armata soon to be in service.   
    Let's say that right now, with what we know and see, it is not possible to model the new russian vehicles in the game.
     
    At the same time, it's not wrong, in my opinion, to say that it's possible to see these new vehicles in game with a future module, that means in a matter of 1 to 2 years. If and only if more information will be available in the meantime.
  22. Upvote
    Kieme(ITA) got a reaction from Wiggum15 in Kieme's modding corner   
    Next mods will be dedicated to Russian BMP-2 and similar vehicles. I have the intention to make green only version of these.
     
    I am experimenting with the BMP-2M by adding the "M rated" equipment in a different color to differentiate it and emphasize the retro-fitting (or modernization) concept, what's your opinion on this?
     

  23. Upvote
    Kieme(ITA) got a reaction from Fizou in Kieme's modding corner   
    Next in line: a flavor objects add-on. Three new civilian vehicles can be added to the game, ported directly from combat mission shock force and adapted for the local scenario.
    I will add a few weathering effects and release these three as a package:
     



     
    For reasons out of my comprehension the windshields/Windows don't work. Besides that these models are not optimized for CMBS (some problems concerning shadows) and they are not "solid", so they won't give cover, even though the infantry appears to be lining near them realistically.
  24. Upvote
    Kieme(ITA) got a reaction from agusto in Kieme's modding corner   
    Kieme CMBS additional flavor objects 4 (bunker)
     
    This mod adds 1 new flavor object to the game, in form of a bunker. The model and textures were ported from combat mission shock force game with some adjustments.
    These flavor objects are not present in any game map created since now, but they will be available for map makers from now on if they decide to use them.
    You will find this one in game's editor, under "shelter" in the flavor objects 3 Group.
     
    Note: these flavor objects do not provide cover, don't block shots or vehicles movement and are sometimes glitchy with their shadows.
     
    Note: the bunker is not usable by infantry, it's just a cosmetic addition.
     
    Download: https://app.box.com/s/z2aeqpm7ecsznnpgjn5sdnvmgtzql9ax
     
    Preview:

  25. Upvote
    Kieme(ITA) got a reaction from Fizou in Kieme's modding corner   
    Kieme CMBS additional flavor objects (civilian vehicles)
     
    This mod adds 3 new flavor objects to the game, in form of three civilian vehicles. The models and textures were ported from combat mission shock force game with some adjustments and mild weathering.
    These flavor objects are not present in any game map created since now, but they will be available for map makers from now on if they decide to use them.
    You will find these in game's editor, under "vehicle" in the flavor objects 3 Group.
     
    Note: these flavor objects do not provide cover, don't block shots or vehicles movement and are sometimes glitchy with their shadows.
     
    Download: https://app.box.com/s/z745hm21a86oo924wkzelqib9dsdticc
     
    Preview:

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