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Everything posted by Sgt.Squarehead
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How To Face Units On Setup Phase
Sgt.Squarehead replied to Highwayman's topic in Combat Mission Red Thunder
The TacAI will turn units to face threats that emerge, but it might take a while for a unit to notice a threat emerging if it's staring at a wall. -
Welcome to 2021!
Sgt.Squarehead replied to Battlefront.com's topic in Combat Mission - General Discussion
So.....About this new CM:BS Module? -
Combat Mission Professional
Sgt.Squarehead replied to George MC's topic in Combat Mission - General Discussion
Can we has it now then? If you will leave juicy bones like that lying around..... -
CMFI Crete 1941 mini-mod project
Sgt.Squarehead replied to kohlenklau's topic in CM Fortress Italy Maps and Mods
I believe our models were made for us by @Aquila-SmartWargames, he's been a massive help.....We're discussing what exactly needs to be stolen from CM:CW right now. Consequently we're in the opposite position of having models, but with nothing to drop them on. The PT-76B is a case in point.....We have a gorgeous official model, but the closest vehicle that we can drop it on is a BMP-1. These will probably work OK if used as AI controlled units (give or take the odd guided missile), but would be massively open to abuse by human players. -
Heaven & Earth: Project discussion thread
Sgt.Squarehead replied to 37mm's topic in CM Shock Force 2 Maps and Mods
The final map, which I'd like to use, but probably won't get done in time, mostly looks like this: But it is starting to come together, giving me the densely packed urban feel I'm after, while also managing not to look like another variant of Ramadi: I'm also fairly pleased with the 'landmark buildings': Here's one you've seen before, but now with some context (it was dropped from the original delta map), to give you an idea of the scale and some of the surrounding environment: Sooooo many trees still to add! -
Heaven & Earth: Project discussion thread
Sgt.Squarehead replied to 37mm's topic in CM Shock Force 2 Maps and Mods
Here's a quick preview of what I hope are the final iterations of the two main maps for the meat of my mini-campaign. Opium Farms: Heroin Laboratory: Mg Pyay Ag.....Your time is nigh! -
Struggling with the community
Sgt.Squarehead replied to DownSized's topic in Combat Mission - General Discussion
The Valentines are not a mod.....BF don't need to make mods, they have 'The Keys To The Kingdom'. However that doesn't mean that they get everything right first time.....If you really think there's an issue, run & record some tests with comparisons between the games. Present some coherent & tangible evidence and I'm sure the issue will be addressed, eventually. -
CMFI Crete 1941 mini-mod project
Sgt.Squarehead replied to kohlenklau's topic in CM Fortress Italy Maps and Mods
A couple of days was sufficient.....I thought the Humber Mk.II/III Armoured Car was in the TOE list, it would make a very decent base unit (although it would face the same issues with barbed wire as our BTR-60PB based M113s in 'H&E'), but it ain't. -
Struggling with the community
Sgt.Squarehead replied to DownSized's topic in Combat Mission - General Discussion
The Valentine was so good that the UK stopped using them ASAP. However the Soviets just lapped them up! Production was continued in Canada (maybe elsewhere) solely to meet Soviet demand. I believe the UK did use a very few in NWE (I seem to remeber seeing one in a picture near Antwerp) & Italy, but I'm not sure precisely what role they played. -
Cold War Module speculation...
Sgt.Squarehead replied to Phantom Captain's topic in Combat Mission Cold War
As this whole thing is hypothetical, I'm hoping the design team might take a broad view over modules for this game.....As I've said before, I'm as interested, if not more interested, in seeing an extended timeline as I am in seeing extra nations or units. The Pristina Incident offers us a potential WWIII starting, under rather unusual circumstances, in 1999.....Now who wouldn't want one of those? https://en.wikipedia.org/wiki/Incident_at_Pristina_airport https://medium.com/lapsed-historian/pristina-an-airport-too-far-42e010e19f12 PS - Love that you can see where they've scratched off the S and added a K on that BTR. PPS - What is it with American generals named Clark? -
Struggling with the community
Sgt.Squarehead replied to DownSized's topic in Combat Mission - General Discussion
Why would anyone ever even want to? -
The T-80U (UK/UA/UE-1 etc.) are the vehicles I want to see the most: But I'd be equally happy with a few T-80BVs to tide me over: We also really need to see vehicle smoke generators properly modelled for CM:CW (& the other modern(ish) titles TBH). PS - It took me absolutely ages to find a decent sized, linkable image of a T-80BV.....Has Vlad had them all modernised into BVMs already?
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Combat Mission Professional
Sgt.Squarehead replied to George MC's topic in Combat Mission - General Discussion
Want! Want! Want! PS - Do you need to wear ear-plugs when the Ajax is on screen? -
Afghanistan - The Current Situation
Sgt.Squarehead replied to Sgt.Squarehead's topic in General Discussion Forum
Not, good: https://www.aljazeera.com/news/2021/9/6/dire-situation-for-130000-residents-trapped-in-panjshir Not good at all. -
CMFI Crete 1941 mini-mod project
Sgt.Squarehead replied to kohlenklau's topic in CM Fortress Italy Maps and Mods
That little Fiat 3000 isn't really a great match for the Mk.VIB.....It has two machineguns, yes, but they are puny 6.5mm weapons, whereas the Vickers had .50cal & .303cal HMGs. This being said, I can't immediately come up with a better suggestion for a base unit.....Modding from a static TOE is just like that sometimes (as we keep on discovering in 'H&E'). -
Afghanistan - The Current Situation
Sgt.Squarehead replied to Sgt.Squarehead's topic in General Discussion Forum
It's not the first time Panjshir's been in that situation.....IMHO young Masoud has more to fear from treachery than a direct Taliban assault, that's how Al Qaeda got his father after all. -
Old Machineguns Never Die.....
Sgt.Squarehead replied to Sgt.Squarehead's topic in General Discussion Forum
You have thirty seconds to comply..... -
Afghanistan - The Current Situation
Sgt.Squarehead replied to Sgt.Squarehead's topic in General Discussion Forum
More news from the Panjshir: https://www.longwarjournal.org/archives/2021/09/national-resistance-front-repels-multi-day-taliban-assault-on-panjshir.php So far, so good. -
CMA Dynamic Campaign: Afghan Dust
Sgt.Squarehead replied to Rice's topic in Combat Mission Afghanistan
Did this ever go any further? -
Question for tank experts
Sgt.Squarehead replied to Phantom Captain's topic in Combat Mission Cold War
That pretty much settles it for game purposes then.....Nice idea but it just ain't how it's done when shooting is imminent. -
Just installed these and tried them out on 'Bishr' (massive map with a chunk of city in the corner).....I'll need to swap a few skins around in the editor, but these will really help to establish the contrast that I want in different areas of the city. I've also just checked them out in my usual Ramadi variant ('Urban Hell'), that one looks astounding out of the box (all credit to the mighty @LongLeftFlank I just borrowed a bit).....Your mods might have been made especially for it:
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Sgt.Squarehead's CM:A Stuff
Sgt.Squarehead replied to Sgt.Squarehead's topic in Combat Mission Afghanistan
I could still really use another volunteer to test this (Single Player, WeGo Turn Based): It's fairly big, and fairly difficult.....I've had issues with Out Of Memory Errors on Win10, so it's probably worth saving at least every ten turns and exiting the game completely every thirty as this seems to mitigate the issue, for me at least. If you would like to give it a go, please PM me for a link. PS - There's no reason this shouldn't be played 2p HtH.....It's not been specifically balanced for such play and I would suspect Red would have a fairly big advantage, but not such a big advantage that an experienced and somewhat lucky Blue player could not overcome it.