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Bill101

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About Bill101

  • Birthday 08/01/1972

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    Reading, Berkshire
  • Interests
    History and Science
  • Occupation
    Lead Designer Fury Software

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  1. Losing the capital isn't the only necessity for having a country surrender, as there is a calculation once the (last) capital is lost that is based on the number of units remaining. So if the Red Army still has a force in the field then a delayed surrender is a possibility, but if you can whittle it down then their surrender shouldn't be too long in coming. Bill
  2. You must be right then, it's been a long time and I can't remember exactly when something changed in the engine relating to unit deployments like this. Perhaps check to see if the relevant UNIT scripts exist in the game if you start a new one, assuming this is an official campaign and not a modded one?
  3. Hi Did you by any chance conquer the island on the same turn as the US entered the war? I have a feeling that this might have prevented the UNIT scripts from firing and deploying the ships there, as they would have fired at the end of the turn, but if the port was in Japanese hands by that point then they might not have fired. The Arizona, California and Oklahoma Battleships, and the New Orleans Cruiser were due to deploy there. Bill
  4. Hi I can't speak for the German economy as that would require knowledge of the AI's turns in depth, though you may be able to gauge something from the Reports screen. But for the first two I suspect there is a rational explanation because I've never heard or seen of bugs that would cause either behaviour, and the game hasn't been updated in a while so I'd like to think that we'd have spotted/had reported such things before now if that were the case. Things might be happening so fast that some of what is happening is out of sight, as it's certainly not a deliberate part of the code that the AI can cheat in any manner like that. Bill
  5. Hi If you encircle the defender then the maximum strength they can reinforce to is 5, and this will leave them far more vulnerable to destruction in a subsequent turn. Another requirement for any successful offensive is to have HQ support in close proximity to the attacking units, as this will provide both supply and combat bonuses to the units under its command. Bill
  6. Hi It will need to be connected to a supply source, e.g. a Capital or Industrial Center, that itself has a supply value of higher than 5.
  7. Hi Dave Regarding the issue, it would be best to raise a ticket via the supportdesk at http://battlefront.com/ The most recent version of Strategic Command (available at Matrix Games) which is a WW2 game does have the AA upgrades on ships. Bill
  8. This formula can only be understood with reference to the unit properties screen and the other factors that might apply, e.g. terrain or resource bonuses that benefit the defender. Units also get a bonus if they attack without having moved first. I would suggest playing, trying things out and you'll soon get a good grasp of what matters.
  9. Hi Action Points = the number of hexes you can move Strength Losses = each point of strength lost from the default unit strength of 10
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