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Everything posted by Chainsaw
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New campaign - USMC Gung Ho! available
Chainsaw replied to Paper Tiger's topic in CM Shock Force 2 Maps and Mods
Started playing this campaign, is good fun. Love playing Marines as you have so much different units to experience. I did take to much casualties which will hurt me in the future for sure... -
Roadblocks are still used today in order to slow the enemy on different levels. On the lowest level you can use a roadblock to slow down the enemy so you can hit him. Say for example you only got light AT-weapons and need to fire on a road. hitting a vehicle moving 40-50km/h on 100-200m distance take some skills, and with heart racing, combat around etc it becomes even harder. Putting up a road block behind a bend or whatever either halts the enemy or slows them down to make the shots easier. You talk about moving the obstacles really quickly. well it might look that way, but dig down 1-2 mines in that road block and see how fast it takes to remove it after the first mine detonates. Obstacles and mines are "normally" defended, which means that when a enemy encounter a minefield or obstacle they deploy for combat, and moves slower untill they know there is nothing. this takes time, and thereby buys you time. That also makes them much more accesible for indirect fires, a FOO and a bunch of roadblocks can pin down the enemy for a good while for example. On a bigger level many roadblocks can either slow enemys advance to buy your side time to do a propper defence or make the enemy accesible for a counter attack and so on. Roadblocks are a very useful weapon in the way i have described and its particuly so when you look at the time it takes to make. Ad hoc roadblocks can take just about 5 mins (driving out some trucks in the road, throw a visible mine infront of it) or just a few hours work (saw or detonate trees accross the road, blow up the road etc and depending on what you go for it doesnt have to be manpower heavy either. I am a combat engineer in the swedish army and we have plenty of heavy forest to use and canalising terrain so we use roadblocks ALLOT mixed with mines and proper minefields to delay the enemy, to make them change direction (into prepared better defences) or to hold them where they can be counter-attacked, so its a great tool really.
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CC - Tank Crews as spotters - no radios
Chainsaw replied to Euri's topic in Combat Mission Black Sea
No. Tanks do not have handheld radios with them, cant see why they should really, they have excellent working radios inside. And to make it clear, the radios in the vehicle are NOT manpack radios, they are installed in the tank with power supply units etc to be used inside the tank. Binoculars on the other hand is standard issue on most vehicles, including tanks. Just because you have superior optics on the tank itself doesn't mean you have situations like vehicle turret down with a crewmember standing on the roof observing with binos over ridge for example. /Chainsaw -
http://community.battlefront.com/topic/121562-2015-christmas-bones/ Looking forward to see all the new features coming into Italy and use Indian, South african and Free french units and finally see the end of the war in italy! whohooo!
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580 posts needed to pass CM Touch! :D
Chainsaw replied to kohlenklau's topic in Combat Mission Final Blitzkrieg
By the way, only 8 posts left to 580 posts... -
Modern Russian infantry battalion structure
Chainsaw replied to BTR's topic in Combat Mission Black Sea
Talking about Engineers, what are their task in the battalion? are they focused on mine clearing, bunker busting or laying mines and create defence structures etc? Having just one platoon and a few trucks must limit them in their capabilities? /Chainsaw -
Brief overview of where CM is headed
Chainsaw replied to Battlefront.com's topic in Combat Mission Fortress Italy
Wow good news! thanks for the info! -
Shall try to start an unofficial screenshots thread?
Chainsaw replied to MikeyD's topic in Combat Mission Fortress Italy
It's not very often (bloody rare!) that I am this lucky. Had a AFV contact in town, turns out to be a Marder that my M10 manage to take out in one shot. I then got another grey unidentified contact that I could not reach so I decided to try to smoke em out with a battery of 4 x 105mm. Well the battle ended before I got a chans to go into the town so guess if I was supprised to see this! My 105 Bty have KO 2 more marders AND a Panzer IV! Look where the 105 landed on the PzIV, that gotta hurt! /Chainsaw -
Hi Kieme! I know you have already done the MT-LB for UKR forces but I found this little one on the net. Looks pretty cool with its brown stripes with black edges, Something you would like to mod someday perhaps? http://i7.photobucket.com/albums/y291/Magnusson/IMG_4819_zpsiw86srpj.png~original (why can I not post a picture as a picture? says I do not have the rights to do it?) /Chainsaw
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Thank you for your efforts Kieme, we do need dirty vehicles in the game
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Evade command is actually super useful
Chainsaw replied to Ryujin's topic in Combat Mission Black Sea
This is an eye opener, will have to try it out! thanks for posting it. /Chainsaw -
Some guys are working on NATO mods. http://community.battlefront.com/topic/117810-nato-icons/ /Chainsaw
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Interested on what difficulty people play on.
Chainsaw replied to Spitzenhund's topic in Combat Mission Black Sea
Real time Iron or We-go Iron. -
CM:BN Screenshot Thread #2
Chainsaw replied to Battlefront.com's topic in Combat Mission Battle for Normandy
Almost text book example! well done on that one -
CM Black Sea – BETA Battle Report - Russian Side
Chainsaw replied to Bil Hardenberger's topic in Combat Mission Black Sea
Having separate triggers does not make sense in ergonomic way. Most likely a weapon switch on the gunner handles. -
Yep And they are making a pretty good jobb, Looks horrible when the chains smash the ground like that and all the mines explodes Well almost all mines.. sometimes there are mines left (because its not fool proof mine clearing procedure) so sometimes you end up detonating a mine but most of the time the flails are really clearingt the minefields out. Totally worth 20bucks just for that :cool:
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2.8km wow! looking forward to it
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[WIP] modding CMSF into HD
Chainsaw replied to Kieme(ITA)'s topic in CMSF Scenario and Mod Design Forum
This looks wonderful! please keep it coming -
Sweet, thanks for the info YD, I was wondering that to
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VM's Soviet Unit Skins/Gear (WIP)
Chainsaw replied to Vincenzo21's topic in CM Red Thunder Maps and Mods
They look really good! I for sure will use them when they are finished! -
Clearing forest full of infantry
Chainsaw replied to ShooterSix's topic in Combat Mission Red Thunder
And that is where the sniper team in the soviet infantry platoons comes in handy -
https://www.youtube.com/watch?v=13JK5kChbRw
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Thanks for your advices and reflections, atleast it's not only me who are a bit confused on how to use them. But now atleast I have some ideas how to employ them from now on. /Chainsaw
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How are you using the russian anti tank rifle squads? Their PTRD is only potent against 251 and lighter vehicles and it takes massed fire from the entire squad to be sure to take a light vehicle out (and it takes a while, not like a panzerfaust into the hull...) I haven't had much success using the squads despite trying hard so right now I am using them more and more like flank security/observers or having them to treat casualtys that I am leaving behind me. So any tips or hints on how to best use the anti-tank rifle squads are most welcome, as they are certenly around in the campaign and I want to be able to use them to best effect. /Chainsaw