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Lethaface

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Everything posted by Lethaface

  1. Don't know the official doctrine, not sure if that's public either. I break m up in half squads. The SL section with the GPMG is great for overwatch/suppression imo. The sniper is good for deadly overwatch a bit further back. In other words the FN MAG squads are my main fire and maneuver squads, while the sniper squads are the main overwatch squads. But both can perform same job if necessary.
  2. +1! The CV9035 seems to be always unloading a full clip/magazine, or more. It spots 1 guy running in the street, kills it with the first round but continues to pump rounds for another 10 seconds or whatever. Not once this happened in my games. I'm quite sure I've seen other IFVs stopping fire after target is down. Just played a battle with the UK Warrior, which is much more conservative with it's ammo. I guess the CV-9035 would be better to have a pattern like the Warrior, compared to it's current behavior.
  3. You are correct. I had a beer and think correctly. 0,0001% is same as multiplying something with 0,000001. But 780.000 sounds better
  4. Interesting! From there I'd say the question is what kind of decisions people feel meaningful? Easy decision with nice graphics Hard decision with no graphics Hard decision with nice graphics etc. My brother unfortunately thinks CMx2 is like 'work', although he is still studying and didn't really have 'work' until now. So how can he know? I liked CMSF because it wasn't dull clicking with easy solutions / predictable decisions, but solid thinking and knowledge of tactics/weapon systems, etc, required. And the sandbox simulation aspect allows thinking outside of the box, whatever works, works. That's fun for me. Although the 3d presentation, TO&E fidelity and quite reasonable graphics were important to me as well.
  5. 100-99,9999=0,0001 0,0001*7.800.000.000 = 780.000 7.800 just didn't feel right (lol I ain't no math grog)
  6. Buggy yes, unplayable no. It might have helped that I never really played CMx1, but CMSF1 is what got me into CM. Sure there were some game breaking bugs, issues (QBs weren't viable, etc), but imo it showed great potential and they kept improving it.
  7. Looks interesting! Having a bit of a full plate with PBEMs and recently started the Dutch CMSF2 campaign, but if I want to play something different I'll load this one up!
  8. Yup, noticed as well. At times we all mingle up words, I didn't think you dont know the difference between them
  9. with the plus and minus keys you can cycle through each unit, including dead ones.
  10. Nice presentation, good to see CM in the spotlight! And +1 for hoping that the 'full game' replay will eventually come to 'commercial' CM as well!
  11. I understand your challenge. In your example the 'team' or the 'mg42' are neither feminine or masculine: 'it was discovered' (it = the machinegun). 'They were cut down' (they = the team). For me the challenge is the other way around, I can never remember all the different rules for je/tu/il/elle/ils/on/nous on verbs in present and past tense, feminine/masculine. Mais c'est bien de pratiquer! Even if I had French 4 years in high school.
  12. That was a great movie indeed! I remember it coming out and the surprise of CMFI. Although I guess not suitable for CMSF2
  13. Their should be plenty of content from players/youtubers etc. Agree that a nice movie showing the gameplay would help a lot with regards to immersion.
  14. Interesting (and 'mildly' unexpected ) news, wish it will be a 'great success'!
  15. Afaik the Gill also features a fire and forget mode in RL.
  16. Nice poll, although I don't think the visitors actually voting is perse a good representation of the full customer base (I did vote ). Regarding modding the nuts and bolts of the game: I just don't see it work for this game. Of course the business model is a very valid aspect as well; they need to make enough money to stay in business. Visuals only modding is imo a good call. Third party developing is, afaik, already possible. For example CMA wasn't done by BF themselves. Someone mentioned the Linux model. Large open source communities behind Linux and other projects are great imo! Some of the best quality and 'sustainable' software comes forth from such initiatives. But I don't see those swarms of developers/companies working on the CM codebase pro bono. Not the same ballpark I'd say. Edit: Such an idea might be great for a 'generic' (war)game engine. A base which can be used for free by anyone wanting to develop a (war)game. Lot's of work though, you'd be (ten) thousands of hours in before even knowing whether all that work will be actually put to use ever at all.
  17. What I found out was that the Gill performs great from higher rises, firing at targets lower than itself. The other way around 100% of the missiles would impact the ground.
  18. And to be honest I for one prefer the 'when it's done approach'. I get it that people like new infos and like to have the toys in their hands asap. Of course, I like too. But I prefer quality and functionality over counting days and dreaming about future stuff. Like you said, enjoy the now!
  19. It probably started off as an inside joke, but unfortunately not everybody gets it
  20. Probably that's just due to the doctrinal differences between the Germans and the Soviets Have been following both of the DARs with interest. Question: do you think you'll be able on to hold the beers? I assume you're not going to try a push on Jaegermeister.
  21. Plus the weather get's released anyway! On more serious note, the weatherman actually has radar images and calculations to base his predictions on. I've not often come across a full product sized backlog with each item estimated based on evidence based prior experience. And that's not counting the 'non-functional' things that has to be done for a release. Usually people just stare in the void and come up with a date which they want to be finished and call that a release date. Lol. I started my IT / sw development career in similar fashion. Or at least we were providing hosting etc to customers and doing some simple projects on the side. The first time we did such a side project, my colleague responsible for the quotation simply asked my other colleague 'when do you think this will be done?'. Then he went on to actually use that guesstimate in the actual quotation. I was sort of perplexed, as there was like 0 rational behind the guesstimate and from there the basis of the quotation. Later I was doing the quotation on the very empiric formula: 'guesstimate' x2 (because my colleague was always to optimistic) x2 (because he only calculated the programming work and forgot about testing etc in his guestimation. Than you have arrived at break even, so if you want to make some money throw it on top of that. It sort of worked good enough. But I've always found it funny how people just believe such predictions at face value while there is 0 rationale behind the outcome. Because project managers etc still be always asking 'when is it finished', I've come up with a new solution. Identify this continuing questioning behavior as the 'when is it done syndrome' and just give some silly answer like 2022-03-26 08:43 CET. That usually shuts them up for a while. Or just ask: 'when does it needs to be done'? We can work towards a deadline, but it won't be the same functionality and quality compared to 'when it's done'. If you only steer on deadline and or money, quality and functionality become the variables. So, turned around: if you steer on functionality and quality, the deadline becomes variable.
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