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Everything posted by Sgt.Squarehead
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M60 MBT Modifications Opinions
Sgt.Squarehead replied to Oleksandr's topic in Combat Mission Black Sea
T-Rex is an Azov flight of fantasy.....It would fit in beautifully alongside this (better than an Abbot anyway, Abbots were real): Lovely bunch, those Azov types, just delightful: https://en.wikipedia.org/wiki/Azov_Battalion -
Best way to install all games on new computer?
Sgt.Squarehead replied to Erwin's topic in CM2 General Tech Support
I had exactly the same issue.....Steve sorted it in about an hour (you won't have to buy anything again, if you have a key, you have the product), but I was lucky to catch him online here (IIRC the fix was something like reapplying the original keys), maybe open a ticket with tech support before trying this though. https://battlefront.mojohelpdesk.com/ -
Generally speaking I'd be all for this, but actually I'd say '(please) not for CM right now'.....There are so many other things we need first! I've just been reading an interesting book about the LRDG.....The part I found most fascinating and the part I'd most like to model with CM (because the engine is really good at it) is what came 'After The Desert', the covert operations in the Greek Islands, Balkans & Italy, but to do it I'd need.....Partisans, IEDs, Spy Forward Observers etc. etc. Can I ask, is there a realistic chance we might see them in the WWII titles in the near future? I'd be very happy to pay for a cross-title 'Partisan Pack', so long as it included CM:BS as well.....Just a thought. PS - Lend Lease Shermans.....For the love of god (& 3rd Guards Mech)!
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Quantity has a quality all of its own.....As someone was apparently fond of suggesting.
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Annual Tossin' of Bones
Sgt.Squarehead replied to Chops's topic in Combat Mission - General Discussion
Blimey.....You don't look a day over fifty! Glad to see you got over that nasty wasting sickness by the way, you look much healthier again now. -
Is there Validity to these Observations?
Sgt.Squarehead replied to weapon2010's topic in Combat Mission - General Discussion
Yep and I've posted it here before, I'll see if I can find it again.....To summarize, (IIRC) the formation of the jet requires a very precisely timed detonation of a very precisely shaped charge, a hole in the liner messes with the formation of the jet reducing its penetration massively. After some trawling I found it again.....You'll find the relevant diagrams and sourcing in this thread (dealing with ERA): http://sturgeonshouse.ipbhost.com/topic/1528-no-nozh-doesnt-work-as-advertised/ My mistake though, the fragment modelled was 5mm in diameter not 1mm as I erroneously stated. -
This thread is very confusing.
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Battlefront has put a spell on me...
Sgt.Squarehead replied to Ridaz's topic in Combat Mission - General Discussion
To be fair I'd have said 'Al Masdar News', but the point's (kinda) well made. PS - CM:BN? I started with CM:BO. -
While it's evading it isn't hunting and there's always the missile that you don't see coming (likewise there's also always the helicopter you don't see coming too, but rather than enter into a futile willy-waving competition, let's just accept that the comment regarding BMP gun elevation was bollocks, because it was).
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Does that already have the Spike launcher? If not it will soon from what I recall, but it's a pricy thing and likely not much more Kornet resistant than a Stryker unless they add an APS, which would further up the cost.....Somebody has to pay for all this and TBH Europe as a whole and Germany in particular are not very enthusiastic about things like that right now.
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For comparison: 590 Man those things look badass with all the ERA & electrickery up top!
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Say what? 740 Even the BMP-3 is respectable: 600 (and it'll likely throw a guided missile at your shiny & oh so expensive helicopter)
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Is there Validity to these Observations?
Sgt.Squarehead replied to weapon2010's topic in Combat Mission - General Discussion
And it can still fire (Bastion?) ATGMs if needed. -
Is there Validity to these Observations?
Sgt.Squarehead replied to weapon2010's topic in Combat Mission - General Discussion
Not my thoughts fella, NATO's (will link to the .pdf when I find the bloody thing) and Russia's too. Basically the guided missile is nearing its current technological apex, but increasingly sophisticated APS systems are rapidly closing the 'lethality gap'.....A great big chunk of metal travelling at several multiples of the speed of sound is a much trickier prospect to disable than a guided missile; a single 1mm fragment through the liner of a shaped charge will render it ineffective, that same fragment would do exactly SFA to a long rod penetrator! -
CMRT Campaign: The Last Bridge
Sgt.Squarehead replied to dragonwynn's topic in CM Red Thunder Maps and Mods
Wow! That looks impressive.- 37 replies
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All the best mate.....Rule Britannia!
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Battlefront has put a spell on me...
Sgt.Squarehead replied to Ridaz's topic in Combat Mission - General Discussion
Nothing is quite like CM, trust me.....I've been an avid wargamer for over thirty years, I've played everything from ACW skirmishes on a typical dinner table through to Harpoon battles on a tables the size of a double garage and nothing, but nothing, does a better job of modelling platoon-battalion sized WWII or modern land engagements than CM, be it on tabletop or computer. I commented elsewhere about GHQ (& their ilk) being a nostalgia trip for me.....CM1 & CM2+ are the reason. -
Is there Validity to these Observations?
Sgt.Squarehead replied to weapon2010's topic in Combat Mission - General Discussion
Blimey, GHQ.....That's a nostalgia trip for me! Seriously though, large calibre high velocity guns are very likely going to have a bit of a renaissance in the next decade or so. -
TBH if there were some way of locking in the player's work (Persistent Map Damage/Static Unit Locking?) I would genuinely do something like this in a campaign format.....Have them build their fortifications, then mutate the scenario into an unexpected advance to exit-zone type mission. Then I'd bung in a damned difficult decision point scenario, if the player wins we move on down the road, but if he loses he falls back to all those cunningly placed fortifications, giving him the opportunity to defend from a strong fixed position while his forces reinforce & regroup. I like missions with a story line, done right it gets the player involved in a way that even the most beautiful map or most stupendous AI planning just can't (IMHO of course). . The strange Irony here is that in CM1 it was tricky to genuinely personalise the game sufficiently to get a really immersive storyline going, but with static campaigns and persistent map damage we had all the tools to build the background scenery.....In CM2+ on the other hand we can personalise units to our hearts content, mixing and matching, chopping & changing until we have (pretty much) exactly what we want, but sadly these days the damned set designers are on strike!
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Dude, don't knock it.....It generated some really interesting discussion and nobody got hurt! I can't express how much I'm looking forward to this title.....It's a long time since I was genuinely excited over a new game, but this one really has me itching for release day. I had a lot of fun writing the Mosul stuff, but the limitations of the older engine forced a number of compromises that I was never completely happy with. But with the new engine I can fix all of that and more, meaning there could be roughly double the amount going on in the scenario at any given point! So drones or no drones (I'd really prefer the former).....Bring it on!