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Sgt.Squarehead

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Everything posted by Sgt.Squarehead

  1. They don't it just seems that way.....A couple of years back I had the same arguments with some of the same people, what I didn't get then and you don't get now, is that this is old ground! Yes the syatem has it's quirks, no it isn't deliberately biased beyond what current technology levels suggest (although they were a bit optimistic about some of the technologies).
  2. Did you ever try @puje's 'H&E' campaign 'Year of The Rat - 1972'? IMHO it's one of the finest small unit infantry campaigns ever created for CM (& I'm not just saying that because it's made on one of my maps).
  3. A trick I discovered for infantry that seems to gain you extra spotting attempts is 'hunting on the spot' (ie: issue a Hunt order to the action spot the unit is already in).....This seemed to help with getting firm directly targetable contacts (as opposed to current tentative) in various jungly squabbles while testing 'H&E'. I have no idea whatsoever whether this provides any actual bonus, but it seemed to.....It may just be the units repositioning slightly within the action spot, allowing them to avoid obstructions.
  4. It's slightly hit & miss as I said, but it generally does the trick.
  5. Where? It was always my impression that more spotting attempts were made within the covered arc. That's categorically not the case as it restricts the arc of fire.....I get your point, but it's clearly not 'the same'. PS - Too many threads talking about spotting.....It's making my head spin!
  6. Give the T-72 a narrow Target Armour Arc, centred on the M-60 and you might be getting a bit closer to a representative model of a firing range scenario.....I suspect the spotting times will plummet.
  7. Don't get me wrong, I'm not saying the system is perfect, as the example at the top of the thread demonstrates.....However there is usually a reason for an in issue and once you are aware of it, you can avoid it in the future. Blasting on the corner of walls can have some odd effects.....I've even seen units somehow move through the miniscule gap created between building modules when an internal wall was removed, but only once, in CM:A (I beleve @Erwin may recall this too).
  8. Ahah.....Gotcha! I'm taking that as an official announcement of T-80Us for a future CM:CW release! Very good news it is too, when can I place my pre-order?
  9. Which Russian tanks? When? Under what circumstances?
  10. No disprespect, but maybe try it before making silly claims? If you had, I could have been working on scenarios instead of making this:
  11. FFS dude.....I've just told you that fully AI contolled units can do it, from AI scripts, without real-time human intervention of any kind. @Combatintman & I (plus @MOS:96B2P @sburke and several others) tested every square inch of a tiny but exceedingly intricate urban map, extracted from @LongLeftFlank's awesome Ramadi, to ensure proper routefinding.....The entire map was built in this way to encourage the player to selectively use 'mouse-holing' to avoid the deathtraps I'd left on the more obvious & easier routes (ie: the ones the TacAI would take if a dumb player used single leg movements on a map that's essentially a maze). Consequently I can absolutely assure you that the Blast command works just fine as a rule, barring external issues.....Like flavour objects.
  12. Going back to the original point.....IIRC @Aquila-SmartWargames made a good video, highlighting the unique features that Battlefront built into their model of the 9P157-2, but annoyingly I can't find it. If they hated the Russians so much why would they bother to do all that? Irritatingly their excellent model of the 9P157-2 is marred by a bug shared by, AFAIK, all of the ATGM vehicles in the game.....The current inability to model telescopic launchers & sights. I'm absoulutely confident that Battlefront can and will fix this (and may have already done so in their work on CM:Pro). @dbsapp I perceived the same bias as you do when I started playing CM:BS, but after some (occasionally heated) discussions hereabouts I've come to the conclusion that there is no intentional bias & no tricks under the surface. The game engine has its quirks and these can produce effects that can seem uncannily like an Abrams deploying a cloaking device etc. but this isn't the result of a deliberate policy, far from it.....In my experience Battlefront have done everything possible to iron out every bug that we have demonstrated to exist and I know that they continue to do exactly the same thing right now. PS - @Battlefront.com Can I have my Uncon Breach Teams now?
  13. Good eyes as usual @Combatintman I completely missed those (think it may be time for another visit to the optician)! I can cofirm from copious testing that multiple flavour objects can properly **** up infantry pathfinding. I wouldn't say it was overly buggy.....With careful setup and scripting it is even possible to get the AI to do it.
  14. Brittle armour plate and it looks like it wasn't just late Ausf G's, here's an Ausf A with a chunk missing:
  15. T-80UA? Same as they sold to Cyprus (maybe S. Korea)?
  16. Just had a nightmare pointblank encounter between BMPs & M113s in a forest.....I think my (reinforced) BMP platoon came off better, mostly because I had already debussed my infantry, there sure were a lot of red crosses when we brewed those tracks up! I'm trying to decide which game is more brutal, this one, or CM:RT.....At the moment the carnage in the Karelian Isthmus is still just about edging it for CM:RT, but it's getting pretty close with battles like that one!
  17. Just had a T-64A survive three TOW hits! Crew were gibbering & meeping, but the tank was mostly OK.
  18. Gonna bump this as I'm currently having a lot of fun with the Tali-Ihantala campaign.
  19. Nope, it's the game.....I've seen it dump Blast orders before. These days I tend to move my sappers into position, then start a fresh order sequence with the Blast order.
  20. What I said above.....Set your blast waypoint to the next Action Spot along the wall. The detonation should take the wall down (about 90%, it does sometimes fail) and your sappers won't run through the breach
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