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Sgt.Squarehead

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Everything posted by Sgt.Squarehead

  1. I'm not making 'unsupported pronouncements' and 'riding off' here Steve, please note that my comments are mere observations on your own and thus they are more than adequately supported by the jingoistic drivel you have plastered all over this thread.....The reason I'm not hanging around to discuss this with you is because I long ago learned never to feed a troll, even when they have admin status.
  2. These are for platoon level skirmish games.....Check out the 'Chain of Command' rule-set at the site I linked to. I also have 'Troops Weapons and Tactics' (platoon level) and 'I Ain't been Shot Mum!' (company level).
  3. Nope, they are for wargaming.....I like several rule-sets from these guys: http://toofatlardies.co.uk/
  4. Vlad, I'd just give it up if I were you, truth, balance and accurate reporting of facts have no place here, they'll just be drowned out by the virtual equivalent of shouts of USA! USA! USA! To discover that a forum moderator is apparently 'Troll In Chief' just makes the whole situation (and this forum) laughable.....Steve, you have well and truly destroyed BF's credibility in my book, nice job!
  5. I guess the 'no politics' policy has gone right out of the window then? I don't think I've ever read a more biased post!
  6. The activities of western NGOs in the Ukraine seems to have been completely overlooked in the summary of recent events presented above.
  7. At present a Soviet T-35, I've added some pre-shading/underlying-weathering since this picture was taken, but I've not uploaded the pictures yet. I will be taking some better pics once I have the 4BO basecoat on.....It's quite a complex structure to airbrush: I'm also working on a 1/72 Iraqi Bf.110 and a 1/76 LWS (Landwasserschlepper).....Feel like I'm posting in the wrong forum again, I wound up singing the praises of CMA over at Britmodeller not so long ago!
  8. Still here.....Six scenarios in. I'm also still up to my neck in kit builds, but once they are done this will get my full attention again.
  9. Personally I'd say courage (& wisdom) sounds more like this:
  10. Cheers for the heads up, going to have to take a more detailed look in the editor, it seems I've been 'making assumptions'.
  11. Am I being obtuse here? I've searched the forum.....Found other people asking the same question, but no definitive answer. Even tried different browsers.....Still no idea how to do it.
  12. Just fought the Battle Of The Somme.....Lost, but enjoyed doing so! Think I know what I'm doing now (in land combat terms at least) so I shall be giving 'The Hun' a damned good thrashing a little later tonight!
  13. Great thread, you really sold me on this game, literally.....I just downloaded it and look forward to putting your tips to the test.
  14. Title mostly covers it.....How on earth do I delete my attachments on this forum please?
  15. AFAIK the game can't allocate units to those groups in a QB, it has to be done manually in the editor.....I suspect his work may be aimed more at beginning level scenario designers like myself.
  16. Again I suspect the disappointing nature of quick battles may be down to the very basic AI plans included with QB maps.....I Haven't spent much time in the CMBS editor, but in QBs from the other titles AI units are all attached to a single group and thus must all follow the same plan. Most maps have two or three rudimentary but functional AI plans.
  17. The overhead trellis is more likely to be intended to provide shade.....May also be used for growing grapes.
  18. Option 4.....Leave him in the freezer, the public will never buy it! Scepticism aside I look forward to seeing what you do with this.
  19. I strongly suspect that's down to the QB map's stock AI plan rather than the game engine.
  20. To further clarify a possible misunderstanding, when I said "Naturally his tribe won't like this at all and will feel obliged to kick up a fuss, so regardless of the outcome you won't have heard the last of it" I was referring to the Afghan 'code of revenge'. Regardless of whether or not the player 'wins' (ie: kills or prevents escape of the commander) or 'loses' (fails to do so), the Tariqi tribe will become a recurring enemy.....How much access they have to military grade weaponry will depend on the player's achievements. PS - Does anyone know how to delete attachments? I can't seem to find a way to do it in the user CP.
  21. I ensure all of my scenarios are winnable by the simple expedient of winning them before considering my own testing to be complete.....In the instance of the former Regimental Commander I simply meant that the majority of the player's VPs will come by eliminating him or preventing his escape. If he escapes (ie: the player fails the primary mission objective) the campaign will take a different turn (at some point) than it would had the player succeeded. In the case of the ambush scenario the player's initial objective is simply to stay alive long enough to guide the gunship(s) onto the target (I may need to use two Hinds to get the results I need).....It's meant to be a tricky scenario, but it's mostly a scene setter. Basically if you play it right you get to see the ambushers come down out of the hills to loot the convoy (a bunch of Mujahideen heavy weapons will spawn around the trucks) and then you get to blow them to tiny little pieces with a gunship (or two), if you mess it up those units will march off to a hidden (but guessable) exit zone and will then (nominally) turn up to shoot at you in future missions.....If the player isn't able to guide the gunship(s) in the mech platoon will probably turn up too late to achieve much, welcome to the Mujahideen insurgency! Stringing the campaign script together to achieve all this will be complicated and obviously I have to build and test a certain number of base missions to get things underway, which is what I am currently doing. Got a bit side-tracked again late last night attempting to model Turkish units in CMSF using Canadian, Dutch & German units.....Decided it was probably in poor taste.
  22. Wow.....So wrapped up in this I missed the whole Turkey thing!
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