-
Posts
8,910 -
Joined
-
Last visited
-
Days Won
85
Everything posted by Sgt.Squarehead
-
A request to all scenario designers
Sgt.Squarehead replied to noob's topic in Combat Mission Battle for Normandy
Not sure that it is a totally bad idea.....Sometimes it's useful to get rid of transports after you've acquired all the goodies. -
A request to all scenario designers
Sgt.Squarehead replied to noob's topic in Combat Mission Shock Force 1
Take off and nuke the site from orbit.....It's the only way to be sure. -
A request to all scenario designers
Sgt.Squarehead replied to noob's topic in Combat Mission Shock Force 1
Not until they patch CMSF apparently.....Exit zones are not an option in the current CMSF editor: -
Historical Usage of the 251/9
Sgt.Squarehead replied to Cobetco's topic in Combat Mission Final Blitzkrieg
Most of the short 75mm guns were either removed from Pz.IVs/StuGs that were refitted with long guns, or from stockpiles originally intended for those types.....Hence they start turning up on almost every surplus armoured chassis you can imagine after the decision to switch Pz.IVs/StuGs to the long gun: Pz.III Ausf N, SdKfz.233, 250/9, 251/9 234/3 etc. etc. -
Sold.....Sign me up! Can they do CMA while they're at it I wonder.....I'd kill for triggers and better TOE in that one!
- 9 replies
-
- exit zones
- please
-
(and 1 more)
Tagged with:
-
If the original game can be patched to the newer engine I'd probably be happy to pay that sort of sum.....Is that what you are suggesting or am I misreading you?
- 9 replies
-
- exit zones
- please
-
(and 1 more)
Tagged with:
-
RAMADI (Iraq): Mother of All MOUT Maps
Sgt.Squarehead replied to LongLeftFlank's topic in CMSF Scenario and Mod Design Forum
Very rarely have I seen so much awesome stuff in one thread.....Truly inspiring! -
So did anyone ever make this.....It's a tempting idea.
-
I don't suppose anyone might have made a Police Car skin for the Taxi at all? Such a thing would be an absoloute godsend for my Uncon scenarios, especially if it could be applied to the taxis on just one side or the other.....Can anyone help or advise. I am very new to CMx2 modding and utterly without talent at making such things myself.
-
Will Karez be featured in the terrain?
Sgt.Squarehead replied to Lt Belenko's topic in Combat Mission Afghanistan
Do Exit Objectives HAVE to be on the map edge? If not you could easily model this with spawns & exits located on a short length of trench.....It's a great idea TBH and I'm off to find out whether it can be done. EDIT - Yup it works just fine.....Test file attached (play as red if you are interested). See BF what we could be doing if more of your games had Exit Objectives!!! test.btt -
I'd be much more impressed by a simple and free patch adding this one small feature than I would by shelling out another $55 on a full game (not that I wouldn't buy it of course, I've bought everything else).....It's easily implementable, Exit Objectives are available in CMA and IMHO they are essential for any game featuring Uncons. C'mon BF you can do this.....It'd be a doddle, money for nothing as they say, existing players get a better game, which refreshes interest and increases sales.....Simples!
- 9 replies
-
- exit zones
- please
-
(and 1 more)
Tagged with:
-
CMA... an overlooked gem... hugely immersive...
Sgt.Squarehead replied to kipanderson's topic in Combat Mission Afghanistan
For anyone else who may be interested here are some pics of what I'm up to: Battle #1 - Changes At The Top Battle #2 Taking It To The People Battle #3 Ring Of Iron -
CMA... an overlooked gem... hugely immersive...
Sgt.Squarehead replied to kipanderson's topic in Combat Mission Afghanistan
It's all still very much a WIP right now, I am still pretty new to this iteration of CM as I explained in my e-mail.....But if you are willing to play 'em, I'm more than willing to make 'em! Eventually I'll get it right (I hope). -
CMA... an overlooked gem... hugely immersive...
Sgt.Squarehead replied to kipanderson's topic in Combat Mission Afghanistan
I replied to your reply. Cheers! -
this game is way over looked
Sgt.Squarehead replied to Mastiff's topic in Combat Mission Afghanistan
CMSF does a reasonable job of representing the US/NATO 'Intervention' in Afghanistan IMHO.....I just wish it had exit zones! If CMA were ever to be expanded, I'd most like to see an Iran-Iraq war variant. The timing is about right, a lot of the Soviet and Tribal units would be semi-reusuable and more importantly it would bring NATO hardware like the M48, M60 & Chieftain into the CMx2 game engine.....I suspect a lot of Cold-War fans would probably rather enjoy that! -
CMA... an overlooked gem... hugely immersive...
Sgt.Squarehead replied to kipanderson's topic in Combat Mission Afghanistan
Cheers Erwin.....These are what you might (in CM1 terms) call 'Semi-Fictiona'l scenarios. The plan is to build an entertaining, if not entirely historically accurate, campaign that represents the gradual breakdown of central authority in the year preceding the Soviet invasion. I hope, at the end of the campaign, to present the (initially 'Red') player with the option to join either the 'Blue' or 'Red' factions in a matched pair of follow up post-invasion campaigns. I have to admit in advance that I'm using tweaked versions of the maps from the QB folder for all this.....Some of them are pretty good, certainly better than anything I could build for myself right now and they are more than sufficient for my purposes (this is still a learning exercise for me after all). I have the (provisional) first two battles mostly ready (still writing alternate AI plans and I haven't done any briefings yet). The (nominal) first represents the forcible removal of Daoud Loyalists from government facilities in a major city during the 'Saur Revolution' of April 1978, the second an early attempt to impose the will of the central government on a singularly unruly village set in the following month. I may yet add an earlier 'prequel' scenario, loosely based on the assassination of Mir Akbar Khyber as a scene setter. All very much a WIP right now, but I'm having a lot of fun doing it.....CMA has a certain 'something' all of its own, doesn't it? -
I'm new around here, so please forgive me if this is out of order, but I just wanted to make a very late, somewhat forlorn and probably futile appeal for a patch adding exit zones to CMSF.....This simple change would literally rejuvenate this fine game from a scenario design perspective. While I know BF are focussed on other things, I'd imagine the work involved would be fairly minor and it really would breathe new life into the title. New gamers are moving onto the virtual battlefield all the time, I only acquired the CM2 & CM3 titles quite recently myself (despite owning and playing all the CM1 titles for well over a decade) and I only actually bought CMSF on a whim, but it's rapidly become one of my favourites (just behind CMA) as it offers the option for asymmetric warfare scenarios (and it's actually better at it than you give it credit for). The one weak spot is the inability to get your combatants completely out of the firing zone before the serious heat arrives. Please, please give this idea some thought, there is still interest in this long established and already popular title and this minor change would, I suspect, vastly increase it at very little cost to BF.....Which surely can't be a bad thing, can it? PS - I was gutted that CMRT didn't feature Partisans, especially considering their contribution to Operation Bagration.
- 9 replies
-
- exit zones
- please
-
(and 1 more)
Tagged with:
-
Sorry, it appeared that you were making unsupported factual claims, rather than stating your opinion.....Perhaps look for some evidence before making controversial and, as it turns out, incorrect posts?
-
Do you have some sort of evidence for this statement or are you merely attempting to stir the pot?
-
ISIS vs Iraqi Army in Ramadi
Sgt.Squarehead replied to John Kettler's topic in Combat Mission Shock Force 1
Still some of the best maps I've seen for CMSF.....Truly beautiful. -
Good show! It's a fine game with a very distinct 'feel' all of its own.....Nice to see some renewed interest.
-
CMA... an overlooked gem... hugely immersive...
Sgt.Squarehead replied to kipanderson's topic in Combat Mission Afghanistan
I will be needing some testers for a mission or two.....Nothing special, just trying to get my eye in, so to speak. I'm hoping to develop a campaign covering the period just prior to the Soviet invasion, the squabbling between various factions should allow for some low level BvB & RvR fun. -
CMA... an overlooked gem... hugely immersive...
Sgt.Squarehead replied to kipanderson's topic in Combat Mission Afghanistan
Gonna bump this one too.....It's a great game, would love to see some new stuff for it from the community. -
this game is way over looked
Sgt.Squarehead replied to Mastiff's topic in Combat Mission Afghanistan
CMA is one of BF's hidden gems.....Grittiest and best iteration of CMSF by far. Would love to see an update covering US/NATO's entry into the fray in Afghanistan.....But I wouldn't want to buy another full game just to do so as this one already works so well.