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akd

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Everything posted by akd

  1. You might want to consider adding up the total number of battles in the 3 full campaigns included with the game.
  2. It takes one mouse click and 6 presses of the backspace key to go from a PG battalion down to a single PG company. Set rarity to "none".
  3. You can check ground condition at any time by going to MENU --> CONDITIONS.
  4. That is normal, if somewhat confusing.
  5. Just checked it both real time and turn-based and the team in question is in comms by radio with the 4th Platoon HQ.
  6. Depends. If the first spotting round is dead on and observed, they can go straight to fire for effect, otherwise the spotter may need 2 or 3 rounds to bracket the target. Skill plays a significant role in this.
  7. Units currently very rigidly obey cover arcs. And you can hide unit in combination with a covered arc. Hiding units don't lose all ability to spot.
  8. No, the green lights are links up the chain, not from the selected unit. This unit is out of contact with it's Plt HQ, but the Plt HQ is in contact with Co HQ, and then moving up the chain, the Co HQ is in contact with the battalion HQ. I really can't sort this particular situation out without more context.
  9. Might be a bug, but what about the platoon HQ? The break could be on that end. Can't really get to the bottom of it with so little context.
  10. 2. Radio contact can be lost while a unit is moving.
  11. What terrain in that picture do you think is not what it appears to be?
  12. Yeah, no cross-attaching squads to other platoons on the fly in the middle of battle. A superior HQ in the unit's own chain of command can provide c2 benefits to adjacent subordinates.
  13. Welcome to Normandy, 1944! But seriously, it can be a pain. This is very complex terrain and you need to help the AI out with more waypoints, slower movement orders and plenty of spacing.
  14. Which is pretty much what you get with the satchels charges airborne squads carry.
  15. You can do that, but the XO team is not considered an HQ until the the CO's HQ is destroyed.
  16. If the HQ team is entirely destroyed (not just the CO) the XO team will form a new HQ.
  17. If that happened, you just found the most awesome bug ever. Suck it newbs. Kitty is real. Rawr!
  18. Hide + Cover Arc might be necessary for very short range ambushes, otherwise just use a cover arc.
  19. PzF 30 is very effective, but you have to be very close (30m) and you don't get a second try. That tank was very lucky to survive the hit. For satchels, you have to move right next to the the tank.
  20. Exactly. It may "feel" that way, but have you set up a test to determine if it always that way or if you are just keying in on outlier results (which will exist in a system of this complexity)? Next you will say, "Oh, but that would be really hard to test and take a long time." And I will say again: "exactly."
  21. "Type" isn't really anywhere. That is purely a leftover from CMSF (where you could not purchase your own forces at all).
  22. They have a couple satchels charges instead, which have similar utility.
  23. Thomas, PM me and I will give you my e-mail to send a save.
  24. The box where you select "US Army, German Army, Random Allies, Random Axis or Random". Don't use a random setting here for the time being.
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