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Everything posted by akd
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Task organizing units during setup
akd replied to Stndrtnfhr's topic in Combat Mission Battle for Normandy
Yes, not unless they are purchased as "specialist teams" in the editor/QB force picker and attached directly to the rifle platoon HQ. -
Task organizing units during setup
akd replied to Stndrtnfhr's topic in Combat Mission Battle for Normandy
Steve is referring to the feature that allows, for example, a company HQ to provide C2 benefits to a squad from one of its subordinate platoons when the squad is in proximity to the company HQ, even if the squad is out of comms with their own platoon HQ. However, this would not help you place a mortar from the weapons platoon with a rifle platoon as it only works for superior HQs in the unit's direct chain of command. -
"66mm HE" refers only to the HE frag grenade. AT grenades are shown by individual icon in the equipment window. Not sure why it says 66mm HE, as the M17 was 57mm.
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M17 frag rifle grenade, but it uses the AT grenade 3D model.
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Task organizing units during setup
akd replied to Stndrtnfhr's topic in Combat Mission Battle for Normandy
To be clear: you can only attach units purchased from the "specialist teams" or "single vehicles" menus. You cannot attach a formation to another formation. -
Plus, there is already a disincentive to pushing scout teams beyond c2. You may gain some god-level knowledge, but in return you lose the chance to pass a potential contact on to the rest of your units (which can give them a significant edge in spotting when they encounter the same unit), and you increase the chance that the scout team will be a total loss if it comes under fire (so a scout team that might have revealed 3 MG positions ends up only uncovering one, then fleeing under fire).
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The TO&E for both sides is based on "standard" formations for the selected date, not specific units. The editor gives you much flexibility to rename and customize these formations to reflect specific units.
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It does matter. There are abstracted micro-terrain benefits to different tiles. Even grass tiles are considered to have small dips and bumps that can provide a small increase to cover. Enough to save a squad on the receiving end of a mortar mission? No, but if you can't put 3D ground between your unit and the impact area, a "broken terrain" tile like "rocky" is a better place to be than truly open terrain like pavement or dirt lot.
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cm:bn virgin, comparisons to cm:bb
akd replied to hm_stanley's topic in Combat Mission Battle for Normandy
Is it $75 good? :/ -
Brick Walls - stopping bullets
akd replied to dieseltaylor's topic in Combat Mission Battle for Normandy
I spent some time recently going through hundreds of pics of damaged buildings from Normandy in 1944. The vast majority of structures had walls composed of mortared stone 2-3 feet thick, no comparison at all to modern residential brick walls. -
They cannot area fire without LOS or spotter except in the very specific circumstance of defilade terrain a few action spots beyond LOS. Do you mean why not disallow all area fire (rather than fire on an ID'd target in LOS)? Answer there is that there is no way around the player as God problem, and that would be a horrible attempt to do so.
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You mean how much wood would a wood chuck chuck if a wood chuck could chuck wood? Here's a baseline: .30 cal ball ammunition would penetrate 20 inches of solid oak vs. 0.3 inches of armor plate.
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Actually, I was wrong. Mortars can directly target a partially visible unit in defilade ground with mortar fire. Targeting the icon will "snap to" the enemy unit. However, I would be careful doing this with any enemy contact that is likely to pop in and out of view, especially in defilade ground, as the mortar will stop trying to target the unit when LOS is lost, which will often happen before they've walked their rounds onto the target. Better to target the ground in these cases and cease fire when you estimate sufficient effect on target.
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I think I know what Cirrus is seeing here. Mortars are allowed to area fire into dead space one action spot beyond LOS, for example they can target just to the far side of a wall even though the wall blocks direct LOS to the action spot behind it. So a mortar might be able to see a hull down tank, but it cannot target the tank directly, it must target the defilade ground the tank occupies. Unlike a direct fire weapon, a mortar cannot "aim" at the exposed turret elevated 8 feet off the ground, it must aim at the ground beneath the tank.
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Losing nothing but function in my wrist and arm, that is.
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Quick Battle - Purchasing ??
akd replied to Johnny Canuck's topic in Combat Mission Battle for Normandy
With infantry-only selected as the combat force, you can buy a company of dismounted panzer grenadiers. An entire PG battalion cannot be dismounted. Pretty sure the same is true for the US Armored Inf Company. -
Ammo Loads for Off Map Artillery?
akd replied to Sabot6's topic in Combat Mission Battle for Normandy
The ammo for off-map units is shown in the interface, although it is an allocation rather than a discrete amount (i.e., if you use 40 smoke there will be 40 less HE rounds available). -
Ammo Loads for Off Map Artillery?
akd replied to Sabot6's topic in Combat Mission Battle for Normandy
You mean in the manual, or in the game interface? -
Not misplaced, just a different, low-power scope (ZF41).
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Holes in walls and interior walls are abstracted.
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What is correct about these impresions
akd replied to Federico's topic in Combat Mission Battle for Normandy
Germans frequently cut fighting positions into the base of bocage, creating de facto bunkers. This would take some time. More frequently, both sides dug foxholes along the base of the bocage for cover only, not as a fighting position. They could then emerge from the foxholes and and take up fighting positions along the hedgerow itself. The latter is more or less feasible in the game. As to the former, bocage in game actually provides cover somewhere between unimproved bocage and a covered fighting position dug into the berm. -
ye olde "In Command" lines...
akd replied to Bartokomus's topic in Combat Mission Battle for Normandy
Only the status of the first listed HQ is valid for the selected unit's link. So if a squad shows a red X to it's platoon HQ, but the next HQ down is green, that does not mean the squad has a link to the company HQ; it means the platoon HQ has a link to the company HQ. -
Is there a reason many AA weapons are missing?
akd replied to derbius's topic in Combat Mission Battle for Normandy
Please don't spam, especially when you received a direct answer. http://www.battlefront.com/community/showthread.php?t=97644