Jump to content

JSB

Members
  • Posts

    166
  • Joined

  • Last visited

About JSB

  • Birthday 12/31/1968

Converted

  • Location
    France

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

JSB's Achievements

Senior Member

Senior Member (3/3)

0

Reputation

  1. Computer crash (MB and HDD) I've lost a part of the work (that I'm trying to recover), but my reserve computer can't run CMBN. Stanby, for the moment...
  2. 2160x2160 is the maximum you can reach by expanding the map in one direction. If You do the same in the opposite one, You'll obtain a 4x4 map. I wish BF will allow to expand the map in any direction, as long as the maximum depth or width are not reached. It may seem a detail, but in some case, it would be very helpful.
  3. I did'nt manage to see the 3D preview of your map (OOM at 36%) My specs are low (Athlon 64 3400+, 3Go RAM, Geforce 6600, and Win XP), but I can handle a 2,4x2,8km map with much more elevation points and details (buildings, trees, hedges...) than your master (which I know is almost 3 times bigger than mine).
  4. I received "Saving the Breakout" last week, and I devoured it. It's exclusively focused on US veterans interviews and aar, but the author makes it absolutely stirring. Thanks for the advice. Map editing still in progress...
  5. I will check this too. If it's the case, I suppose it's being looked into...
  6. I've tried to figure out why all wall/fence patterns do cross the center of the action spot, but I can't see any reason (I guess there is one although). It would be so nice to be able to place walls/fences on the square sides (it would better match with ground changes, and allow much more flexibility: narrow sunken lanes or streets, etc...)
  7. Thanks for your encouragement. I also plan to release the map, but without AI plans, so that it will be possible to virtually visit this battlefield, and it will be available for anyone willing to do something with it. The main part of the work is still ahead as I'm trying to make the map as accurate as possible (with the help of 30s and 40s aerial photographs, 20s postcards, along with visits to the site). If it proves too difficult to create a H2H campaign, I'll have to look into how AI plans work to propose a single player campaign. I agree with the fact that this battle is very captivating, but many of these events don't really match with the balanced standard standalone CM battles, which is why I'm thinking of a campaign.
  8. Thanks! @Broadsword56: I just ordered the book you are refering to. @LongLeftFlank: These are not orchards but woods; that's the way my computer is able to display them For the moment, I'm editing the map in a generic way, I will enter into details (and therefore gameplay details) later, and of course I will pay attention to the LOS aspect. I'll read carefully the thread you mention.
  9. A little view from the in-progress map (1,6kmx2,4km for the moment). L'Abbaye-Blanche in the center, Hill 314 in the background, and a few Mortain buildings around the Collegiale (church) on the right. Sorry for the poor visual quality.
  10. Bad news then... A campaign can offer some interesting non-stereotyped and unbalanced battles and add a kind of strategic level to the game; too bad it seems limited to single player for practical purposes.
  11. Isn't it impossible to play a campaign via pbem only because there is no H2H campaign so far?
  12. I'm currently reading "Victory at Mortain", and some notes refer to german accounts but some of these books are written in german (like "Unser Regiment" by Gert-Axel Weidemann, certainly hard to find). Guderian's book about the 116th panzer would certainly help. My own project is focused mainly on the 120th IR: Mortain itself, Hill 314, Hill 285, Romagny, L'Abbaye-Blanche, so they are complementary! I had the opportunity to participate in multiplayer campaigns on the french-speaking website Appui-Feu, and really enjoyed it, as I enjoyed the H2H operations of CMBB, that's why I want to create a H2H campaign.
  13. Hi, Encouraged by LongLeftFlank Carillon Nose inspiring example, I'm trying to bring an old project of mine to life: creating a H2H campaign focused on the Mortain battle. While playing CMSF, I was already searching for Normandy Battle historical material to create scenarios and discovered the Old Hickory website, which is simply incredible. I was immediatly gripped by the Mortain battle, and since then I've gathered some material about the subject. Useless to say that it's not for tomorrow, it's a long-term project (the german troops are to come with the first module), as the map is already a hell of uneven terrain to edit. I'm hoping to manage making it a H2H campaign, as the units facing each other are basically the same during the whole battle. If the incoming modules come along with editor enhancements such as copy/paste feature for the map, or at least the possibility of reseting the anchorage of a saved map part, it will make it easier, as I'm planning to edit a general map and to cut it in order to create the battles (but the battlefield is slightly larger than 4x4km). To bypass the fact that there is no terrain damage memory in CMBN, I just have to stick to the historical facts, and destroy progressively all the buildings as constant shelling from both sides destroyed the major part of the town within a few days. I'll report here the progress, and ask for some advice when needed.
  14. I switched briefly to english version in order to use the correct words. I was talking about the Deploy phase. I solved the problem by dividing the squads without using the "split teams" command, which causes what I described. I guess it remains an issue for the designers who may want to position split teams precisely.
  15. Thanks; there was no setup zone. I was not clear. I'm talking about the setup while editing the scenario.
×
×
  • Create New...