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Chainsaw

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Everything posted by Chainsaw

  1. Area fire the building, the PIAT team will switch to PIAT and lob some grenades on the building.
  2. hmm, we are clearly misunderstanding each other. camo on helmets, yes they where plenty. both scrim version and natural version. When benpark says Hessian cover I assume he means a hessian cover, which looks like this: Then there was helmet net, that looks like this: and on that one you could either use natural camo or scrim, which looks like this: So helmet net with scrim or natural cover was normal in Normandy (and later) alongside plain helmet without any net or scrim at all. But the hessian cover was long gone by 44. (with few exemptions, but I still haven't found a pic of a hessian cover helmet in normandy)
  3. Good post. I agree with all of them except the PIAT teams. I keep my PIAT teams back, about 50m from the platoon because its the platoons only AT weapon, if I stumble across a half-track the PIAT is my only weapon, and I don't want to loose it to a german K98 or MG42 because it was up in the frontline. But agreed, when you need to clear out a building and you are certain you can do it without endangering the PIAT team I use them as well. Your post regarding 6pdr are dead on to. I had some success with the 6pdrs HE against germans in buildings that refused to leave
  4. You should reconsider the hessian cover idea. Hessian covers wasn't used much in 1944. I don't know when they started to fall out of use but 1940 BEF ive seen plenty of pics of hessian cover and also a few pics from most Italy. 1944 its helmet net and scrim on the net thats the deal
  5. In "night music (green)" my Coy HQ with FOO spawned outside setup area and in the thick of enemy, so they are now getting killed in a rapid tempo... :mad:
  6. this is saddening news (and a bump so Mord doesn't have to do them all on himself). The random equipment on the tanks is what makes them look alive and it's what I have always loved with CM2.
  7. well, not all vehicles had them,but the majority did. I know Ive seen a site that listed what kind of vehicles had them and who didn't, but for the life of me I cant find it atm.
  8. Hahaha that is not russian, its Finish! You know Finland, where Santa lives and they drink vodka instead of milk etc? Sergei: thanks, nice idea. pretty awsome to see it like that!
  9. It became an Allied symbol for the invasion, guess it was for making recognition much easier, specially from the air. Kinda like all fighters and fighter/bomber had the D-day black/white stripe on them.
  10. I have stopped the refreshmonkey-ness Instead I'm checking my email on my smart-phone often! I realized I have pre-ordered the game so when its out I will get a email directly with a download link!
  11. Childress: It's normal sense to screen your tanks with infantry. And it was that back in WW2 to! Especially after 43-44 when the Pzfaust, Bazooka and PIATs became standard. Tanks are good as support and pack a punch, but they are really blind against dug in A/tk guns and small tank hunter teams. Infantry are vulnerable but better on spotting. So it's not like it's gamey to screen the tanks with infantry, that is to comply with period tactics.
  12. Well I wouldn't call it a gamebreaker but having armor cover arc would indeed make life easier on me as well. so +1 on Noob. :cool:
  13. well, I can charge you 50$ for making you stop hitting F5 waiting for CW module? :cool:
  14. wops! awfully sorry! I misread your post thought it asked for game updates in next module :eek:
  15. A good link when it comes to British RA: http://nigelef.tripod.com/maindoc.htm#FIRE%20PLANNING That whole site is outstanding source and if you want to get into detail you should sit down and read it all
  16. Honestly don't know about that. You have to see the spotting rounds to zero in 100% so the FOO would have to move in the dead space outside own lines to be able to do that. Sounds kind of risky to me to risk a FOO that way? On the other hand, just read a book about 43rd Wessex Divison and during one of the battles the FOO party was dug in 100-200yds forward of the infantrys position When a FOO with a unit comes to a new place, the first thing the FOO does is get coms to work with bty and locate his own position so he can be ready to fire. Then he looks at the map together with the CO and IO to get a picture of the enemys situation and COA (Course of Action) and from there starts planing TRPs. Plenty of grey areas I cant really answer to. guess I need to read up more on the RA side of the British Army But for your operation you could do it the easy way and just say for example "if FOO in loc > X time unit gets X TRP" And then assume the FOO had time/possibility to check the TRPs himself/with a patrol.
  17. Question was asked a few days ago here: http://www.battlefront.com/community/showthread.php?t=102629 So give it a read through and you will surely have your answer
  18. I have no clear answer to that, but my guess is within 15mins if you have a FOO with you. a TRP is a zeroed area, which means that it has been fired at by spotting rounds from the battery supposed to fire at the area and they then saves the cordinates/settings for that area. So the only thing a FOO need to do is call in spotting rounds, just like if he was calling in a normal mission and then tell the bty to save it as codename "M1" or something like that. My personal opinion is that scenario creators really miss out on TRPs as they are used plenty in both attacks and defences. Im going through 2 ESSEX war diary and there is constantly new "TRP" added when they move into a new position, often named M1, M2, M3 etc or named like "RATS" "BOX".
  19. Im with you there! Ofcourse its free to use, no copyright material there no! (I stole it from someone else anyway... )
  20. True. but I play single player or PBEM only, so to me that isn't a big deal Hehe yeah I adopted that sig line in the begining when CMBN was released when just about any old CM1 players question about the new CMBN was "been like that since CMSF".
  21. Tried that, got CMAK working and doing Italy. I throwed up from the (now) retarded play system and lack of details. going back to the 3-men squad that CM1 was terrible. after a few hours I closed it down and uninstalled it. People complains over CMBNs small details but I rather live with the small bugs we still have then playing CM1 again
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