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Chainsaw

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Everything posted by Chainsaw

  1. well a small tip that will solve your problem do the routing to the place you want to go. click on the last waypoint so its highlighted, then try a target command from there. The Target line will show the LOS from the highlighted waypoint. So in other words you can check a units LOS to a certain area on every place you have set a waypoint. I use this allot to find a perfect hull down position for tanks etc.
  2. Trouble with smoke is that if you play a human player its a great warning you are doing something of importance
  3. on the other hand, realigning the gun after the sight sounds harder, but also it sounds like the zeroing are more keen to stay there. a small sight built for adjustment have a easier time to djump of the zeroing then a barrel that fixed with wrenches. I hope...
  4. Well Yes and No... To realign a sight you have a sight board (with 2 crosses on, one for barrel and one for sight) and a aiming device that you put into the barrel. so the loader (or as in my PBV, the driver) looks thrue the barrel and tells the gunner where to move so the barrel aims center on the sight board, when the loader(driver) is pleased the gunner adjust hes sight so that hes crosshair is centered on the sight cross on the sight board. To get this right the board need to be a certain distance out. On my PBV it was 30m from the vehicle. So this you do outside combat, never in combat. BUT. when miss-alignment occurs in combat an experienced gunner that sees his round go of to the right corrects for that in next shot. so the next time he engages a new target he knows he is for example 2 mils of to the right and directly adjust for that. So no, you don't zero the sight during combat, but you do compensate for errors when aiming, weighting it up in a way. But I don't know how that should be portrayed in CMBN thoe.
  5. regarding the tank optics: I don't know if its comparable with a tank, but in my PBV302 I had to zero the sight every morning and at lunch if we been moving in rough terrain as the sight moved slightly when moving in the terrain. Just the bumping around from hard ground could knock the sight out of alignment. comparing my sight is from 1970 it should be similar with tanks from 1940s (in theory atleast).
  6. I wish scenario creators was more friendly when it comes to hand out TRPs. Both on the offensive and defensive among the first things the FO did (and still do) was to zero in on possible target areas. The longer time they can spend in the area the more places are zeroed. So having 2-3 TRP for a Coy attack should be most welcome!
  7. I don´t want to be to disrespectful here, but where the hell do you place your FO,s? two times, TWO entire times have I lost members of a FOO party so I haven't been able to call in arty. By the sound of you guys complaining it's sounds like you have your FO party up in the frontline side by side with the forward post when its in combat. FO aren't trained for infantry fighting and sure as hell don't perform well when under fire. FO teams are best used a bit behind the frontline where they can work without suppression on them. Sometimes you have to move them up to the frontline where they can get hurt, but then you have to make sure they move to an area that is out of direct combat. So take more care of your FO's, thats all
  8. And all german units within earshot looses one motivation level and becomes "shaken"
  9. they are user-made campaigns. A whole bunch of single scenarios that been bunched up into one campaign so they follow each other. They are totally free of charge and can be downloaded on various places, like the repository. In your CMBN folder there is a folder called Game files. In it there is another folder called campaigns. that's where you drop the campaigns. You can easily distinguish scenarios from campaigns from the file name. Scenario ends with a .sce and campaigns with a .cam. And yepp, they are for single players BFC surely encourage campaigns as they have it in the manual how to compile a campaign
  10. I'm lost, what exactly is the problem? is the terrain tiles rising up a few meters or what? Never heard of this or noticed it myself so a bit curious
  11. From the announcement: And we haven't seen a single W-SS soldier either. So my poor conclusion is that they will have a german showoff later on with a bunch of SS soldiers, Luftwaffe field divisions and fallschirmjägers... so hang on with your fait
  12. no Hopefully for the last module where all the "weird" units comes in. No AVRE vehicles either, and I assume they will be in the funny module to
  13. Huh you are right... weird. The Homeguard got P14 or P17s from the states, but what is that rifle doing in a CW module? Canadians and Poles used Enfields right?
  14. Wonderful news! I will mostly mod on regimental flashes, AOS and div and brig patches
  15. Its a mauser K98. I asume it is a mark for that there are german stuff to in the module (german rifle, british helmet... both german and british units in the module)
  16. Thank god for that I'm gonna mod the **** out of the brit uniforms anyway but the default should look ok anyway
  17. I love that commonwealth finally are coming! But... this screenshot confuses me. Is this supposed to be a british Infantry unit or something else? Because... 1. Grey uniforms? 2.Light brown water bottle? 3. Dark brown revolver holster? Totally wrong unfortunly. the Battledress was khaki-brown/brown and webbing was green (KG3 in normandy) and that goes for the revolver holster, it is made of webbing and hade the same colour as the webbing. So howecome the soldiers on the pic are looking "funny" ?
  18. yeah, my biggest dream would be to see the CV90105 and CV90120 being used sometime much cooler version of a MGS to say the least...
  19. Im more used to the CV9040 version from my army days, was in a CV90 company here in sweden But yeah, they are brutal indeed, the whole CV90 concept is very good.
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