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akd

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Everything posted by akd

  1. You need to move them nearby the tank (the same or adjacent tile). Once next to the tank, they will automatically close assault with grenades and satchel charges (assuming they are not suppressed).
  2. Please stop spamming this forum. General Discussion here: http://www.battlefront.com/community/forumdisplay.php?f=73
  3. The only three-team German squad in the game right now is the motorized Panzergrenadier squad with the panzershreck option selected. However, I have access in a development version to another one that is basically a Fusilier squad with 3x 3-man teams. I tested this unit type in your v11 setup (with all soft factors equalized and the lines of squads formed up straight). Outcomes were typically 5/0/4 or 4/0/5, an equal number of times in favor of the Germans.
  4. There may also be a fundamental issue with flat-trajectory auto weapons shooting at close range targets on open, table-top flat ground. The first round in a burst tends to be at the correct level, but subsequent rounds tend to string higher. Consequently you either get a one bullet hit followed by a bunch of high misses or just a bunch of high misses. Compared to bullets that impact the ground in the area of the target, high misses cause little (or maybe no) suppression. The MG42 ends up have the same effect as a less accurate semi-auto rifle on targets in these circumstances. If the target were in cover with a significant vertical face, however, many more shots would impact in the target area, causing higher suppression. Trying to figure out a way to test that little hypothesis, but haven't come up with anything yet.
  5. Maybe the 3-team vs. 2-team composition of the squads is playing a role here. There is also the possibility that one is not better than the other at spotting, but that one is easier to spot (that should be testable to a degree).
  6. Also very helpful: http://www.bayonetstrength.150m.com/
  7. And Second World War, as well. -"A Military Encyclopedia Based on Operations in the Italian Campaigns, 1943-1945," (1945) 15th Army Group.
  8. Solution: don't give your LMG teams such tiny arcs (I can't imagine what purpose it would serve). You are telling them not to engage until enemies are already in grenade range and the narrowness of the arc is preventing them from reacting to spotted targets before they move out of the arc (and the AI does not fire on ? marks). Plus, they are cowering because they are taking suppression, which further inhibits their ability to engage.
  9. In the scenario editor go to "Data" and at the bottom change the "force vs. force" setting to "Axis vs. Axis"
  10. Shadow rendering issues, nothing to do with the texture (which is very nice!)
  11. Units equipped with demolition charges can breach ("BLAST" command) any linear obstacle (walls, hedge, bocage, fence) or building wall.
  12. "1 Training - Roadblock" has no setup area as it is derived from the first scenario in the training campaign, which assumes all forces are in fixed starting locations so the player can follow the walkthrough in the manual step-by-step. In most other scenarios you will see a side-specific color-shaded area (or areas) where you can place your units by giving them a movement command with a destination in the shaded area.
  13. "gun 12 dshk" is not currently used in CMBN.
  14. Platoon HQ is a unit, not a "he," and can continue to exist if the commander is killed. Has this unit taken casualties? Looks to me like it has.
  15. Did the platoon HQ just take casualties? Can you send me a save? If so, PM me.
  16. If it says "no line of fire" then the mortar's position is the culprit.
  17. Mounted in the turret roof, as seen here: Some vehicles have no launching device. The crew simply tosses a smoke grenade out by hand.
  18. Use photobucket or any of the many other image hosting services.
  19. I would use water tiles for water and sand tiles for sand.
  20. Can you send me a save? PM me for e-mail address.
  21. Are you using "emergency" for the mission type? Never seen this. Do you have a save?
  22. The "kampfgruppe" did not have a fixed size, but a US Task Force or Commonwealth Battlegroup would be typical parallels.
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